Hi All
Theres on thing that really annoys me and its when normal colonists get attacked, now I don't mind them getting attacked as that needs to be part of the game, but there is nothing you can do about it but what and wait for them to die from injury's, The worst thing is that all colonists follow each other on the same pathing so I had 6 people get killed because they were going to make a watch tower and decided to take a really odd route there.
Is there a way that we can make them run away or change which way they go?
Its annoying when they try and battle a giant earth worm (I think it is maybe wrong there ha) and all i can do is sit and watch because i have no specialists in camp at the time.
Just need a way to make them run away from danger rather than just watch them. Just to be clear i don't want the attack element to be taken away as i do like this when you havent noticed any dangerous things around the map, its just the lack of not being able to do anything or specialist being to far to get there in time.
Theres on thing that really annoys me and its when normal colonists get attacked, now I don't mind them getting attacked as that needs to be part of the game, but there is nothing you can do about it but what and wait for them to die from injury's, The worst thing is that all colonists follow each other on the same pathing so I had 6 people get killed because they were going to make a watch tower and decided to take a really odd route there.
Is there a way that we can make them run away or change which way they go?
Its annoying when they try and battle a giant earth worm (I think it is maybe wrong there ha) and all i can do is sit and watch because i have no specialists in camp at the time.
Just need a way to make them run away from danger rather than just watch them. Just to be clear i don't want the attack element to be taken away as i do like this when you havent noticed any dangerous things around the map, its just the lack of not being able to do anything or specialist being to far to get there in time.
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