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Bas Agus Buaidh

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This may well have been suggested before, but I'm far too lazy to search for it. I apologise.

Having seen Sweden so meekly surrender (even after an independence war) to annexation, it seems to me there must be an alterior solution. Indeed, as a Scot, I like to start the game in 1603 when James has taken control (actually I wait until 1604 when the war with Spain has ended).

It occurs to me that vassals and especially PU's should have some additional features:

1. Like CK2, one should be able to determine ones own 'preferred' title. Should you gain a PU over a larger nation, you should be able to switch your throne to the larger nation. In certain cases (i.e. historical cases) this should result in a switch in Idea group. In others, it should merely serve to placate the larger group. Of course it will reduce legitimacy, and cause rebellion in the junior partner.

2. The allegience of the estates does not neccesarily coalesce with that of the state; i.e estate should have their own independent leader. In the case of the Clergy, the choices are obvious...perhaps the burghers prefer a local trade league...etc... Thus in the situation of Sweden (I probably understand it less than I presume to), despite the Danish Wittelsbach king (Bavarian), the nobility of Sweden preffered independence (eventually), and thus it is the nobility which instigates the independence war.

3. Annexation should be tied to, and directly cause, liberty desire. Increasing towards the date of annexation, the inferior nation should begin to uprise. Of course this should be tied to relative size etc. A nation which is comfortably bigger should be able to absorb a OPM relatively easily. However, in the situation of Austria absorbing Hungary, a protracted war should ensue.

One of my major gripes, is that liberty desire almost always declines. I have also started games as 'Great Britain' at 1618, when Brandenburg/Prussia are unified under a PLC vassalship, and there is no intent from either Brandenburg, or indeed Portugal for independence. In reality this should increase, at least in the case of Brandenburg. Indeed, if one starts the game around 1650, Brandeburg's liberty desire starts around 80%.

There's a serious dichotomy between where the game naturally leads, and where history did. Before anyone complains that 'EU4 is not a representation of history'....well it is... It starts as a representation of history, and at whatever point you start at, they've done their best represent history. Even nations under vassalship, or a personal union didn't roll over and accept their fate. Getting a PU should only be the first stage in the battle imo...!

This only represents my ideas to help the game represent history better, perhaps you all will discuss this without the usual internet reaction force!?! I hope so anyway!

Thanks.
 

bbqftw

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Great idea to make reduced core creation even more important as no one sane is going to deal with potential massive losses of bird mana at the end stage of an integration.

Subjects are already plagued with inane liberty desire resulting in the most gamey of maneuvers required to keep them under control. It is not historically immersive to build forts in your subjects to pay off their debts but that is where we are this patch version.

Please play game to decent understanding (normal ttm is a good baseline nowadays) before making suggestion.
 

Bas Agus Buaidh

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Great idea to make reduced core creation even more important as no one sane is going to deal with potential massive losses of bird mana at the end stage of an integration.

Wut? *

Subjects are already plagued with inane liberty desire resulting in the most gamey of maneuvers required to keep them under control. It is not historically immersive to build forts in your subjects to pay off their debts but that is where we are this patch version.

Subjects aren't plagued with liberty desire as far as I see it...*

Please play game to decent understanding (normal ttm is a good baseline nowadays) before making suggestion.

Please try to be less of a complete walloper...*

That's a polite Scottish term for a wildly swinging tadger.
 

Vulkandrache

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Subjects aren't plagued with liberty desire as far as I see it...*
Please play game to decent understanding


Subjects may or may not have been improved in the current patch, that remains to be seen.
But for the most part they are and were rebel spewing, money disintegrating non-independent AI nations who listen to player commands depending on the weather in Canada, among other factors.

They receive fantasy modifiers for LD increase, which, for the most part have been added because players played the game too well.
In return, no meaningfull mechanic has been added to compensate, the only semi-reliable one (Prestige bombing) was nerfed to almost-into-ground-level.
So now, if you want or have to use subjects you need to get creative to keep them in line. Shouldering them with money sinks to pay of their debt being the easiest to deploy.
 

PhoenixG

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with the current patch, you'll have a hard time to pay off their debt. Since they are so rich that they don't have one.

2. The allegience of the estates does not neccesarily coalesce with that of the state; i.e estate should have their own independent leader. In the case of the Clergy, the choices are obvious...perhaps the burghers prefer a local trade league...etc... Thus in the situation of Sweden (I probably understand it less than I presume to), despite the Danish Wittelsbach king (Bavarian), the nobility of Sweden preffered independence (eventually), and thus it is the nobility which instigates the independence war.
if you look specific to Denmark-Sweden PU, Denmark gets on event that makes then historical rival. It's a modifier that gives permanent +50%.
3. Annexation should be tied to, and directly cause, liberty desire. Increasing towards the date of annexation, the inferior nation should begin to uprise. Of course this should be tied to relative size etc. A nation which is comfortably bigger should be able to absorb a OPM relatively easily. However, in the situation of Austria absorbing Hungary, a protracted war should ensue.
If that is the case, Austria should easily integrate Hungary. Since they are historical friends, which gives -50% LD.
 
Last edited:

Badesumofu

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If any of that wasn't clear to you, then with respect, you really do need to play the game more before making these sorts of suggestions.

Your point 1 is largely incoherent as well given that you play the nation rather than its leader in EU4. So things that make perfect sense for CK2 may not make any sense at all in EU4.
 

babuchas1

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But for the most part they are and were rebel spewing, money disintegrating non-independent AI nations who listen to player commands depending on the weather in Canada, among other factors.

Best vassals description ever :). I will pay more attention to the weather in Canada in my next game and see if it helps.
 

iquabakaner

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I'd rather see junior partners in a PU to be able to become the senior partner. Like how Great Britain historically always was PUed but dominated its partners *cough*Netherlands*cough*
 

Ninaran

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Subjects are already plagued with inane liberty desire resulting in the most gamey of maneuvers required to keep them under control. It is not historically immersive to build forts in your subjects to pay off their debts but that is where we are this patch version.
Ain't that the truth, I recently played a game where I colonized again for the first time in weeks and the liberty desire in colonial nations is just absurd. Basically everything you do increases liberty desire. Mercantilism, Administrative Efficiency, Tariffs, Development, "strength", random liberty desire events... god damn how many modifiers did they push onto that?
 

makaramus

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are you sure? in 9 of 10 games of mine sweden gaining independance :D reason is all those events that incrasing liberty desire. also denmark may make him his historical rival sometimes too
 

SaucyBaron

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Subjects may or may not have been improved in the current patch, that remains to be seen.
But for the most part they are and were rebel spewing, money disintegrating non-independent AI nations who listen to player commands depending on the weather in Canada, among other factors.

They receive fantasy modifiers for LD increase, which, for the most part have been added because players played the game too well.
In return, no meaningfull mechanic has been added to compensate, the only semi-reliable one (Prestige bombing) was nerfed to almost-into-ground-level.
So now, if you want or have to use subjects you need to get creative to keep them in line. Shouldering them with money sinks to pay of their debt being the easiest to deploy.

I haven't found any need to build forts In my subjects to drive them into debt, they manage to rack up thousands of ducats of debt on their own even without any forts