Announcing the Aquatics Species Pack!

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alphamikefox

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The reference to fire wasn't just as a technology path, but about the energy requirements to lift a heavy object out of a planet's gravity well. A controlled explosion in a rocket motor is a very high energy reaction. I don't know how you'd do that in a water environment. Maybe a 100% aquatic species could build rockets after discovering nuclear tech, with steam-powered rockets?

Or since this is science fiction, maybe they they've been around long enough as a technological civilization to invent anti-gravity propulsion.

Umm...liquid hydrogen is the standard rocket fuel used by NASA? Which can be easily created through electrolysis. An ocean world provides essentially an unlimited fuel source for an early space faring civ...

And furthermore just Google "Sea Dragon rocket" or "Aquarius rocket" and you can see that humans have already speculated on a process for launching rockets from the ocean
 
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Johnny13x2

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This is what I was waiting for! This was the entire reason for my PDX Forum account being created. My first post was by in February last year was about wanting an Aquatic Pack for the game. Here's hoping I can finally play the Space Shark Bandits I've always wanted!
 
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Zenicetus

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But don't you think that a species with some crafting capacity wouldn't be able to access, explore and experiment out of the water the same way that we do stuff underwater even before being able to breath for some time there? It wouldn't be impossible to manipulate fire even without any dry land, as the planet will still have an atmosphere where you can bring inflamable stuff to dry out and then lit with chemicals, electricity, optics or friction

Yeah, that's kind of what I was getting at in the earlier post about my head canon being that these species aren't fully Aquatic but at least partially Amphibious with some access to dry land. Or at least floating platforms.

Even ignoring rockets, they'd need astronomy to figure out a heliocentric cosmology, and then move on to Newtonian and Einsteinian physics based on astronomical observation. A telescope operating underwater might be theoretically possible with enough compensation for refraction and light loss. But you really need to get out of the water to know what the rest of the universe is like, before figuring out how to get out there. It doesn't mean these aliens can't retain aquatic shapes and cultures.

My alternate head canon for Aquatics is that they're all uplifted by other aliens. "You're cute, and also tasty. Here's a spaceship."
 
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Reedstilt

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Oh, that's likely placeholder, and it looks from the features list they're just gonna be "want ocean world", no change to how habitability works. How utterly boring, and this will probably make wet actively bad because you're a bigger target.
It's possible that it's a placeholder - and it some respects, it definitely is (since it's using the Mammalian cityscape). But I don't think it's a placeholder in the sense, that "all Aquatics really want Ocean / Wet worlds but we force-spawned this guy in as an Alpine preference instead of Ocean regardless."

From the features list, it sounds like they'll get an optional Trait that encourages them to go for Ocean / Wet planets and an Ascension Perk to make such planets even better for them. I don't think you'll be obligated to go for either if you take an Aquatic Portrait for your species though. If you want a race of Alpine Squids, you'll likely be able to do so as easily with Aquatics as you could with Molluscoids.

I suppose we'll find out tomorrow morning in the Dev Diary.
 

alphamikefox

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Yeah, that's kind of what I was getting at in the earlier post about my head canon being that these species aren't fully Aquatic but at least partially Amphibious with some access to dry land. Or at least floating platforms.

Even ignoring rockets, they'd need astronomy to figure out a heliocentric cosmology, and then move on to Newtonian and Einsteinian physics based on astronomical observation. A telescope operating underwater might be theoretically possible with enough compensation for refraction and light loss. But you really need to get out of the water to know what the rest of the universe is like, before figuring out how to get out there. It doesn't mean these aliens can't retain aquatic shapes and cultures.

My alternate head canon for Aquatics is that they're all uplifted by other aliens. "You're cute, and also tasty. Here's a spaceship."

Your can head cannon whatever you want, but that doesn't mean the science isn't there. Just based on the fact that humans who live above the surface of the water have developed technology to travel and explore below the surface of the oceans we can assume that a civilization that exists below the surface could develop technology to explore, exploit, and build above the surface as well. So it's not inconceivable to envision a surface telescope.

And even so, you're only talking about optical telescopes. Radio and radar telescopes are also vital tools for astronomical observation. If we take, for example, a dolphin or whale species that communicates via echolocation I could very easily see them having a sophisticated understanding of sonar/radar/radio transmitter and receiver technology and be able to develop much more advanced radio telescopes than we have now
 
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kwanzaabot

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Embrace the life of a seafaring civilization as you sail the open expanses of the galaxy with Stellaris' most immersive pack yet: the Aquatics Species Pack!

Dive into the Stellaris galaxy with a sea of new choices, and discover new life where you least expect it. Let a wave of new customization options wash over your empire, with a treasure trove of new species portraits, ship-set, origins, and more. More details about the Aquatics Species Pack will surface soon.

Wishlist the Aquatics Species Pack today: https://pdxint.at/3lPOgkK

I stand by the fact that I don't think aquatics needed to be their own pack, considering how by and large most portrait sets already contain aliens based on aquatic creatures, but I'll admit these do look very cool. My hat's off to the artists.

Will be interesting if there's any habitability changes, eg water-worlds.

I won't wishlist this, but I'll probably pick it up after release, if only to see some new species in my galaxy.

Fingers crossed now that we've got all the most-requested portrait types covered, there'll be some shipset packs in the future. Those could still have portraits, of course (and I'd hope they would), but it could be an opportunity for species based around broader themes, rather than specific classes in the animal kingdom.
Bring on the Zeerust Pack, with silver Enterprise-looking starships and green-skinned space babes! The Space Age Pack with real-world-inspired spacecraft and alien cosmonauts! The Cryptids Pack with flying saucers, cigar-shaped ships, Hopkinsville Goblins and Greys and Flatwoods Monsters! The Horror Pack with body snatcher origins, Xenomorphs and industrial Weland-Yutani ships!

There's so much potential for DLC now that the "type of animal" packs are pretty much all covered.
 
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Onimorphus

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The new portraits are getting better and better every new species pack, and the new shipset design looks really good (the whole sea creature vibe that some have already pointed out specially), congrats to the art team! :D

And the 'terraforming-colossus' idea is interesting, new uses for the good old big ship is nice. Also new mechanics for terraforming are always welcome, as terraforming is currently a bit barren, between this and last week dev diary about new terraforming events, finally that part of the game is getting some needed love \o/... (now to see if we can flip the reverse switch and make some desert worlds too... XD).

Now I can only hope that there will be a space manatee among the new portraits, to cover some Overlord Manatee memetic foolery empires. ;)

manatee.png
 
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tuypo1

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Hmm, the entire concept of Aquatics brings into question Stellaris' planet class system, which is based around a planet being considered homogenous for habitability. It would be very strange to see Aquatics with Desert Preference, but then that super imbalances things towards the "wet" category if Aquatics just always have a preference in it. My hope would be that we're finally getting planets divided up into habitability type zones, so Earth would be composed of a tropical part, a temparate part (ideal for humans), a desert part, a savannah part, an arid part, a tundra part, an alpine part, an arctic part, and a few types of ocean parts.
I suspect instead we'll just get planets divided into land and sea, but that would at least be an improvement if no species had perfect habitability in both, meaning that finally, there'd be a reason to fill out certain planets (like Gaias, but also obviously Ocean, Continental, and Arctic at least) with multiple species to maximize them.
If they do go the route of dividing planets into land and sea I would love for Syncretic Evolution to allow you to make one land species and one sea species, I have wanted to do mermaids ruling over humans for a while now
 
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Reedstilt

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The Cryptids Pack with flying saucers, cigar-shaped ships, Hopkinsville Goblins and Greys and Flatwoods Monsters!
I'd be down for this one, especially for the Flatwoods Monster. If it's adding portraits to existing groups, I could see a Bigfoot for Humanoid / Mammalians, Jersey Devil for Mammalians, Mothman for Arthropods, Snallygaster for Avian / Molluscoids, Nessie for Reptilians / Aquatics (assuming Aquatics don't already have something like that). Maybe Chupacabras or Wendigos for Necroids.
 
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tuypo1

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New species, ships and origins are always very well received.
I may risk drawing conclusions, but it is possible that this dlc brings some kind of redesign of planetary battles. Currently I do not see how an army of a terrestrial species can attack an underwater population. Besides the orbital bombardment I don't think it's very effective either.
Submarines and advanced diving suits I guess, aquatic races would go into battle with water suits as well is what I have always imagined, but when you get into your titanic beasts it kind of does make a little less sense so a bit of extra mechanics there couldn't hurt with regards to some units being less effective underwater and vice versa, have you able to make dedicated armies for attacking underwater
I have to remind you that the portraits in stellaris barely show from the head to the chest of the character. How do you suppose we differentiate a human being from a mermaid or newt then? Do we add a badge on the chest that says "I'm a mermaid"?
The women wear seashell bras and the men have plants in their hair
 

Methone

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I wonder how @Methone feels about this.
That aside, I'm rather curious about the idea between Ocean Paradise. I mean, doesn't that kinda conflict with Life Seeded's design space of 'a perfect starting world but more trouble expanding'?
 
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