Welcome to the second Cities in Motion AAR. If you haven't read the first one, you can find it here. As with the first AAR, keep in mind the game is still in Beta-phase and some things will change before release.
Most of you have played the open-beta version of CiM by now and thus know how about the game-mechanics and such. So I will focus on those things in the game you haven't seen yet. Let us first take a look at the several new options for scenarios and campaigns. In the campaign a series of twelve separate scenarios are linked together. Each of them has its own story and objectives. Playing through them you unlock the cities you can then play in sandbox-mode one after the other (so says the manual).
The first scenario puts you straight in the middle of bustling '20's Berlin (which is the largest city in the game). In contrast with a just started sandbox game the streets of Berlin are already crowded with cars and people. In the sandbox it always takes a while for both to appear in large numbers.
I'll leave the campaign for what it is for now. There are a bunch of nice scenarios to choose from, a few in every city, and then there is the sandbox mode. In a separate AAR I will take a look at the editor and give it a try, perhaps start building my home-town with it.
There are five sandbox maps available. We have already visited Tutorial town and Vienna. You have seen screenshots from the 'puzzly'-Amsterdam map. The third map is Helsinki.With all the water and small peninsulas it looks like a really interesting map. Your transportation system will be prone to traffic-jams I guess.
The map I choose to play is Berlin. I set the year to 1975 as I like older vehicles more then modern ones. In the manual you can find a list of vehicles with starting and end dates and a little description of the vehicle's history. Berlin 1975 it is!