Another Achievements thread, oh noes!

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Arris

Second Lieutenant
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Dec 8, 2011
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I doubt this thread will get attention from Paradox but I simply have to say it. Oh Paradox, Paradox, what happened to you?

I've spent hours and hours playing EU4 (1762 to be precise), mostly playing ironman games as adding achievement goal to my country expansion was what increased my motivation and gave me some purpose instead of just blobbing. And I was happy that I was allowed to mod the game a bit while still keepeing achievements compatibility. Unit models mod? Fine. New map look? Works fine. Flags? Music? No problem. Basically almost everything as long as it was a graphical thing was fine.

With the same attitude when I finnaly got Stellaris, I checked workshop and found several things to spice up the game. Mass Effect races (only portraits, flags and namelists inside), More ship models colours options (Warpaint mod though this one seems to be getting obsolete looking at some previews of incoming patch) and few other like more namelists.

Just to realise that checksum in game menu lies, and mods that do not alter core of the game and bring only visual changes... block achievements. It is as unreasonable as inability to change country colour in EU4 (which changed checksum). Also it was unexpected and remains dissapointing to some degree.

While game itself is great, mods allow players to expand their universe and while locking mods that change technologies/weapons or other gameplay mechanics is obvious, I do not understand why cosmetic mods also shut down achivements which remains important part of the game for a lot of people.
 
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