All of this analysis only considers the consumer goods output, though. There's a lot more factors in the civic's overall performanceSome estimates:
About 10%~ more efficient at converting Minerals, less then half as efficient at production of CG.
All things being equal, you would require twice the Pops to use 20%~ less minerals and produce 10%~ less.
At base level before Industrial Worlds it instead requires twice the Pops to use 33% less minerals and produce 10% less.
- Pearl Divers produce trade value, too.
- Pearl Divers are provided by districts that cost half as much to build and maintain as industrial districts while still being unlimited on ocean worlds.
- Anglers are much, much more powerful than farmers, and you'll have 1 angler for every pearl diver.
To be honest, that's why I like this civic. The implications go deep and require re-evaluating how you structure your empire instead of being a simple percentage boost. Regardless of its power level, it's a great addition to the game, and I'm enjoying playing with it quite a lot. Maybe it needs a buff, but from playing it in game, it doesn't seem like it needs to be a huge one.
I think the biggest problem with the trait is that it feels like it pushes you hard to have a pretty close to 1-1 ratio of Pearl Divers to Anglers. Both jobs come from the same district, despite producing different resources, and it seems like the two are balanced to be together, not separate. If the ratio of your needs for consumer goods and food don't match up with what the Angler agriculture district provides, it's a pretty big disadvantage. Since "too many CGs" means you can throw more at science, move your economy in a military direction, etc., an imbalance will usually mean an over-abundance of food. That requires you to swap in artisans instead of pearl divers, so pearl divers make up a smaller portion of your CG income, lessening the impact of the civic (for good or ill). It also means the "unlimited agriculture district" rule means a lot less. I feel like it ends up marrying the civic to Catalytic Converters because excess food isn't much of a problem when you can just convert that food to alloys, since you can never have too many of those. I suppose you could view Pearl Divers as supplementary to artisans rather than replacing them, but it's been fun to be able to turn off all artisan jobs in my empire and switch to a militarized economy while still running excess CGs.
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