I could see a Big Daddy-style portrait as their robots.This DLC actually provides a good opportunity for a Bioshock inspired empire.
I have to remind you that the portraits in stellaris barely show from the head to the chest of the character. How do you suppose we differentiate a human being from a mermaid or newt then? Do we add a badge on the chest that says "I'm a mermaid"?Please PDX make space mermaids!
It is one, where is entire species pack called "space unicorns"? :vIn the Lithoid pack. That guy is labeled as "Unicorn."
Don't need hands if you've got:well, to be realistic, a fish with no arms could never be a spacefaring species without help, no mater how intelligent it may is
For 1: You have to be able to build those robots firts.Don't need hands if you've got:
Robots with hands
A subservient species with hands
A subservient species with hands that turns into you when they die
A world spanning consciousness which contains sub-sapient animals that have hands
A sponsor race with hands
Robot hands
But you are right in lasty ones, yet that means they should always starts as scion, remnants, shattered ring or life seeded.exapt it is telekinetic
2 and 3 are syncretic evolution and necrophage and 4 is a regular non-telekinetic hive mind, but yes I was just making a jokey post I wasn't trying to make fun of the_draco or anythingFor 1: You have to be able to build those robots firts.
For next few you missquoted that, forgoting about:
But you are right in lasty ones, yet that means they should always starts as scion, remnants, shattered ring or life seeded.
But hey its just a game xD who cares if this is more or less propable, what is inmportant is if this is fun.
It feels like they ought to add a "underwater" effect or filter over the aquatic aliens in the diplomatic screen, to show their buildings have water in them, at least.This is the screenshot I'm talking about. The Player's homeworld is the big oceanic one - which seems to be the new "ocean paradise" world that was mentioned on the Paradox page before the "Main Features" section for the DLC got scrubbed earlier today. The squid guys sending the message have an Alpine homeworld as you can see out there window.
I would not read too much into preview screenshots. They were known to use placeholder art in the past.Aquatics won't require wet planets as a default. One of the preview screenshots shows an Aquatic with an Alpine homeworld. But it does look like there will be Trait / Origin that will give them bonuses on Ocean worlds if they choose those.
While it's possible that the screenshot is erroneous on this front, I don't think that's likely. The "Main Features" described on the Paradox page (seen here) indicates a distinct Trait for making your species dependent on oceans. Now, this could be a Trait like Lithoids which is built into the portraits, but I get the feeling that its something you can select during empire creation, since its described as a choice.I would not read too much into preview screenshots. They were known to use placeholder art in the past.
Maybe they will for those that have the relevant Aquatic Origin or building set.It feels like they ought to add a "underwater" effect or filter over the aquatic aliens in the diplomatic screen, to show their buildings have water in them, at least.