Drag to reposition cover
Announcing DLC 3 for Age of Wonders Planetfall: Star Kings!

Announcing DLC 3 for Age of Wonders Planetfall: Star Kings!

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Vjeldan

Captain
85 Badges
May 9, 2016
401
373
  • Age of Wonders
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders II
  • Age of Wonders: Shadow Magic
  • Age of Wonders III
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall - Revelations
  • Tyranny: Archon Edition
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Pillars of Eternity
  • Crusader Kings II
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Rajas of India
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Ancient Relics
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Stellaris: Lithoids
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: La Resistance
  • Shadowrun Returns
[...]
1. The Galactic Empire is unfortunately single player only. We looked into Multiplayer support but unfortunately we didn't have time, and we were also worried about balance issues. Races and Secret Techs are balanced to be used only with each other, and allowing free mixing of races and techs (as the empire allows) leads to crazy combinations that are simply beyond our ability balance.
[...]
Would it be possible to enable multiplayer matches with heroes from Galactic Empires with all their passive abilities from this mode? Kind of as a showdown between two player empires, to put them to the ultimate test. This would be very unbalanced of corse, and probably there should be a big blinking red warning about that, but i think it could be fun once in a while. :)

Either way, this new mode seems great!
Im curious about the smaller changes in the Triceratops-Patch, since the last balance changes in combination with the AI-Personality-Traits did something very good to the feel of the game. Can't say what exactly it is, but it's better.
 
  • 2
Reactions:

Dracupuncture

Second Lieutenant
63 Badges
Dec 14, 2017
140
173
  • Cities: Skylines Deluxe Edition
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders: Planetfall - Revelations
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Imperator: Rome - Magna Graecia
  • Stellaris: Megacorp
  • Stellaris
  • Crusader Kings III
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Lithoids
  • Crusader Kings II: Conclave
  • Age of Wonders: Planetfall Deluxe edition
  • Imperator: Rome
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Art of War
HI guys! Thanks for all your kind words and support! We will be doing a dev journal soon on Galactic Empires, but just to temper people's expectations a bit:

1. The Galactic Empire is unfortunately single player only. We looked into Multiplayer support but unfortunately we didn't have time, and we were also worried about balance issues. Races and Secret Techs are balanced to be used only with each other, and allowing free mixing of races and techs (as the empire allows) leads to crazy combinations that are simply beyond our ability balance.

2. When playing in your empire, you're mainly playing on planets to earn progress to play on the next planet. This progress takes the form of unlocks and passive bonuses, so you can experiment with new strategies and combos. This means no space battles, I'm afraid :(

On a personal level, playing on Empire planets for me feels like I'm playing 50% a brand new game. The new combos combined with the unique planet traits and objectives really shake things up, and I'm really looking forwards to seeing you guys play with them.
thanks for the open communication, this looks to be an awesome update, looking forward to seeing more new units too!
 
  • 2
Reactions:

Shrike

Second Lieutenant
23 Badges
Apr 13, 2017
184
46
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Distant Stars
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Synthetic Dawn
Probably not the most important comment but as someone who got this only a couple of weeks ago and also has no age of wonders experience.

I'm really happy with this game, and you certainly don't mess about with DLC.

So cheers for that.
 
Last edited:
  • 2
  • 1Like
Reactions:

Jaerik324

Sergeant
11 Badges
May 19, 2016
64
19
  • Stellaris: Synthetic Dawn
  • Pillars of Eternity
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Age of Wonders: Planetfall Sign Up
  • Crusader Kings II
Thinking, I see two questions popping up. This faction is seriously melee-heavy. I wonder:
  1. Which secret techs would work best with this faction? Perhaps Heritor and Celestian?
  2. Will they have a stagger resist mod or will their units have stagger resist as a natural part of the paladin units?
 
  • 1
Reactions:

Luke_Falcon

Corporal
1 Badges
Dec 21, 2019
42
22
  • Age of Wonders: Planetfall Sign Up
Thinking, I see two questions popping up. This faction is seriously melee-heavy. I wonder:
  1. Which secret techs would work best with this faction? Perhaps Heritor and Celestian?
Heritor would definitely go well since they are supposed to specialize in Entropy and Arc damage. I'd also wager that Synthesis is a good synergy as I assume most units are mechanical therefore Integrated by default and Arc + Compromise can demolish a mech-heavy army.
I'm worried about Xenoplague though since the mods synergize with biological and cyborg units and the Oathbound look to have a mostly, maybe fully, mechanical unit roster.
 
  • 1
  • 1Like
Reactions:

mbuh

Sergeant
Sep 6, 2020
80
73
I definitely want to try void tech with the oathbound, teleporting titan sounds awesome. First i'm going with celestian though, for the obvious archon vibe
 
  • 2
Reactions:

Snorro Soliman

Second Lieutenant
49 Badges
Dec 5, 2018
166
100
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Pillars of Eternity
  • Hearts of Iron IV: Together for Victory
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Way of Life
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
Thinking, I see two questions popping up. This faction is seriously melee-heavy. I wonder:
  1. Which secret techs would work best with this faction? Perhaps Heritor and Celestian?
  2. Will they have a stagger resist mod or will their units have stagger resist as a natural part of the paladin units?
The screens do imply melee focus, but perhaps secondary ranged attacks, or the seers, invite different strategies.
Xenoplague does seem to be a less synergetic approach, like promethean on assembly in my view. Doable, but not optimal.

I'd definitely use heritor. Very interested in how the Entrophy line expands your options.
Staggering I thinkmight become a key counterplay element against the Oathbound, with stagger resistance not part of the racialkit, or relatively late in the techtree.
 
  • 1
Reactions:

Dreepa

First Lieutenant
63 Badges
Jan 27, 2011
240
15
  • Majesty 2 Collection
  • Stellaris
  • Stellaris: Galaxy Edition
  • Magicka 2
  • Knights of Honor
  • Warlock 2: The Exiled
  • Victoria 2
  • Starvoid
  • Sword of the Stars II
  • Sword of the Stars
  • Naval War: Arctic Circle
  • Majesty 2
  • Magicka
  • Lead and Gold
  • Knights of Pen and Paper +1 Edition
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Heir to the Throne
  • Europa Universalis III: Chronicles
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Age of Wonders: Shadow Magic
  • BATTLETECH
  • Age of Wonders
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines
  • War of the Roses
  • Warlock: Master of the Arcane
  • The Showdown Effect
Who's coming up with all these concepts of races. Surely smoked some good stuff. Undead cyborgs were already funny, but now we got cyber paladins looking for the holy grail.
I mean, working at Triumph must be really cool for creative people. Being allowed to do the wildest stuff.
 
  • 2
  • 1Haha
Reactions:

Luke_Falcon

Corporal
1 Badges
Dec 21, 2019
42
22
  • Age of Wonders: Planetfall Sign Up
Who's coming up with all these concepts of races. Surely smoked some good stuff. Undead cyborgs were already funny, but now we got cyber paladins looking for the holy grail.
I mean, working at Triumph must be really cool for creative people. Being allowed to do the wildest stuff.
Most of these races are actually inspired by years of Sci-Fi:
Assembly is based on the Borg from Star Trek;
Syndicate is based on the families from Dune;
Amazons are (I'm guessing) based on the artwork from the Heavy Metal magazine.
Oathbound Titan seems similar to Gundams and the Holy Mission motif is probably influenced by Warhammer 40K.
The Oathbound Seer's precognitive ability might be inspired by the 'Foundation' books.

There are probably many more influences and derivatives, but this is not a critique. They are indeed used in a creative way and are made to make sense to exist in the same universe. And it's fun (at least for me) to spot the references.
 
  • 3
Reactions:

sykall

Corporal
18 Badges
Aug 27, 2019
34
7
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Campus
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Age of Wonders III
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
Most of these races are actually inspired by years of Sci-Fi:
Assembly is based on the Borg from Star Trek;
Syndicate is based on the families from Dune;
Amazons are (I'm guessing) based on the artwork from the Heavy Metal magazine.
Oathbound Titan seems similar to Gundams and the Holy Mission motif is probably influenced by Warhammer 40K.
The Oathbound Seer's precognitive ability might be inspired by the 'Foundation' books.

There are probably many more influences and derivatives, but this is not a critique. They are indeed used in a creative way and are made to make sense to exist in the same universe. And it's fun (at least for me) to spot the references.
Amazons from heavy metal magazines? The Amazons of Planetfall belong to some of the most demures pure-women-societies in science fiction. For that I am thankful. I do not like oversexualized representation of both men or women. It often feels imature.
I would say the amazonians are more based on the dragon riders of pern or similar stories.

@Dreepa
Most planetfall factions are based off basic sci-fi tropes, but some contain cool little twists.
For example, the Kir'ko are inspired by various hivemind insectoid races (Enders game, Warhammer 40k, Starship troopers). But they have the cool twist, that they are actually an ex-hivemind, which is something that is very rarley explored to my knowledge.
Or the sharkan are the reptiloids who infiltrate various goverments. But they do this not in the present, but in the far future.
Or the Assmembly, who are cyborgs akin to the borg. But they are very individualistic.
Or the vanguard who aesteticly representing a humanity on its first steps between the stars. But instead of discovering the universe for the very first time, they actually do it for the second time.
Or the amazons, which could be considered a play with the enviromentally friendly noble savage species. But instead of rejecting technology, they very heavily and openly incorporate it into their society.
And instead of psionics enabling humans to reach a higher plain of understanding, or forming a united society of telepaths, the various syndiacte houses simply use their new powers to become an backstabbing and infigting class of aristocrats.
And the dvar are russians instead of scottish/scandinavians dwarfs...? okay not everything has a memorable subversion.

Yet I like these small twists, as they combine familiar tropes with a dosis of originality. Which is why I like the planetfall univserse very much.
It makes the different factions easy to grasp and understand, but also offers some new incentives to make them more, than just a copy of standard tropes.
 
  • 2
  • 1Like
Reactions:

FerrokenFibrous

Second Lieutenant
20 Badges
Dec 29, 2017
159
23
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • War of the Roses
Heritor would definitely go well since they are supposed to specialize in Entropy and Arc damage. I'd also wager that Synthesis is a good synergy as I assume most units are mechanical therefore Integrated by default and Arc + Compromise can demolish a mech-heavy army.
I'm worried about Xenoplague though since the mods synergize with biological and cyborg units and the Oathbound look to have a mostly, maybe fully, mechanical unit roster.
Their Infantry unit with the big glaives, which I presume are their core T1, might be Biological or Cyborg, but we don't know yet for sure. Also Bio Spore mods can be given to Mechanical units and can affect Mechanical units that have mods from the Xenoplague tree so there's at least that. Most would probably just dabble a little into it for pods, sleeper xenomomes, and some free meat shield pustules though.
 
  • 1
Reactions:

xlnt

Corporal
9 Badges
Jun 15, 2018
28
3
  • Knights of Honor
  • Age of Wonders III
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall - Revelations
  • Crusader Kings II
How is a t3 fly_er fixing the rest of the t3 units (most of them anyway) that are useless?!
We get another race that will be good in 1vs1 - this is nice, but Vanguard and Ama are still unplayable (well, single player noobs can play with them, sure).
Re-design 1vs1 balance, fly, float, water_walk please!! This MIGHT trigger people playing the game and making content and this is how you make money - not by providing short attention single player noobs with new graphics :)
 
  • 9
Reactions:

Jaerik324

Sergeant
11 Badges
May 19, 2016
64
19
  • Stellaris: Synthetic Dawn
  • Pillars of Eternity
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Age of Wonders: Planetfall Sign Up
  • Crusader Kings II
The screens do imply melee focus, but perhaps secondary ranged attacks, or the seers, invite different strategies.
Xenoplague does seem to be a less synergetic approach, like promethean on assembly in my view. Doable, but not optimal.

I'd definitely use heritor. Very interested in how the Entrophy line expands your options.
Staggering I thinkmight become a key counterplay element against the Oathbound, with stagger resistance not part of the racialkit, or relatively late in the techtree.
Well, I hope there is a way to somewhat counter early, otherwise, most players would likely end up with celestian since it has a stagger resist mod as the first mod to get. When you have a unit set up that has no capability for range or stagger resist, it make little sense. Plus, with these guys are in battle suits, you would think that they would build the suits to be resistant to stagger.
 
  • 1
Reactions:

mbuh

Sergeant
Sep 6, 2020
80
73
Battlesuit is their unit core ability, i guess even the t1 core has it, perhaps only the seer doesn't

It probably provides advantages, that help melee combatants, but is weak to somekind of weakness. The advantages is probably more towards fighting ranged units
 
  • 1
Reactions:

orangelex44

Lt. General
83 Badges
Feb 29, 2012
1.254
17
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Warlock 2: The Exiled
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Magicka
  • King Arthur II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Crusader Kings II: Sons of Abraham
  • Cities: Skylines - Natural Disasters
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Surviving Mars
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: El Dorado
  • Crusader Kings III
  • 500k Club
  • Warlock 2: Wrath of the Nagas
How is a t3 fly_er fixing the rest of the t3 units (most of them anyway) that are useless?!
We get another race that will be good in 1vs1 - this is nice, but Vanguard and Ama are still unplayable (well, single player noobs can play with them, sure).
Re-design 1vs1 balance, fly, float, water_walk please!! This MIGHT trigger people playing the game and making content and this is how you make money - not by providing short attention single player noobs with new graphics :)
What's unplayable about Amazon and Vanguard? They both have generally good unteched units and T1 mods, that alone puts them in a good space IMO. Decent starting boons too (free unit even for Amazons!).
 
  • 1
Reactions:

TibblesTheCat

Literally a cat
15 Badges
Jul 12, 2018
1.018
99
  • Crusader Kings II
  • Warlock 2: The Exiled
  • Magicka
  • Warlock: Master of the Arcane
  • Magicka: Wizard Wars Founder Wizard
  • Age of Wonders III
  • Age of Wonders
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall - Revelations
What's unplayable about Amazon and Vanguard? They both have generally good unteched units and T1 mods, that alone puts them in a good space IMO. Decent starting boons too (free unit even for Amazons!).
Oh dear god please don't start another multiplayer derail.
 
  • 4
Reactions:

Snorro Soliman

Second Lieutenant
49 Badges
Dec 5, 2018
166
100
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Pillars of Eternity
  • Hearts of Iron IV: Together for Victory
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Way of Life
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
Battlesuit is their unit core ability, i guess even the t1 core has it, perhaps only the seer doesn't

It probably provides advantages, that help melee combatants, but is weak to somekind of weakness. The advantages is probably more towards fighting ranged units
Can't believe I missed it. Seems right, perhaps it confers stagger resistance, or perhaps staggering doesn not break their melee overwatch (built-in counterattack skill on all battlesuits?).
Probably a line of faction specific upgrades for battlesuit only units...(Puretide Engrams?)


Well, I hope there is a way to somewhat counter early, otherwise, most players would likely end up with celestian since it has a stagger resist mod as the first mod to get. When you have a unit set up that has no capability for range or stagger resist, it make little sense. Plus, with these guys are in battle suits, you would think that they would build the suits to be resistant to stagger.
Very logical, well reasoned. I hopethe DD's will shed some light on this. Stagger is a very powerfull ability, perhaps by working around it with built-in counterattack as stated above, they will make this faction more ponderous or tactically vulnerable by not having the best action-economy.
Also, swooping melee overwatch might cover an area, with tireless ensuring a unit may overwatch more then once (see the description). Maybe this consumes actions, or maybe staggering this unit removes only its 'next turn' threat, but not the zone it guards.
 
  • 1
Reactions:

Jaerik324

Sergeant
11 Badges
May 19, 2016
64
19
  • Stellaris: Synthetic Dawn
  • Pillars of Eternity
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Age of Wonders: Planetfall Sign Up
  • Crusader Kings II
Very logical, well reasoned. I hopethe DD's will shed some light on this. Stagger is a very powerfull ability, perhaps by working around it with built-in counterattack as stated above, they will make this faction more ponderous or tactically vulnerable by not having the best action-economy.
Also, swooping melee overwatch might cover an area, with tireless ensuring a unit may overwatch more then once (see the description). Maybe this consumes actions, or maybe staggering this unit removes only its 'next turn' threat, but not the zone it guards.
Perhaps, but just thinking logically. If I was making a battle suit like the ones this faction would use, stagger would be something I consider when making them.
 
  • 2
Reactions:

orangelex44

Lt. General
83 Badges
Feb 29, 2012
1.254
17
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Stellaris - Path to Destruction bundle
  • Warlock 2: The Exiled
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Magicka
  • King Arthur II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Crusader Kings II: Sons of Abraham
  • Cities: Skylines - Natural Disasters
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Surviving Mars
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: El Dorado
  • Crusader Kings III
  • 500k Club
  • Warlock 2: Wrath of the Nagas
Battlesuit is their unit core ability, i guess even the t1 core has it, perhaps only the seer doesn't

It probably provides advantages, that help melee combatants, but is weak to somekind of weakness. The advantages is probably more towards fighting ranged units
I doubt it. Looking at the Champion's unit card, there's nothing that can't be explained by it being a Heavy Unit with Mechanical.
 
  • 1
Reactions: