• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

artemis667

Field Marshal
63 Badges
Apr 30, 2002
3.428
703
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • 500k Club
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Heir to the Throne
  • Cities in Motion 2
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Cities in Motion
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
There are a number of issues with the existing science ship survey mechanics. 1) Survey time is meaningless 2) Rare exploration techs are useless 3) There is no late game exploration game. 4) Players are frustrated through not being able to find anomalies, and it not being clear why this is the case.

So I'd like to see a thorough revamp that will address, perhaps indirectly, concerns people have, remain generally balanced, and greatly enhance the exploration side of the game greatly especially in the mid-late stages.

Some players have suggested allowing re-surveying of planets already surveyed to discover new anomalies. I'm going to come straight out and say I think this is a bad idea, because it is effectively a buff for empires that open their borders to lots of AIs, since anomalies add resources to planets.

Instead I recommend a system like this.

Surveys occur at multiple levels (new concept)

The base survey is a star chart. This is base map level, nothing more, it's what you get from curators and when you are sharing maps with your federation, when you trade star charts, etc.
It tells you what resources the planet has, and when you have a star chart, you also know at what 'survey depth' the planet has been analysed. You do not and can not discover anomalies from charts. It is instantaneous upon your science ship arriving at each planetary body (i.e. time 1 day).

The first 'deep survey' is an atmosphere to base surface analysis. This is available from start, or from a very early tech. It would take a substantial amount of time - a base time of 100 days, meaning survey time reductions will become a measurable benefit. It will discover some anomalies, but not all. It could reasonably be required before colonising planets (so teaching AI would be important).

The second 'deep survey' is a surface to core analysis. This is a mid-game tech. The base time will be 200 days. Same concept.

The third 'deep survey' is a geological and archaelogical history analysis. This would be a late-game tech. Base time is 400 days. It represents a precise and accurate 3D map of the planet's interior and a complex analysis of all life and geology.

Interface wise, you would choose, with each science ship, whether you are charting, or deep surveying at some level. Survey system or automatic exploration will proceed through each level that has not yet been done on every planetary body, up to the level you have selected - explore or survey, your choice! I would imagine the AI will function best if it just has the maximum depth available from tech selected at all times (an AI cheat to survey a colony it wants might be justified, but maybe not necesssary).

Most existing anomalies could be discovered at the first or second levels, the final stage allows some late-game complications. You could even move precursor anomalies to the final level (noting that precursor chains might yet be best handled outside, or primarily outside, the anomaly system)

Note that the times are deliberately high. Your rare exploration techs will be meaningful at all stages of the game.
 
  • 1
Reactions:
Upvote 0

Wyrm

General
35 Badges
Dec 7, 2003
1.801
1.484
  • Stellaris: Distant Stars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron III
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
I'd like to make one addition to this:

Colonies should be able to discover anomalies not found in surveys. Perhaps a small percentage chance per month, improving as the colony grows.
 
  • 1
Reactions: