Annexing Reichskmmisseriat brings back the resistance?

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Mentatt76

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Annexing reichscommiseriat bring backs the resistance? So what is the point going that way anyway if it brings back the resistance and all the Garrisoning stuff and such?

I was hoping that reducing their autonomy by lend-lease and investing in their land should have made a difference rather than annexing them right away with force.
 

Federkiel

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I think that if you annex a country by focus, like Italy can do with Albania, or by the puppet system, they should stop generating resistance and act like a core state.

I actually don't think so. Such a thing should only apply if there was an escpecially high percentage or even majority of population of the then occupier. I would say 50%+ would do it. Austria, the Sudetenland and Danzig (city and closer vicinity around it) are examples for such a case.

In the case of Albania there had indeed been strong ties to Italy from the past and there was a considerable Italian minority living there, but it certainly was not high enough to justify a core. It had been a protectorate of Italy and was more or less annexed but it was not Italian national territory by demography or long-term historical development.

I think that the ease of taking over Albania already is being reflected in the game via that there is no state of war and just an annexation - while in reality there had been some fighting over it which admittedly didn't last long and was half-hearted at best.

I however agree to you that Italy should start out with a higher degree of compliance in Albania when completing the focus. Time has long been due for an overhaul of the Italian focus tree...
 
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Happy Trigger

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I actually don't think so. Such a thing should only apply if there was an escpecially high percentage or even majority of population of the then occupier. I would say 50%+ would do it. Austria, the Sudetenland and Danzig (city and closer vicinity around it) are examples for such a case.

In the case of Albania there had indeed been strong ties to Italy from the past and there was a considerable Italian minority living there, but it certainly was not high enough to justify a core. It had been a protectorate of Italy and was more or less annexed but it was not Italian national territory by demography or long-term historical development.

I think that the ease of taking over Albania already is being reflected in the game via that there is no state of war and just an annexation - while in reality there had been some fighting over it which admittedly didn't last long and was half-hearted at best.

I however agree to you that Italy should start out with a higher degree of compliance in Albania when completing the focus. Time has long been due for an overhaul of the Italian focus tree...
I think there is a strong argument to stop resistance in annex countries by political means. Because these countries simply stops existing. If we hadn't had WW2, Germany would still had Austria and Czechoslovakia, and Albania would be integrated to Italy. Maybe the man power could be reduced to represent a non-core state, which would make sense (in game at least), but not a non-stop resistence moviment, that don't make sense.
 
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Yanotoshi

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I think that if you annex a country by focus, like Italy can do with Albania, or by the puppet system, they should stop generating resistance and act like a core state.

I agree up to a certain point. Claiming territory by focus is in general a quite unbloody part in militarian view, but think about the conquer of East Poland by the Soviets, it wasn't unbloody (for example massacre of Katyn).
IMHO the new system of resistance mirrors the situation worldwide of 1942+, before 1942, the old system worked better.
Especially the high attrition of manpower and equipment is definitely oversized.
 
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Mentatt76

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I actually don't think so. Such a thing should only apply if there was an escpecially high percentage or even majority of population of the then occupier. I would say 50%+ would do it. Austria, the Sudetenland and Danzig (city and closer vicinity around it) are examples for such a case.

In the case of Albania there had indeed been strong ties to Italy from the past and there was a considerable Italian minority living there, but it certainly was not high enough to justify a core. It had been a protectorate of Italy and was more or less annexed but it was not Italian national territory by demography or long-term historical development.

I think that the ease of taking over Albania already is being reflected in the game via that there is no state of war and just an annexation - while in reality there had been some fighting over it which admittedly didn't last long and was half-hearted at best.

I however agree to you that Italy should start out with a higher degree of compliance in Albania when completing the focus. Time has long been due for an overhaul of the Italian focus tree...

What I do think is, it takes significant time and effort (building factories, lend lease items) to bring the puppet to the annex stage. And when the master annexes the puppet it's back to day one with resistance and everything. All effort is vanished and there is a zero difference between today and the day Master decides to puppet the nation rather than Annexing in the first place.

So what I would like to emphasize is there should be a reduced penalties for a puppet annexed after being a puppet for long time. (simulating long time under the influence of master and the influence of investments made during this time should mean something)
 
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Bki

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I feel that oppositely, the puppet should suffer resistance as those guys aren't going to stop fighting just because some Quisling was put in nominal power.
 
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