Putting aside the well known annoyances with this build (eg, inefficient livestock jobs that don't benefit from tech, necrophage pops have to do all menial drone jobs with -10% productivity, etc), I was hoping these issues would be smoothed over once I bio ascended. Then, I thought, I'd be able to grow and build non-necrophage hive-minded pops and then have those pops take necrophyte jobs and standard jobs akin to how it works with a non-gestalt necrophage. But it seems only slaves can take the necrophyte job in necrophage hives, while for normal non-gestalt necrophages anything from slaves to full citizens can take the necrophyte job.
Even if for balance reasons it's too much to have the necrophage hive prepatent species start off as hive minded (ie, not as slaves), I think if the necrophage hive obtains other hive-minded pops in addition to the primary species, the necrophage hive should be able to uplift those other hive-minded pops in the same way non-gestalt necrophages can uplift even full citizens.
Even if for balance reasons it's too much to have the necrophage hive prepatent species start off as hive minded (ie, not as slaves), I think if the necrophage hive obtains other hive-minded pops in addition to the primary species, the necrophage hive should be able to uplift those other hive-minded pops in the same way non-gestalt necrophages can uplift even full citizens.
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