So I was mega hyped for the game after watching various streams, checked an RPS review while I was finishing up the game download and the major complaint seemed to be the amount of "dead time" that exists during battles. I figured the review was subjective and judging from previous reviews by the same guy I figured he was just exaggerating.
Booted up the game only to discover that, man, he was not. There is so much dead time in this game. After reading around this seems to be a fairly common complaint when it comes to what is otherwise a pretty good game.
This isn't about the pace of combat or the mechanics of the game. It's a TBS. I love TBS. This is about the animations and the amount of time the game forces you to just sit and watch with nothing to do. Even after turning off all of the cinematic cues (shoulder cam on moving, firing, etc) I still found myself just sitting wishing the game would catch up to me.
I mean, after firing why do I have to zoom in to an enemy Mech / wrecked Mech / destroyed vehicle and just watch it for 5 seconds, doing nothing? Why isn't there just a combat log to tell me quickly what happened without making me watch temporary pop-ups above an enemy to find out what happened after I fired? Why do I have to watch the same thing every time an enemy fires? Why is there a "Your Turn" punctuation screen and pause between my own Mechs that can act in the same phase? Why can't I just move a Mech and fire then move my other Mech and fire, watch the popups (in lieu of a combat log) from a distance then have the next turn begin immediately? Maybe by just a quick flash message instead of a pause, zoom out, display "Your Turn" screen type deal?
These are the things I'm on about and they become compounded when there are 8+ Mechs that need to act each round. Many of these issues could be solved by adding in a combat log and an option to just disable the far too long "Hey, look at this Mech for a few seconds every time something happens!" animation sequences.
Slow paced combat and clunky animations to emphasise the weight and tonnage of the Mechs is fine, this is the nature of the game, but making the player sit around watching something they don't need to sit and watch is not fine. It should be a case of "move, fire, turn resolves & combat log updates simultaneously, next turn starts". No slowdown. No pause. No sitting looking at a vehicle wreck or a slightly swaying Mech for 5 seconds every single time you fire a weapon.
Like if I want, I should be able to completely disable "zoom" on fire and just look at what's happening from a standard top down tactical view. This doesn't mean I want the animations to stop, I just want them to happen without the game doing the equivalent of grabbing me by the neck and going "WATCH THIS! NO, KEEP WATCHING, DON'T TURN AWAY YET, DON'T CLICK THAT BUTTON YET!".
Anyway, got to the point where I knew this was gonna niggle me to no end, so I refunded the game...BUT...I would re-buy it in a heartbeat if these issues were resolved and actions, rounds and turns flowed smoothly into each other without this forced dead time.
To any developers reading, do you have any plans to address these issues going forward?
P.S. I'm really conscious of some people not "getting it" when I talk about this. No, I'm not talking about the speed of the Mechs. No, I don't think Mechs should be flying around on wires like Crouching Tiger, Hidden Mech. No, I don't care that visual feedback for hits that don't shear off limbs is minimal. No, this isn't about attention span or not wanting to think about my moves. This is about not wanting to spend most of my gaming time waiting for a turn to resolve, watching animations finish and staring at a ruined Mech/vehicle after the turn is done. These seconds may not seem like much, but they add up incredibly fast and get old equally fast.
A link to the review : https://www.rockpapershotgun.com/2018/04/24/battletech-review-pc/
Booted up the game only to discover that, man, he was not. There is so much dead time in this game. After reading around this seems to be a fairly common complaint when it comes to what is otherwise a pretty good game.
This isn't about the pace of combat or the mechanics of the game. It's a TBS. I love TBS. This is about the animations and the amount of time the game forces you to just sit and watch with nothing to do. Even after turning off all of the cinematic cues (shoulder cam on moving, firing, etc) I still found myself just sitting wishing the game would catch up to me.
I mean, after firing why do I have to zoom in to an enemy Mech / wrecked Mech / destroyed vehicle and just watch it for 5 seconds, doing nothing? Why isn't there just a combat log to tell me quickly what happened without making me watch temporary pop-ups above an enemy to find out what happened after I fired? Why do I have to watch the same thing every time an enemy fires? Why is there a "Your Turn" punctuation screen and pause between my own Mechs that can act in the same phase? Why can't I just move a Mech and fire then move my other Mech and fire, watch the popups (in lieu of a combat log) from a distance then have the next turn begin immediately? Maybe by just a quick flash message instead of a pause, zoom out, display "Your Turn" screen type deal?
These are the things I'm on about and they become compounded when there are 8+ Mechs that need to act each round. Many of these issues could be solved by adding in a combat log and an option to just disable the far too long "Hey, look at this Mech for a few seconds every time something happens!" animation sequences.
Slow paced combat and clunky animations to emphasise the weight and tonnage of the Mechs is fine, this is the nature of the game, but making the player sit around watching something they don't need to sit and watch is not fine. It should be a case of "move, fire, turn resolves & combat log updates simultaneously, next turn starts". No slowdown. No pause. No sitting looking at a vehicle wreck or a slightly swaying Mech for 5 seconds every single time you fire a weapon.
Like if I want, I should be able to completely disable "zoom" on fire and just look at what's happening from a standard top down tactical view. This doesn't mean I want the animations to stop, I just want them to happen without the game doing the equivalent of grabbing me by the neck and going "WATCH THIS! NO, KEEP WATCHING, DON'T TURN AWAY YET, DON'T CLICK THAT BUTTON YET!".
Anyway, got to the point where I knew this was gonna niggle me to no end, so I refunded the game...BUT...I would re-buy it in a heartbeat if these issues were resolved and actions, rounds and turns flowed smoothly into each other without this forced dead time.
To any developers reading, do you have any plans to address these issues going forward?
P.S. I'm really conscious of some people not "getting it" when I talk about this. No, I'm not talking about the speed of the Mechs. No, I don't think Mechs should be flying around on wires like Crouching Tiger, Hidden Mech. No, I don't care that visual feedback for hits that don't shear off limbs is minimal. No, this isn't about attention span or not wanting to think about my moves. This is about not wanting to spend most of my gaming time waiting for a turn to resolve, watching animations finish and staring at a ruined Mech/vehicle after the turn is done. These seconds may not seem like much, but they add up incredibly fast and get old equally fast.
A link to the review : https://www.rockpapershotgun.com/2018/04/24/battletech-review-pc/
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