I've been playing Stellaris a lot lately, especially with Toxoids and Overlord new features, and during the game (in a 1000 stars galaxy) I got the impression that the exploration process is somewhat tedious, especially if you have more than one science ship.
My experience is: I'm managing whatever planet or war. Suddenly I'm interrupted by the message of a new anomaly discovered, I choose to investigate. Then they interrupt me again to explain what has been discovered, which is often just a huge piece of text that I already know (because I've played so much) and also the creation of a project on that system that doesn't automatically start resolving, but instead requires assigning the same science ship and then return to the automatic exploration. The problem is that this process, constantly repeated and which can also get a lot worse if you have several ships probing, is quite dense. I think the current system would be greatly improved if research projects could start to be solved by pressing a button on the anomaly screen itself.
I also think anomaly investigation should have even fewer steps. I understand that choosing whether to investigate a very difficult anomaly or continue exploring is part of the gameplay, but there comes a time when it's a torturous process that interrupts you more times than you'd like. It is usual that I stop exploring precisely to stop receiving messages, because I'm too busy with other things to babysit my science ships.
My experience is: I'm managing whatever planet or war. Suddenly I'm interrupted by the message of a new anomaly discovered, I choose to investigate. Then they interrupt me again to explain what has been discovered, which is often just a huge piece of text that I already know (because I've played so much) and also the creation of a project on that system that doesn't automatically start resolving, but instead requires assigning the same science ship and then return to the automatic exploration. The problem is that this process, constantly repeated and which can also get a lot worse if you have several ships probing, is quite dense. I think the current system would be greatly improved if research projects could start to be solved by pressing a button on the anomaly screen itself.
I also think anomaly investigation should have even fewer steps. I understand that choosing whether to investigate a very difficult anomaly or continue exploring is part of the gameplay, but there comes a time when it's a torturous process that interrupts you more times than you'd like. It is usual that I stop exploring precisely to stop receiving messages, because I'm too busy with other things to babysit my science ships.
Attachments
- 3
- 1