Wha do you think about Angler civic?
There is whale in the tank that catalytic procesing is overbalanced in the way that it cost 9f for 3a wheras metalurgist produce for 6m to 3a.
However. You can only get 6f +2 from procesing from farmers, but whole 4m +2 from building from miners.
So with minerals you can get 3a from 1metalurgist and 1miner. With catalytic you are always 8/9 efficiency.
Miners guild exists and is not overbalanced.
There are ways to extract extra food from xenos. So that is a bonus. So catalytic and anglers could be an option for literally loan shark empire.
Back to anglers. 8f is nice, the same as upgraded farmers. TV is minimal and isnt exacly selling point.
There are pearl divers, but artisan give 6cg from 6m, but pearl divers only 3cg +2TV. You can trade 2tv into 1e 1cg.
And i am not even taking about master crafters or consumer benefit trade policy.
There are many problems with Pearl Divers, as it is specialist job so using slaves or robots is harder. Also for some reason it uses minerals, and the civic was trying to avoid that. Maybe if it was worker job and using 3f just it will be better. The total output is marginal so at least it could be efficient.
That specialist on Pearl Divers, after Clone Army PDX really playied it safe.
Overall Anglers isnt that great, unless you are literally eating xenos, the reason is catalytic procesing cost 9 not 8food, and pearl divers is rock bottom of jobs.
At least you can use Agralian Idyll and Nihilistic Acqusition and go whale hunt over galaxy.
Some suggestions:
+ Make Diver cost 4food, we are going full organic without minerals. Minerals are worth a little more than food.
+ Make Diver workers class, so we can do tricks with slavery. CG from workers is some bonus to compansate lower output.
The divers are the problem of the civic. Angler isnt that special comparing to farmer with subsidies and procesing, but it is something.
There is whale in the tank that catalytic procesing is overbalanced in the way that it cost 9f for 3a wheras metalurgist produce for 6m to 3a.
However. You can only get 6f +2 from procesing from farmers, but whole 4m +2 from building from miners.
So with minerals you can get 3a from 1metalurgist and 1miner. With catalytic you are always 8/9 efficiency.
Miners guild exists and is not overbalanced.
There are ways to extract extra food from xenos. So that is a bonus. So catalytic and anglers could be an option for literally loan shark empire.
Back to anglers. 8f is nice, the same as upgraded farmers. TV is minimal and isnt exacly selling point.
There are pearl divers, but artisan give 6cg from 6m, but pearl divers only 3cg +2TV. You can trade 2tv into 1e 1cg.
And i am not even taking about master crafters or consumer benefit trade policy.
There are many problems with Pearl Divers, as it is specialist job so using slaves or robots is harder. Also for some reason it uses minerals, and the civic was trying to avoid that. Maybe if it was worker job and using 3f just it will be better. The total output is marginal so at least it could be efficient.
That specialist on Pearl Divers, after Clone Army PDX really playied it safe.
Overall Anglers isnt that great, unless you are literally eating xenos, the reason is catalytic procesing cost 9 not 8food, and pearl divers is rock bottom of jobs.
At least you can use Agralian Idyll and Nihilistic Acqusition and go whale hunt over galaxy.
Some suggestions:
+ Make Diver cost 4food, we are going full organic without minerals. Minerals are worth a little more than food.
+ Make Diver workers class, so we can do tricks with slavery. CG from workers is some bonus to compansate lower output.
The divers are the problem of the civic. Angler isnt that special comparing to farmer with subsidies and procesing, but it is something.
Last edited:
- 2
- 1