Announcing the Aquatics Species Pack!

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Ch4rybde

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The reference to fire wasn't just as a technology path, but about the energy requirements to lift a heavy object out of a planet's gravity well. A controlled explosion in a rocket motor is a very high energy reaction. I don't know how you'd do that in a water environment. Maybe a 100% aquatic species could build rockets after discovering nuclear tech, with steam-powered rockets?

Or since this is science fiction, maybe they they've been around long enough as a technological civilization to invent anti-gravity propulsion.
Yeah, I agree here.
Personnaly, I think if all species in stellaris have similar tech level, it doesn't mean they all do thing in the same way. A simple but obvious exemple is the phototrophic trait : species starting with it does not have any additional tech for sustain it's pops, but obviously they have specials infrastructures within their empire for giving their pops the artificial UV they need. Since this game look things in a VERY global way, for me each tech just represent a set of knowledges with a main application, but the exact way each species do things is unique, you just don't see it, because this game show thing in a global perspective.
Aquatic would obviously use other tech for first going in space, but beyond a certain point, the absence of combustion would no longer be a disadvantage.
 

Yurichenko

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Well, well, in the end the fish will end up like this anyway
85F767C8-8764-463A-AF93-A4373E1813D3.gif
 
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Yurichenko

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Yeah, I agree here.
Personnaly, I think if all species in stellaris have similar tech level, it doesn't mean they all do thing in the same way. A simple but obvious exemple is the phototrophic trait : species starting with it does not have any additional tech for sustain it's pops, but obviously they have specials infrastructures within their empire for giving their pops the artificial UV they need. Since this game look things in a VERY global way, for me each tech just represent a set of knowledges with a main application, but the exact way each species do things is unique, you just don't see it, because this game show thing in a global perspective.
Aquatic would obviously use other tech for first going in space, but beyond a certain point, the absence of combustion would no longer be a disadvantage.
Emmm...
 
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Ch4rybde

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Yes you are right, submarine combustion is possible under water but far harder than on dry lands, since you usualy don't have an
oxidizer under water and since the thermal capacity of water is far beyond air, so your fire will be more likely to put out.
But we might over thinking thiso_O, this is stellaris and in the end devolloper's logic is the only one to prevail.
 

Liquid Ghost

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well, to be realistic, a fish with no arms could never be a spacefaring species without help, no mater how intelligent it may is, exapt it is telekinetic... An oktopus or jellyfish like species on the other side have arms, so they can... that is not just a rule for fish but for all imaginable creatures and this makes it difficult to create realistic portraits that really could work and thats the reason why most species in stellaris look a bit human-like.

Here's what I'm thinking. A fully aquatic species (that is to say not humanoids with fish features à la Star Trek) would become masters of mechas. From civilian-grade exoskeletons for basic transportation and recreation to military-grade armored mechas where a goldfish is basically threatening you with missiles from his Gundam. They'd use these on their own sparse land features and later for exoplanet exploration. An aquatic diplomat in an Ecumenopolis meeting non-aquatics would be using a fancy one of these.

Basically think Minion from Megamind.

Minion-megamind-16949096-1200-1397.jpg
 

Reedstilt

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about the energy requirements to lift a heavy object out of a planet's gravity well.
They wouldn't need to fill their early rockets with water, just their spacesuits, so the weight issue isn't that much different for them than it would be for us. Once they get into space, they can start melting down comets to fill their larger space infrastructure with water.
 
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henryk5pio

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Embrace the life of a seafaring civilization as you sail the open expanses of the galaxy with Stellaris' most immersive pack yet: the Aquatics Species Pack!

Dive into the Stellaris galaxy with a sea of new choices, and discover new life where you least expect it. Let a wave of new customization options wash over your empire, with a treasure trove of new species portraits, ship-set, origins, and more. More details about the Aquatics Species Pack will surface soon.

Wishlist the Aquatics Species Pack today: https://pdxint.at/3lPOgkK
I have a slight suggestion, could you please consider the option of essential aquatic always having 100% habitability on the aquatic planets? After all, water is water, be it on Earth or any other planet with this chemical compound. On others, you could give 0% habit, or 50% less. Then playing them would force terraforming under the type of ocean planet.
 
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oreopirate

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My god, I am impressed by the little we've soon so far. Love the ship look, and I just aquatics get some really unique gameplay. One of the screenshots on steam seems to imply that you have to modify worlds to make them habitable, or at least that you are firmly locked into Ocean planets. Really cool if that Watergun colossus is the only way of terraforming for them.
 

Veras

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The reference to fire wasn't just as a technology path, but about the energy requirements to lift a heavy object out of a planet's gravity well. A controlled explosion in a rocket motor is a very high energy reaction. I don't know how you'd do that in a water environment. Maybe a 100% aquatic species could build rockets after discovering nuclear tech, with steam-powered rockets?

Or since this is science fiction, maybe they they've been around long enough as a technological civilization to invent anti-gravity propulsion.
But don't you think that a species with some crafting capacity wouldn't be able to access, explore and experiment out of the water the same way that we do stuff underwater even before being able to breath for some time there? It wouldn't be impossible to manipulate fire even without any dry land, as the planet will still have an atmosphere where you can bring inflamable stuff to dry out and then lit with chemicals, electricity, optics or friction
 

Critical Ethics

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I have a slight suggestion, could you please consider the option of essential aquatic always having 100% habitability on the aquatic planets? After all, water is water, be it on Earth or any other planet with this chemical compound. On others, you could give 0% habit, or 50% less. Then playing them would force terraforming under the type of ocean planet.
Drop a goldfish in the sea and report back.

(Don't though it'll die in seconds)
 
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Yurichenko

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Only I have the chills when is music and text "Rise from the depths and claim the stars."?
"Awakening old ones"
If this is not one of the new origins, I'll be horribly disappointed.
It could be doomsday on crack for all I care and utterly unplayable, but if we're getting aquatics and no cult of cthulhu, everybody working on this pack should be ashamed of themselves.

That phrase reminds me too much of: Rise, Rise Mustakrakish, lake troll!
 
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Caeric

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As soon as I started watching the trailer, Ocean Man started playing in my mind..

"Ocean man, take me by the hand, lead me to the land that you understand
Ocean man, the voyage to the corner of the globe is a real trip
Ocean man, the crust of a tan man imbibed by the sand
Soaking up the thirst of the land" ;)
 

Nebbie Zebbie

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This is the screenshot I'm talking about. The Player's homeworld is the big oceanic one - which seems to be the new "ocean paradise" world that was mentioned on the Paradox page before the "Main Features" section for the DLC got scrubbed earlier today. The squid guys sending the message have an Alpine homeworld as you can see out there window.
Oh, that's likely placeholder, and it looks from the features list they're just gonna be "want ocean world", no change to how habitability works. How utterly boring, and this will probably make wet actively bad because you're a bigger target.
 
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