And What About a Good Old Martian Invasion in Stellaris?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Primarch Victus

Major
19 Badges
Feb 10, 2017
636
653
  • Knights of Pen and Paper +1 Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
Hi, I was watching the following video on YouTube when I had an idea: why we cannot have a empire based in the Martians of H.G. Wells' War of the Worlds?

 
Last edited:

Primarch Victus

Major
19 Badges
Feb 10, 2017
636
653
  • Knights of Pen and Paper +1 Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
Yeah, I forget of that. :oops: :p

There, I edit my post -- I think that now is far more easy to understand what I want.
 
Last edited:

BrokenSky

Field Marshal
88 Badges
May 1, 2015
4.393
5.727
  • Knights of Pen and Paper 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Warlock 2: Wrath of the Nagas
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - After Dark
  • Warlock 2: The Exiled
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
It'd be cool if there were a rare start you can get where you get the sol system (with different names) with you starting on a habitable mars and with a primitive (machine or atomic era) earth as an Easter egg.
 
  • 1Like
Reactions:

Primarch Victus

Major
19 Badges
Feb 10, 2017
636
653
  • Knights of Pen and Paper +1 Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
It'd be cool if there were a rare start you can get where you get the sol system (with different names) with you starting on a habitable mars and with a primitive (machine or atomic era) earth as an Easter egg.

That would be cool! :)
 

Primarch Victus

Major
19 Badges
Feb 10, 2017
636
653
  • Knights of Pen and Paper +1 Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
We don't have the portrait for them, but I'd say Nonadaptive, Weak, Intelligent. Maybe Natural Engineers, definitely Xenophobe/Militarist.

My thoughts exactly.
 

Admiral

Second Lieutenant
Jan 4, 2017
184
109
The description for the Defense Army tech (Planetary Defenses) is a pretty blatant reference to the novel:
There may come a time when intellects, vast and cool and unsympathetic, regard our worlds with envy and draw plans against us. We must be ready.

In addition, I think your idea is really cool. And not only that but believe me, it will happen if someone with the right coding skills hears about this. As far as I'm concerned Paradox is no enemy to mods, and Stellaris is just BEGGING for the mod treatment: the question of Warhammer 40k, Star Wars, and Star Trek total conversion mods (Vulcans as Fanatic Materialist Xenophile Federation Builders, eh?) is not "if" but in which order they will appear. I wouldn't be surprised if small mods were already out now.

That being said, however, the distinguishing feature of the Martians from a military standpoint was their tripods, something which doesn't have a real equivalent in stellaris. Then again I suppose "Titanic Beast" could be a rough stand-in for your "seemingly unstoppable walker" type forces such as the Martian walkers or AT-ATs since I imagine "big mechanical walker" has roughly the same effect as "huge monster-esque lifeform".

In any case, I fully believe an HG Martian Empire would be a great idea.
 

Slynx

Кысь
47 Badges
Nov 16, 2013
1.189
4
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Magicka
  • Impire
  • Stellaris: Distant Stars
  • Stellaris: Necroids
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Teleglitch: Die More Edition
  • Europa Universalis IV: Rule Britannia
  • Dungeonland
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
why we cannot have a empire based in the Martians of H.G. Wells' War of the Worlds?
there was a mod that lets you start in solar system but on mars. (not sure about the state of the earth though).
so probably with a little tinkering you can adjust it to your needs :)
 

sdeezie

space cadet
107 Badges
May 7, 2013
196
243
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Crusader Kings III
  • Age of Wonders: Planetfall - Revelations
  • BATTLETECH: Season pass
  • Stellaris: Leviathans Story Pack
  • Victoria 2
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Green Cities
  • BATTLETECH: Flashpoint
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Stellaris: Necroids
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Cadet
  • Surviving Mars
  • Stellaris: Ancient Relics
  • Stellaris: Humanoids Species Pack
  • BATTLETECH
  • Stellaris: Federations
  • BATTLETECH: Heavy Metal
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Natural Disasters
  • Prison Architect
  • Imperator: Rome - Magna Graecia
  • Stellaris: Lithoids
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders: Planetfall
  • Prison Architect: Psych Ward
It'd be cool if there were a rare start you can get where you get the sol system (with different names) with you starting on a habitable mars and with a primitive (machine or atomic era) earth as an Easter egg.

That would be awesome, honestly, especially if all the planets had alien names, so it wouldn't be immediately apparent, until you looked closer, which solar system you had spawned in. xD

Actually, this is totally moddable. Oh jeez. Oh man. I have to do this now.
 

Primarch Victus

Major
19 Badges
Feb 10, 2017
636
653
  • Knights of Pen and Paper +1 Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
The description for the Defense Army tech (Planetary Defenses) is a pretty blatant reference to the novel:
There may come a time when intellects, vast and cool and unsympathetic, regard our worlds with envy and draw plans against us. We must be ready.

In addition, I think your idea is really cool. And not only that but believe me, it will happen if someone with the right coding skills hears about this. As far as I'm concerned Paradox is no enemy to mods, and Stellaris is just BEGGING for the mod treatment: the question of Warhammer 40k, Star Wars, and Star Trek total conversion mods (Vulcans as Fanatic Materialist Xenophile Federation Builders, eh?) is not "if" but in which order they will appear. I wouldn't be surprised if small mods were already out now.

That being said, however, the distinguishing feature of the Martians from a military standpoint was their tripods, something which doesn't have a real equivalent in stellaris. Then again I suppose "Titanic Beast" could be a rough stand-in for your "seemingly unstoppable walker" type forces such as the Martian walkers or AT-ATs since I imagine "big mechanical walker" has roughly the same effect as "huge monster-esque lifeform".

In any case, I fully believe an HG Martian Empire would be a great idea.

Thanks. Personally, one of the reasons I want so much to see H.G.Wells' Martians in Stellaris is to hear the classic sound of the Martian Heat Ray being used in the space battles. :p


P.S: sorry for the woman screaming! I am not the uploader of this video, so...
 

The Founder

Field Marshal
55 Badges
Mar 13, 2013
13.053
3.164
  • A Game of Dwarves
  • Stellaris: Synthetic Dawn
  • Sword of the Stars II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Stellaris: Federations
  • Surviving Mars
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Crusader Kings III
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • BATTLETECH
  • Europa Universalis IV
  • Stellaris: Necroids
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Cities: Skylines
  • Stellaris: Nemesis
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Legacy of Rome
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Major Wiki Contributor
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Hearts of Iron IV: Death or Dishonor
  • Ancient Space
  • Stellaris: Distant Stars Pre-Order
  • Imperator: Rome
It'd be cool if there were a rare start you can get where you get the sol system (with different names) with you starting on a habitable mars and with a primitive (machine or atomic era) earth as an Easter egg.
There are mods that let you start in Sol, with one or more Primitive Civilisations in the same system ready to conquer. Often you got the choice to start as either Civilisation.
(Earth and Moon or Earth and Mars mostly).

But for the Vanilla game, such a scenario would propably be just too easy.
If the empire is agressive, you effectively just gave them a "year one free colony". They will conquer the Primities at minimal cost and have 2 colonies before everyone else.

I could think about that as a form of Civic maybe. But not a basic start.
 

BrokenSky

Field Marshal
88 Badges
May 1, 2015
4.393
5.727
  • Knights of Pen and Paper 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Warlock 2: Wrath of the Nagas
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - After Dark
  • Warlock 2: The Exiled
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
There are mods that let you start in Sol, with one or more Primitive Civilisations in the same system ready to conquer. Often you got the choice to start as either Civilisation.
(Earth and Moon or Earth and Mars mostly).

But for the Vanilla game, such a scenario would propably be just too easy.
If the empire is agressive, you effectively just gave them a "year one free colony". They will conquer the Primities at minimal cost and have 2 colonies before everyone else.

I could think about that as a form of Civic maybe. But not a basic start.

I honestly don't see the problem with having it as a rare start as an Easter egg. RNG sometimes gives great starts anyway, and really there's not much difference between this and RNG giving you a native planet nearby except that this would increase your borders less but not cost extra against system cap. It's probably not more OP than the scripted Sol start (with a guaranteed terraformable mars) and that's something you choose as a free bonus you always get.
 
  • 1
Reactions:

The Founder

Field Marshal
55 Badges
Mar 13, 2013
13.053
3.164
  • A Game of Dwarves
  • Stellaris: Synthetic Dawn
  • Sword of the Stars II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Stellaris: Federations
  • Surviving Mars
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Crusader Kings III
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • BATTLETECH
  • Europa Universalis IV
  • Stellaris: Necroids
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Cities: Skylines
  • Stellaris: Nemesis
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Legacy of Rome
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Major Wiki Contributor
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Hearts of Iron IV: Death or Dishonor
  • Ancient Space
  • Stellaris: Distant Stars Pre-Order
  • Imperator: Rome
It's probably not more OP than the scripted Sol start (with a guaranteed terraformable mars) and that's something you choose as a free bonus you always get.
You need the 3rd Terraforming tech (Atmosphere Restauration) to terraform Mars.
You need basic assault armies to invade a primitive civilisation.

I do not see how those two are even remotely comparable.
 

BrokenSky

Field Marshal
88 Badges
May 1, 2015
4.393
5.727
  • Knights of Pen and Paper 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Warlock 2: Wrath of the Nagas
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - After Dark
  • Warlock 2: The Exiled
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
You need the 3rd Terraforming tech (Atmosphere Restauration) to terraform Mars.
You need basic assault armies to invade a primitive civilisation.

I do not see how those two are even remotely comparable.

Sol (earth) is a disproportionately good start you can guarantee. Sol has a load of bodies with a good mix between rocky and gaseous planets and an asteroid belt and is guaranteed to let you have multiple habitable planets in your home system. It's not the best start of course, you can get primitive civilizations in nearby stars you can take over, systems with multiple size 20+worlds of your type close by, even large gaia worlds within your starting borders, all thanks to RNG. Having one more good outcome won't change that significantly. My point then is that if Sol (as earth) is a good starting system you can always have at no cost, surely it's not more OP to have a chance to have a slightly tweaked version?
 

SolarGuy

General
43 Badges
Aug 12, 2015
1.944
1.833
  • Stellaris
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Distant Stars Pre-Order
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Cities: Skylines - After Dark
  • Stellaris: Synthetic Dawn
That would be awesome, honestly, especially if all the planets had alien names, so it wouldn't be immediately apparent, until you looked closer, which solar system you had spawned in. xD

Actually, this is totally moddable. Oh jeez. Oh man. I have to do this now.
The planets and moons should also be rotated differently. As in, Earth not being "south" but "north" and such things. So it's even less apparent.
 

macd21

General
80 Badges
Oct 10, 2011
2.089
945
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Victoria: Revolutions
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
I think it could be balanced by having Mars be a particularly bad starting world - small size (10 tiles?) with few resources. I'd also start the Martians with very low population. They need to take Earth to be a viable start, basically.
 

Admiral

Second Lieutenant
Jan 4, 2017
184
109
Thanks. Personally, one of the reasons I want so much to see H.G.Wells' Martians in Stellaris is to hear the classic sound of the Martian Heat Ray being used in the space battles. :p


P.S: sorry for the woman screaming! I am not the uploader of this video, so...
Space battles? Huh. The moment I heard about War of The Worlds I envisioned unstoppable walkers destroying Industrial Era armies. I had never considered the idea of space battles.

In addition, that brings up an interesting point I haven't seen anyone bring up: the Martians aren't interstellar aliens, but interplanetary ones. As far as I'm concerned in the novel they sent their tripods to Earth using a gun of sorts built into the surface of the planet; it seems they don't really have "spaceships" as we would understand them, let alone the "Travel a hundred light years like a station wagon crossing the United States" FTL spaceships.

Now, this doesn't mean you shouldn't play as the Martians just because they probably don't have FTL (the defining characteristic of an empire in Stellaris), just that the Martians demonstrate that there should be a distinction between interplanetary and interstellar spacefaring civilizations.

Let me explain: In the current system, an Early Space Age civilization will have a single space station in orbit (1 military power, how amusing) and then soon blossom into a full-fledged FTL-capable empire. However, that just seems a little...how do you say...missing a few steps? How weird is it that in Stellaris civilizations go from "Oh hey we just put up our first satellite." to "Oh hey, we can now generate wormholes."?

Personally I think that we should have intermediate steps between that first satellite and FLT-travel, showing a progression from being confined to a single planet to being interplanetary:
Mid-Space Age: Having made their first baby steps into their orbit, they are now ready to begin exploring their own solar system. sends out probes (i.e. science ships) to other planets in their solar system.
Late Space Age: They are beginning to experiment with reaching other bodies in their system. Landing on moon/other planet in solar system.
Digital Age: This civilization has entered a Digital Age. Computers and other electronic devices dominate almost all aspects of society, from communications and technological research to military applications and entertainment. A Digital Age civilization would establish colonies and mining and research stations (if applicable) in their system, then develop FLT travel.

Personally, I think the idea of an Interplanetary Civilization provides an interesting stepping stone. In addition, did you know you can build ships without an FTL drive? There's no reason not to do so, but in essence an Interplanetary Civilization would work like an Empire that's just confined to one system and can't put FLT drives into their ships.
 

The Founder

Field Marshal
55 Badges
Mar 13, 2013
13.053
3.164
  • A Game of Dwarves
  • Stellaris: Synthetic Dawn
  • Sword of the Stars II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Stellaris: Federations
  • Surviving Mars
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Crusader Kings III
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • BATTLETECH
  • Europa Universalis IV
  • Stellaris: Necroids
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Cities: Skylines
  • Stellaris: Nemesis
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Legacy of Rome
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Major Wiki Contributor
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Hearts of Iron IV: Death or Dishonor
  • Ancient Space
  • Stellaris: Distant Stars Pre-Order
  • Imperator: Rome
Sol (earth) is a disproportionately good start you can guarantee. Sol has a load of bodies with a good mix between rocky and gaseous planets and an asteroid belt and is guaranteed to let you have multiple habitable planets in your home system.
Climate Restoration (the tech you need for Tomb Worlds and to terraform the "Terraforming candidates") is currently marked as Tier 3 tech. That is late game if I ever saw it.
On the timescale at wich Mars becomes "habitable", habitats might have been in service for decades (if you go that route) or you already have 2-3 sectors.
Terraforming Mars is a nice little fluff thing with no danger to game balance at all.

With stuff like having Trappist and it's 3 habitable candicates spawning? There I could see a real danger for game balance from the human start.


Adding primitive civilisation planet - possibly even totally different habitability - is a whole nother story altogether. Especially as the chance of being noticed during the annexation is non-existent.
I could see it comming as part of a Civic, maybe. If the Planetclass was fixed (same as yours or at least same Climate Class as yours), to avoid just throwing you a whole new class of planets to grab. Or if they were backwarsd like Iron Age (at wich point Culture Shock takes 100 years to overcome).
But throwing you a primitive Civilsiation with all risks of invasion negated?