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Eleihun

Recruit
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Apr 26, 2018
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  • Cities in Motion 2
  • Leviathan: Warships
  • Magicka
  • Majesty 2 Collection
  • Sengoku
  • Warlock: Master of the Arcane
  • War of the Roses
  • Mount & Blade: With Fire and Sword
  • Magicka 2
  • BATTLETECH
  • Age of Wonders III
  • Shadowrun Returns
You're wrong there. Come on, man, you can't just assume that everyone is using a speed cheat while testing. As a general rule, we CANNOT use that while testing, we need to test features as a customer would unless we need to quickly reach a specific part of a mission and then deactivate it in order to test something else. And as I said in my previous message, I only use that while playing the game at home, in my PERSONAL playthrough.

Another thing: QA is not responsible for the design of the game. We can flag issues, report bugs and give design feedback, but it's up to the devs to analyze the risks of each fix and prioritize them. If you work in the IT field, you should also know that fixing one bug or adding a feature has risks and it can break multiple other features that worked perfectly.

I'd be all up for having a slider which would allow me to adjust the combat speed, but all in due time and after it has been properly tested. I'd guess the priority right now is to help everyone to (at least) be able to play the game. Then I'm sure the game will be continuously improved for everyone's enjoyment, and all of that will also be based on feedback like the one in this thread.

All good dude - didn't mean to ruffle any feathers :) Seriously was not pointing fingers :) Apologies if it came across that way!

Interesting though that at work you had to have it off for the most part, but when you had the choice you gamed with the speed mode on. So I'm assuming you totally get where we are coming from :) (I'm not really a forum guy - so this point was already made quicker above! whoops)

Still a really fun game and I'm sure with all the feedback these sorts of improvements will come in due time (and fully tested! :D), just would be nice to have them is all. And yes something this complex would not be a super easy add. You have design UI elements to consider, when it 'speeds' up and when it slows down, and even though it is there and used for testing I bet the speed feature itself was not rigorously tested because why would you- it wasn't part of the production release! I wouldn't have :) . And the comment in the clip where he mentioned that it can cause sync issues in vs games shows that there are other issues to resolve as well. So lots of stuff to cover before a patch. Just fortunate the underlying structure is already in place.