I do love this game, but do you have any plans for combat animations improvements?
I think the easiest example is the xenoplague starter melee weapon. Equip that on a hero and fight a few things with it. The animation doesn't even look like an attack, there's no connection with the enemy, if there's any sound effect at all I haven't noticed it, it's like your hero is doing some sort of weird stretch and the enemy just takes damage then falls over. A lot of the melee I've seen is like that to some extent (and I haven't seen much, because I tend to avoid both melee and manual combat), it just doesn't feel impactful or look natural.
Now it's hard to mess up a shooting animation, and short of the weapons there are/were simply missing them, they look ok, but I think they are weak again on the impacts, and I've seen a number of people criticize the audio for them.
Another very easily spotted issue is any sort of knock effect, there is no unit physics or ragdolls at all, so when you knock something up in the air or back, it just sort of hops in that direction without changing it's stance at all.
A lot of the vehicles have these big guns on them that then fire and feel underwhelming. It makes it very obvious that the game that the game is built off Age of Wonders 3 that never had to deal with any firearms more advanced than a musket.
It seems some changes were made in the last big patch but still.
Thank you in advance.
I think the easiest example is the xenoplague starter melee weapon. Equip that on a hero and fight a few things with it. The animation doesn't even look like an attack, there's no connection with the enemy, if there's any sound effect at all I haven't noticed it, it's like your hero is doing some sort of weird stretch and the enemy just takes damage then falls over. A lot of the melee I've seen is like that to some extent (and I haven't seen much, because I tend to avoid both melee and manual combat), it just doesn't feel impactful or look natural.
Now it's hard to mess up a shooting animation, and short of the weapons there are/were simply missing them, they look ok, but I think they are weak again on the impacts, and I've seen a number of people criticize the audio for them.
Another very easily spotted issue is any sort of knock effect, there is no unit physics or ragdolls at all, so when you knock something up in the air or back, it just sort of hops in that direction without changing it's stance at all.
A lot of the vehicles have these big guns on them that then fire and feel underwhelming. It makes it very obvious that the game that the game is built off Age of Wonders 3 that never had to deal with any firearms more advanced than a musket.
It seems some changes were made in the last big patch but still.
Thank you in advance.
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