Announcing the Aquatics Species Pack!

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Casko

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Dear Devs, Do consider making "Glub Glub - Fishbowl Portraits" part of the game, or at very least something akin to this! thank you very much.
 
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Nebbie Zebbie

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Aquatics won't require wet planets as a default. One of the preview screenshots shows an Aquatic with an Alpine homeworld. But it does look like there will be Trait / Origin that will give them bonuses on Ocean worlds if they choose those.
Where is this preview screenshot? It doesn't seem to be any of the ones on Steam.
 
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Primarch Victus

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zZander56

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Do you have any idea the difficulty of smuggling goods for a race of water people? I'm talking scuba gear and watertight containers. And what kind of substances would they even abuse? Such a distinct demographic is going to require its own department within the syndicate.
 

ReichEu2

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Interesting.
 

riadach

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Hmm, the entire concept of Aquatics brings into question Stellaris' planet class system, which is based around a planet being considered homogenous for habitability. It would be very strange to see Aquatics with Desert Preference, but then that super imbalances things towards the "wet" category if Aquatics just always have a preference in it. My hope would be that we're finally getting planets divided up into habitability type zones, so Earth would be composed of a tropical part, a temparate part (ideal for humans), a desert part, a savannah part, an arid part, a tundra part, an alpine part, an arctic part, and a few types of ocean parts.
I suspect instead we'll just get planets divided into land and sea, but that would at least be an improvement if no species had perfect habitability in both, meaning that finally, there'd be a reason to fill out certain planets (like Gaias, but also obviously Ocean, Continental, and Arctic at least) with multiple species to maximize them.
Don't forget the air for avians.
 

Orinsul

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Hmm, the entire concept of Aquatics brings into question Stellaris' planet class system, which is based around a planet being considered homogenous for habitability. It would be very strange to see Aquatics with Desert Preference, but then that super imbalances things towards the "wet" category if Aquatics just always have a preference in it.
Aquatic is selecting a ocean planet habitability, no matter appearance
an aquatic pack species, with a desert habitability, is just a desert species that looks to human eyes kinda fishy
 
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Idle America

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There's something fishy about these puns.

The important question is: will there be merfolk? And will there be a flooded Earth inhabited by them?
 
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Please have sexy mermaid people... please have sexy mermaid people... Yes, Stellaris needs more hot aliens that aren't just grotesque monsters. It's weird Paradox hasn't cashed in more on that demand. Just look at how many anime girl mods there are.

Hmm, the entire concept of Aquatics brings into question Stellaris' planet class system, which is based around a planet being considered homogenous for habitability. It would be very strange to see Aquatics with Desert Preference, but then that super imbalances things towards the "wet" category if Aquatics just always have a preference in it. My hope would be that we're finally getting planets divided up into habitability type zones, so Earth would be composed of a tropical part, a temparate part (ideal for humans), a desert part, a savannah part, an arid part, a tundra part, an alpine part, an arctic part, and a few types of ocean parts.
I suspect instead we'll just get planets divided into land and sea, but that would at least be an improvement if no species had perfect habitability in both, meaning that finally, there'd be a reason to fill out certain planets (like Gaias, but also obviously Ocean, Continental, and Arctic at least) with multiple species to maximize them.
At the moment the wet category is by far the weakest because it's biased towards Agricultural Districts, and food is usually the weakest resource. Most players who favor efficiency choose a different planet preference for their species as a result. So a species-based buff to the Wet category would actually make the game more balanced.
 
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Yurichenko

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New species, ships and origins are always very well received.
I may risk drawing conclusions, but it is possible that this dlc brings some kind of redesign of planetary battles. Currently I do not see how an army of a terrestrial species can attack an underwater population. Besides the orbital bombardment I don't think it's very effective either.
 

Nebbie Zebbie

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...
At the moment the wet category is by far the weakest because it's biased towards Agricultural Districts, and food is usually the weakest resource. Most players who favor efficiency choose a different planet preference for their species as a result. So a species-based buff to the Wet category would actually make the game more balanced.
I don't think that's good for game balance as far as variety, it would basically mean wet has to stay worse to counteract the aquatics buff, and thus stay worse for non-aquatics. It's also not great for fun if aquatics are basically just species who have to have wet preference instead of something cooler like the ability to take up space on a Continental planet that the local terrestrial species can't.
 

big_feef

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Queue the "Been waiting a long time for this!" comment...