Because if you have a lot of mechanics, missions and rewards, you will get simmilar bonuses from a few places and end up with +300% morale armies or -120% advisor cost where advisors end up paying you money for their employment.
- Why are most bonuses so small? Favorite figure is 5%, sometimes 2.5%, occasionally 10%. Why, for example, not 20%.
I would also like to challenge the notion that a 5% bonus is small just because the number is small. The difference is big. My old chemistry teacher had every exam question give 1 million points, because he got tired of parents complaining that their child was just 1 point short for a better grade on their exam. So he had standard exams with 10 questions, but each was one million points and you needed five million to pass. If a kid needed 1 more for a better grade he would tell them that he could overlook 2-3 hundred points, but this was a huge ONE MILLION points they where missing.
- I've been playing with the government reform tree for the monarchy and for the republic, and the question arose why all bonuses always come with minuses. And with a limited choice, you have to choose from minuses, not pluses. I can understand that at the beginning of the game, getting a bonus that is balanced by a minus gives an equal start, but why is this necessary during country development?
Because in real life history, you couldn't conquer the world with a 1 province tribe in 200 years, and the game is already too easy without more bonuses. If anything, nations should have REAL debuffs. Ottomans fighting 150% of their forcelimit as rebels every time a ruler dies, Austria in a permanent coalition by all the major powers for the entire game, France going bankrupt like it did in real life... Not free + bonuses just for breathing.
- Why estate privileges most often go as 5 to loyalty and 10 to influence. This leads to rare complexity when these privileges need to be taken away. Those. Not only is -20 loyalty, but you can't take it back for decades.
- Why the tasks that can be obtained by calling diets at the beginning of the game are most often simply impossible.
- What the heck, asking to raise money means not an amount, but a percentage of annual income. As the development progresses, the income increases, the amount also increases, and when you collect the ordered, it turns out that this is not even half the way.
- Why mock at republican traditions like that? Strengthen government grants only 3 (three) tradition points per 100 mil mana. 10 legetimasi and only 3 republican traditions. But they have the same stable sources of income. And there are no others.
- Why does the Italian Signoria have the same minus for re-election as the rest of the republics. On the one hand, it seems that 3 times 4 is the same as once 12, but this is not so. During this time, an ordinary republic gets +3 to each attribute, and Italian Signoria only +1. A one-time 30 drop to 70 (at best), it's not a consecutive drop of 3 times 10 in 4 years.
- Why is the country with which you are in an alliance, having a much smaller army and size, suddenly turns on the domination mode.
- Why does a neighboring country suddenly want your province (one) so much that it gets minus -100 to the attitude, and breaks the alliance. Let me introduce the Pope, the evil Pope from Rome.
- Why at the beginning of the game the Pope manages to invest 180 (!) points into his re-election and how.
- Why does the emperor HRE, having no real allies, first support the idea of taking away the lower lands from the joint formation of France-Burgundy, and then go alone to take them away. It seems that in the latest iterations, the AI was a coward, but not suicidal. And it seemed to me that if the princes had already voted for the resolution, then this crowd would go to implement it. But it turns out you can also fight for France against the emperor.
Usually developers talk about balance. But it seems to me more and more that they are just trying to complicate the life of the players to the maximum. I understand this in games like roque-like, where a glorious death is the goal of the game. But in strategies, it seems to me that the source of fun from the game is a little different. It is clear that the strategy must be complex and overcoming complexity is the goal. But overcoming obviously artificial difficulties smacks more of a masochism. The game is certainly good, but sometimes you look and think, but this is how and where, and most importantly why.
I wanted to go trough your points 1 by 1, but most of them are just wanting the game to be even easier than it already is. Just play on easy mode or with cheats.
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