I think it’s time to see the governments implemented in the next version of MDS, but there is still a degree of conflict over which government is in and which is not. In the end, I think we should rebuild the government system with the MDS in mind, and not simply rename and reform the religion system. In short, we should exploit every aspect of the religious EU2 system while taking into account these irrepressible characteristics. For example, if you use the protestant, reformed and catholic religions and turn them into 3 western types of government not too dissimilar, then these 3 governments will eventually begin to hate eachother for no apparent reason.
Also, a particluar trait of the EU2 religion system is the way it deals with the rise of protestantism and refomism. Certainly, we ought to be able to use these inherent aspect of this game to our advantage? How? By setting the date for the lutheran event somewhere in 2050, so that we can have a totally different type of government appear in 2050. After all the game is supposed to last untill 2200. By introducing new governments along the timeline, we can change the setting later on in the game and keep it fresh whether you play in 2002 or 2102. Also, these new governments, along with changing economical circumstances, create some acceptable backgrounds for WW3.
For modifying the religion system of EU2, I’ve come up with this list:
Catholic - Western Democracy
Counter reform Catholic - Capitalist Imperialsim
Protestant - *
Reformed - *
Orthodox - Orthodox Autocracy
Sunni Islam - Dar al Islam
Shiite Islam - *
Confucianism - Post Ideologic Asianism
Hinduism - Hindu/Asian Cosmopolitism
Budhism - *
Paganism - Introversion
Note:
I prefer deviding world visions in general terms in this case, because each useage of a slot for a government increases the chance that government normally on friendly terms are going to dislike eachother. Particulary it is a good way of dealing with the currenct Euro-USA friction. In the end, if the USA and Europe have the same government, they’ll start liking eachother, no matter if there was some friction before.
I was very general in suggesting the modifications for Sunni Islam, Confucianism and Hinduism, and quite possible unclear what I really meant with these governments. With Hinduism and Confucianism modified, I’d wanted to express that post-cold war reassessment is the key to these governments. Dar al Islam means something like the Arab World, if I remember correctly. Again, this revolves around post cold war reassessment. It is my oppinion that destinction between Sunni and Shiite will become less important than other considerations.
By now, you’d noticed the 4 blanks on the list. These can be used to create new, future governments. Please note that I’ve chosen Budhism, Shiite Protestand and Reformed as blanks for a reason. Budhism can be used to represent a new government originating in Asia, while Shiite means a reform of Islam. The makeup of religious sliders plays a major role here. A Confucianist country has both Hindu and Budhist sliders too, as well as Muslim and Christian sliders. This means that if a Confucianist country suddenly has to deal with Budhist provinces appearing, it will have to make a decision. If you would totally randomise my above list, and all of the ‘new’ governments would be over the Confucianism, Hinduism and Budhism slots, while the nation has a government that used to be Catholic, the nation wouldn’t even be able to adjust sliders to the newly appearing governments.
Taking into account the sliders that players have to deal with is only one of the subtle factors we have to deal with when designing the government system. Also, coming up with all of the actual governments, their workings and background is a major undertaking. Considerations like the ones I’ve just talked about are the basis for a good government system.
Also, a particluar trait of the EU2 religion system is the way it deals with the rise of protestantism and refomism. Certainly, we ought to be able to use these inherent aspect of this game to our advantage? How? By setting the date for the lutheran event somewhere in 2050, so that we can have a totally different type of government appear in 2050. After all the game is supposed to last untill 2200. By introducing new governments along the timeline, we can change the setting later on in the game and keep it fresh whether you play in 2002 or 2102. Also, these new governments, along with changing economical circumstances, create some acceptable backgrounds for WW3.
For modifying the religion system of EU2, I’ve come up with this list:
Catholic - Western Democracy
Counter reform Catholic - Capitalist Imperialsim
Protestant - *
Reformed - *
Orthodox - Orthodox Autocracy
Sunni Islam - Dar al Islam
Shiite Islam - *
Confucianism - Post Ideologic Asianism
Hinduism - Hindu/Asian Cosmopolitism
Budhism - *
Paganism - Introversion
Note:
I prefer deviding world visions in general terms in this case, because each useage of a slot for a government increases the chance that government normally on friendly terms are going to dislike eachother. Particulary it is a good way of dealing with the currenct Euro-USA friction. In the end, if the USA and Europe have the same government, they’ll start liking eachother, no matter if there was some friction before.
I was very general in suggesting the modifications for Sunni Islam, Confucianism and Hinduism, and quite possible unclear what I really meant with these governments. With Hinduism and Confucianism modified, I’d wanted to express that post-cold war reassessment is the key to these governments. Dar al Islam means something like the Arab World, if I remember correctly. Again, this revolves around post cold war reassessment. It is my oppinion that destinction between Sunni and Shiite will become less important than other considerations.
By now, you’d noticed the 4 blanks on the list. These can be used to create new, future governments. Please note that I’ve chosen Budhism, Shiite Protestand and Reformed as blanks for a reason. Budhism can be used to represent a new government originating in Asia, while Shiite means a reform of Islam. The makeup of religious sliders plays a major role here. A Confucianist country has both Hindu and Budhist sliders too, as well as Muslim and Christian sliders. This means that if a Confucianist country suddenly has to deal with Budhist provinces appearing, it will have to make a decision. If you would totally randomise my above list, and all of the ‘new’ governments would be over the Confucianism, Hinduism and Budhism slots, while the nation has a government that used to be Catholic, the nation wouldn’t even be able to adjust sliders to the newly appearing governments.
Taking into account the sliders that players have to deal with is only one of the subtle factors we have to deal with when designing the government system. Also, coming up with all of the actual governments, their workings and background is a major undertaking. Considerations like the ones I’ve just talked about are the basis for a good government system.