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Gaius Marius I

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nope, like the area in purple its not posible, and the Aksai Chin, Nefa area

The Nefa area (MacMahon Line dispute) is most certainly representable in CLIO. As for the Aksai Chin, it wouldn't look 100% right, but the green province south of Kashgar could potentially be reshaped a bit to fit the bill, perhaps? Anyway, OH did say he was out of tags, so personal wishes will remain those for the forseeable future i think.

On another note, I never realized that Bornholm was going to be its own separate province on the map. Lucky Denmark, along with the Faroes thats two extra provinces for them.

I also notice Jan Mayen is still hanging around. Did you guys decide to leave it there for Geographical accuracy, or could it possibly be fit for use in CLIO now?
 

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And now the moment we've been hoping for since the start of this project, our first complete map, including seazones



this is a low-quality, one-third size version, which will give an idea of the whole map.

The map looks awesome

One thing however is bugging me shouldn’t the naval ports of north China (Lüshun/Port Arthur, Qingdao/Tsingtao and Weihai) have nameplates? To me they look smaller than some provinces that do have the plate
 

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The map looks awesome

One thing however is bugging me shouldn’t the naval ports of north China (Lüshun/Port Arthur, Qingdao/Tsingtao and Weihai) have nameplates? To me they look smaller than some provinces that do have the plate

keep in mind the post i attached is the map at 1/3 scale - the actual game map will be 3x bigger. We don't think there will be an issue with their size, but if after testing we find they are too small, we'll add nameplates.
 

OHgamer

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I also notice Jan Mayen is still hanging around. Did you guys decide to leave it there for Geographical accuracy, or could it possibly be fit for use in CLIO now?


Only in for decorative purposes, will not be an actual province
 

Hardstuff

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Amazing! Great to have seen it come this far!

First half of 2009? Wow, that's far more optimistic than I had hoped for! :)
 

OHgamer

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First half 09 is the target, provided we can overcome various technical issues.

I will not say it is a rock-solid date though, as we are still in the creation phase, and have not yet produced a test product that we can test to see if the game will load. That will be the big issue, and the problem is until we have our test candidate complete, we'll not know if the game will load it.

we also hit a technical roadblock back in the autumn that delayed things until just recently - which is why the final creation of seazones was delayed until just about a month ago. that roadblock is now overcome, but the process of dealing with it took longer than expected and is requiring a couple of steps that we had already completed be redone - in particular the names for all the provinces are currently in the process of being re-entered onto the map as that was data which solving the roadblock affected adversely.

So progress is happening, and I am hoping that first half 09 will remain solid. At this point I think it can.
 

Dietmar1982

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First half 09 is the target, provided we can overcome various technical issues.

I will not say it is a rock-solid date though, as we are still in the creation phase, and have not yet produced a test product that we can test to see if the game will load. That will be the big issue, and the problem is until we have our test candidate complete, we'll not know if the game will load it.

we also hit a technical roadblock back in the autumn that delayed things until just recently - which is why the final creation of seazones was delayed until just about a month ago. that roadblock is now overcome, but the process of dealing with it took longer than expected and is requiring a couple of steps that we had already completed be redone - in particular the names for all the provinces are currently in the process of being re-entered onto the map as that was data which solving the roadblock affected adversely.

So progress is happening, and I am hoping that first half 09 will remain solid. At this point I think it can.
Sounds good.
How will you decide where to place the ports on each province?
Are you open for suggestions?
 

OHgamer

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Sounds good.
How will you decide where to place the ports on each province?
Are you open for suggestions?

Ports will be based on the location lat-lon of the port cities translated into x-y coordinates on the map. the good thing is that when Xie made the original projections, he used projections that allowed us to computer lat-lon locations fairly easily, and in the province.csv file, the port location is a simple x-y coordinate, no having to worry about rotations and the like as with EU3.
 

Cinéad IV

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The other thing which has always nagged me about the current map is way factories inevitably seem to be located in the least likely province of a state. For example, in northern Scotland, the factory icon appears in Inverness when in realty it should be in Aberdeen, which has a much larger population and scale of industry.

Will Clio be taking a look into this?
 

OHgamer

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The other thing which has always nagged me about the current map is way factories inevitably seem to be located in the least likely province of a state. For example, in northern Scotland, the factory icon appears in Inverness when in realty it should be in Aberdeen, whcih has a much heavier population and industry.

Will Clio be taking a look into this?

that was because the game engine has the factory province be the province in the state with the lowest ID number. the only way to override that is to set up the listing of each state in the .inc files with the province you want to be the industrial center as the first province listed, and even then, if that province is lost to its original owner, then the old system returns for the new owners.

That has been dealt with already in Clio by having the lowest number ID for a group of provinces in a state be in the "natural" industrial province. So for New York, rather than be in Watertown as it is in current Victoria, it will be in New York City, as NYC will have the lowest ID number among the provinces in the state of New York in the Clio map.
 

Cinéad IV

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OHgamer said:
That has been dealt with already in Clio by having the lowest number ID for a group of provinces in a state be in the "natural" industrial province. So for New York, rather than be in Watertown as it is in current Victoria, it will be in New York City, as NYC will have the lowest ID number among the provinces in the state of New York in the Clio map.

Excellent! It's always something that's been kind of annoying about the old map, glad that's been pretty much solved :D
 

OHgamer

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Some new updates as I've been working on reentering the province names. Have also done some border revisions in places, changed a few province names here and there, etc.

These pics are at 100% so only thumbs posted here, click on the thumb to see the full 100% image

Northeast USA/Southeast Canada



Central USA & Canada



US Southeast



Western North America



more to follow
 
Last edited:

OHgamer

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More maps, from Europe :

Scandinavia & Baltic States



British Isles



Low Countries



Germany



France



more to follow
 
Last edited:

OHgamer

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more maps

Iberia



Italy



Switzerland & Austria



Poland, Czech, Slovak, Hungary



Western Balkans



Note - slightly older pic, there have been changes to Slovenia and Montenegro since.

Eastern Balkans



more to follow
 
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