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Pal

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It's a tough choice. Accept it and you'll end war with Soviet and ACCEPT the boarderline determined by BP Event and give back all the provinces beyound. Reject it and you can continue but suffer a 15% dissent. (This would be painful if you have a very intense building schedule and production queue is full!)

In many games I played, it only fired once. I was actually confused because several of the BP conditions were not met. In that game, Germany rejected Triparty Event, wasn't allied with Japan or Italy, Japan not in war with Soviet and Soviet still control Vladivostok.

But any way, I took the 15% dissent bite and pressed on to annex Soviet. The main objective is that many of provinces with 10+ IC are east of BP boarderline. I need this IC to build navy, air and more armor divisions.

Gah! Wrong!!! WRROOOOOOOOONG!!!!

Never discard the bitter peace, just accept and declare war again!!! Getting ALL of European Soviet Union with just 2% partisan activity is SUPERIOR to getting all of the SU with 35(?)% PA, and since you can just declare war again a few weeks after bitter peace you don't lose anything when accepting it!!!

Also, the conditions of the event are not requiring Japan to control Vladivostok if Japan is not in axis. So what you described as "confusing" is perfectly sensible.
 

unmerged(54081)

Second Lieutenant
Feb 18, 2006
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Gah! Wrong!!! WRROOOOOOOOONG!!!!

Never discard the bitter peace, just accept and declare war again!!! Getting ALL of European Soviet Union with just 2% partisan activity is SUPERIOR to getting all of the SU with 35(?)% PA, and since you can just declare war again a few weeks after bitter peace you don't lose anything when accepting it!!!

Yeh, I agree with U 2% partisan activity is better than 24%. One thing I don't know is that BP carries a 2 year peace treaty (?), what will happen if I DOW the next day of BP?

Besides, in my case, I will still reject BP because I have several divisions in the very east, weeks away from annexing. I don't want these divisions thrown back to Berlin and start over again, doesn't worth it for me. More importantly, the TAC wings needs to fly back to France for invading England. All other forces already gathered along the Channel.
 
Apr 27, 2009
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Puppet States

I'm somewhat new to this game. Anyway, here is my question: If after I have annexed a nation, I have the option to liberate it. This creates a puppet state, though will I continiue to recieve IC or resources from this nations provinces or not?
 

destructor

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If after I have annexed a nation, I have the option to liberate it. This creates a puppet state
Yes
though will I continue to recieve IC
No
resources from this nations provinces or not?
AFAIK when any of the nation's resources reaches a value of 1000, then on you start getting their daily income of that resource. I might be wrong here, but then there are plenty ppl here to correct me.

Hope this helps. :)
 

unmerged(17893)

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In this case, what is the condition? At what probability? Does SU have to LOSE Vladivostok?

http://www.paradoxian.org/hoi2wiki/index.php/Germany_Strategy_Guide

The Bitter Peace

Conditions that must be satisfied to trigger bitter peace:

* Germany controls Paris.
* Germany is not at war with Italy and Japan.
* Do not sign the Tripartite pact with Japan if you intend to attack the USSR without them. Just sign it with Italy.
* Soviet does not control these provinces:
o Leningrad (one of the northern provinces, very close to Finland)
o Moscow
o Stalingrad
o Baku (southern province, next to Persia)
o Sverdlovsk (in Trans-Siberia railway, quite far away)

If you fulfill those conditions, there is 5% chance every week that Stalin may sue for peace. When the event triggers, there is 90% chance USSR will surrender and Germany will obtain a large amount of provinces. Unfortunately if Soviet refuses, the war goes on and you may need to annex USSR to claim victory. The refusal message is: Soviet Union went with Fight to the bitter end! in Sue for peace with the Germans

There are two Bitter Peace chains, one with Japan in the Axis and one without.

* Without the Tripartite pact being signed by Japan and without Japan in the Axis, # Sue for peace with the Germans, event 2624 SOV starts the event chain which is completed by the Germans accepting it: event 2024 GER # Stalin sues for Peace (Japan is not Axis).
* Providing Japan is in the Axis (and at war with Soviet), Sverdlovsk is not required. But Soviet must lose Vladivostok (next to Japan's Korea). Event 2645 SOV which triggers event 2046 GER
* There is a third and somewhat unusual Bitter Peace if you are not at war with the Allies (UK, France and USA), you only need to conquer 25% of the Soviet national provinces (note that Eastern Poland provinces are not Soviet's national provinces).


The Bitter Peace in Doomsday

The ideas are generally the same, but there are some significant differences in Doomsday:

1) The Tripartite Pact is now irrelevant. Offer it to both Japan and Italy since there are no Bitter Peace problems.

2) If Japan is Axis or fighting the Soviet Union, the 5th Russian province can be either Sverdlovsk or Vladivostok. The other 4 needed Russian provinces remain Baku, Leningrad, Moscow, and Stalingrad, and either Germany or Vichy France has to own Paris.

3) The AI has to accept the Bitter Peace, there's now a 100% chance of the AI accepting the Bitter Peace once it fires.

4) The % chance for the event to fire has been increased to random = 35 meaning that it should fire in 3 or 4 weeks, but there is no guarantee that it will fire, just a much increased chance that it will fire. Also the time interval between checks has been changed from every 7 days to every 10 days.

5) Other conditions such as Paris not being controlled by France are still the same. Either Germany or Vichy must control Paris.



I'm somewhat new to this game. Anyway, here is my question: If after I have annexed a nation, I have the option to liberate it. This creates a puppet state, though will I continiue to recieve IC or resources from this nations provinces or not?

http://www.paradoxian.org/hoi2wiki/index.php/Conquering_-_What_do_I_gain%3F

Puppets

One way that you can get rid of long term partisan activity is to liberate a puppet (diplomatic menu). Liberating a puppet usually lowers your IC, which lowers your TC, but getting rid of partisans might improve your TC when base partisan levels in conquered provinces are high. Liberating a country gives you a dissent hit which is a direct read from your democratic to authoritarian slider; note that in Doomsday only, liberating a small country gives you 1/2 of the normal dissent.

If a puppet is liberated, it becomes part of your alliance and you can military control their units via the diplomatic menu.

Countries that can be liberated are set up by the \db\revolt.txt file which can be edited. This file uses province ID numbers which can either be downloaded via Wiki or seen on screen by using the showid cheat.

Puppets get 100% use of the manpower, IC, and resources in their (national) provinces. Puppets also give their puppet master any resources greater than 1000, either automatically via a direct connection with their puppet master or via convoys. Liberated countries get all of your finished technology research, but they need to have at least one port/airfield to get all the naval/air research accordingly. This rule is most probably true for rocket and nuclear tech trees too (build of rocket test site and nuclear reactor are prerequisite here).

When you are conquering another country, instead of annexing you can sometimes try via the diplomatic menu to create a negotiated peace which sets up a puppet. Countries in the three major alliances (Allies, Axis, Cominterm) will almost never accept a peace offer, instead you must annex them. If a country is not in these major alliances, you might instead try to puppet them via a negotiated peace rather than annexing them: if a country is puppeted via a negotiated peace, it retains it's remaining military units, while an annexed country loses all of it's armed forces.
 

unmerged(54081)

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Feb 18, 2006
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13th Warrior: thanks for digging this out. Excellent info.

I think that it's better to make the choice beforehand: getting BP or annex SOV. Of course you can always come back later, but that's another story.

1. Wait for BP:

stop after taking Sverdlovsk, and having a few divisions stay along the BP line, then wait for that 5% lottery every week, eventually you'll be lucky.

You'll definitely need a few bomber wings -- TAC is denitely better for its much longer range. You'll have to keep destroying SU divisions whenever they show up because the wait can take many months and more and more divisions will show up.

2. Go all the way:

keep moving forward until you can annex. By that, live with TC penalty and high partisan level in the long run. But, it's not that painful and you'll get a lot more IC from SOV in the east.

3. Keep moving until BP:

accept and get the benefits of BP. That's not that bad if you don't care about going East any further. The only displeasure (or pleasure depending on which way you look at) is all your divisions east of BP line get a free train ticket back to Berlin immediately.

However, if you want both ways -- getting BP benefits and Easter SU, tough luck, you need to march again, take almost another year just to march, and with a sufficient size of forces.
 

Neomann

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Thanks for the advices guys, very helpfull those threats.. :)
 

Zloodie

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So he doesnt have to deal with Dissent :p Why else create puppets?

I usually just put some garrisons in there to suppress the partisans. I mean you don't get the IC and raw materials if you make puppet states of every country you conquer.
 

Herbert West

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Another, though more difficult option is to quickly seize large territories south of the BP line and release the appropriate puppets. This requires a bit more planing and fast advancing divisions, but nets you much more than a simple BP would.

But remember, when you reload a game, events that should have taken place before save time are much more likely to pop up.
 

blue emu

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Really? I thought a random event check is once for several days of continuous play. Once reload, the count is start over. So, if I reload too often, some events may rarely happen.
Once you reload, it forgets that the first test has been made.

Timed-offset events work like this:

Offset = 7 means that the first test takes place after Random(7) days, with each subsequent test being made after a further 7 days. So your first test takes an average of (0 + 7)/2 = 3.5 days... and each subsequent test takes a full 7 days.

By reloading often, the tests come an average of 3.5 days apart instead of 7 days apart.
 

unmerged(54081)

Second Lieutenant
Feb 18, 2006
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Once you reload, it forgets that the first test has been made.

Timed-offset events work like this:

Offset = 7 means that the first test takes place after Random(7) days, with each subsequent test being made after a further 7 days. So your first test takes an average of (0 + 7)/2 = 3.5 days... and each subsequent test takes a full 7 days.

By reloading often, the tests come an average of 3.5 days apart instead of 7 days apart.

Thanks, I don't know this trick.;)
 

nibel

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Feb 23, 2006
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Guess I have the bad luck then.... I once having flying bomb tech pending for nearly a year to activate, until I finally got upper hand on war and start looking back again on my tech. I wait for another 3 months and WTF so I activated it myself by F12 :mad:
 

III.Selim

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Yeh...annexing the Soviet Union. That's what I want to do. Small task, but it's taken a fair while, over 600 divisions, an alliance that makes up most of the world and over 10 nuclear strikes to get to where I am...

So I just wanted to know, do you have to occupy every single Soviet province to annex the country? I believe I control all the key provinces, but the capital keeps jumping to a new location every time I march into the capital province.

Anyway....here's a link to a labelled screenshot:


I'd like to be able to end the war quickly, because I've been fighting for almost 10 years non stop now and national dissent is around 40%. And I'm beginning to have supply problems.

Thanks!

:D

I see your hatred against the soviet union in the screenshot.