And That's it For Me - No More Let's Plays

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medopu

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I will admit, I stopped watching the let's plays too. Drove me up a wall. As I was watching the videos, here are a few cents I threw in:

-I respect the guys who made the let's plays, but after watching them ignore that citizens were dying and buildings were burning down, I clicked close and decided to wait.
-Sometimes I forgot I was watching a YouTube video and clicked the screen out of impulse.
-Chirper did appear to get in the way sometimes, but it wasn't over-the-top. At least a function to silence it has been implemented.
-Pear-shaped neighborhoods?!
-For some reason I had an almost OCD urge to connect every water pipe as opposed to having them dead end, like in some videos. SC4, I guess.
-Those interchanges. I yelled at my computer screen almost, as I watched them completely fail to make some average intersections. When a certain YouTuber attempted to make an interchange that would have effectively been remedied with a diamond, I introduced my head to the desk. The ones built took up far too much space and, although efficient, looked fugly.
-There should definitely be two-lane off ramps and at least 5-6 lane highway segments.
-When Quill18 drew that off-ramp that created that 90 degree drop in the boulevard, I died.
-Another thing with roads. a lot of cities always have a main boulevard where business, and most of its traffic, is generally done. It is generally referred to, as Main Street. I'd like to think that the main road entering a city should be of a capacity large enough to accommodate any sudden change in traffic flow.
-Power was always an issue. It was always borderline. At this point I usually plop a crap ton of power sources until the bar shoots for the sky. In SC2013 I had 1.7GW of power just so the dial was never close to running out (yes I know it's overkill).
-I believe in an efficient city, even if that means playing by leveling up. Starting off with a plan first solves problems later. Many of the info views aren't available right away, but if your city still has room to expand then building a farm district right next to a residential district early on (even if the ground is fertile) isn't such a good idea.
-The water pollution, although the water physics in game were absolutely incredible, still kills me. Maybe in map editor I'll construct a huge crater to dump sewage into. By the time it fills I'll have the treatment plants unlocked, and modified so that they treat at least 97% of the water and not just some, much like real life. Hmm...I wonder if at some point in the future, a Cities of Tomorrow-esque pack till emerge that will allow me to clean murky water? That'll clean the water and make it drinkable again. XD
-I hope the Let's plays put to rest the underground power connections. It's obvious that you can delete power lines when they aren't necessary anymore and the radii of power round the buildings seemed adequate.
-Holy hell, the map takes way too long to fill, especially with good city planning. When I saw the 25 tiles and thought of a megalopolis, I thought of an Advil for some reason.

I agree with all your points.

Although i don't understand why the obsession with space-efficient interchanges?
I'm a guy who likes to base road planning to real-world, and real world interchanges are huge.

The problem with neat and space-efficient game interchanges is as follows:
1.) Too sharp turning radii.
2.) Too steep inclines.

I'd 15000x rather have an ugly interchange, that has a gradual slopes and gentle curves, than a packed interchange with steep hills and radii that trucks in real life would have hard time following at decent speeds.
 

unmerged(235471)

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he way of playing will drive some one into madness, I and 9 of my friends watched 2 of his videos and the discuss the way he played we did not agree on anything

his road network was very bad from the start to us that was the major problem
 

BStyles

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I agree with all your points.

Although i don't understand why the obsession with space-efficient interchanges?
I'm a guy who likes to base road planning to real-world, and real world interchanges are huge.

The problem with neat and space-efficient game interchanges is as follows:
1.) Too sharp turning radii.
2.) Too steep inclines.

I'd 15000x rather have an ugly interchange, that has a gradual slopes and gentle curves, than a packed interchange with steep hills and radii that trucks in real life would have hard time following at decent speeds.

Not so much space savers, just...normal ones. In a lot of the videos it looked like no one had seen a real life highway interchange and drew the craziest one they could come up with. But hey, it worked.

In Cities XL I used the Realistic highway Mod for my highways, and made diamond interchanges. Not diamonds, but the first picture actually quite simple. The second picture required an Advil.
xVokyi9.jpg

8qlA2e2.jpg
 

medopu

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Not so much space savers, just...normal ones. In a lot of the videos it looked like no one had seen a real life highway interchange and drew the craziest one they could come up with. But hey, it worked.

In Cities XL I used the Realistic highway Mod for my highways, and made diamond interchanges. Not diamonds, but the first picture actually quite simple. The second picture required an Advil.

I loved doing these aswell. It was especially nice because i could create 200m-300m acceleration and deceleration lanes (i hope that's the right term), and I sincerely hope, a mod for C:SL will come, that will let us do that as well in C:SL. That would be really rad.
 

mslangen777

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Hi,
After 3 days of videos I'd also seen enough. A few good and the rest were mediocre at best. The only series I find interesting is from Skye Storme, but after seeing the last two I'm done with him also. How about making a metro station at every block? How about not knowing where to put the next metro station while there clearly is a passenger rail station where he should have build it?
I'm really happy with his content so far, don't get me wrong. I'd liked it very much and want to thank him for doing these videos. After this last video I have decided that I've seen enough of it. I maybe look back his series after playing the game by my self. Now the weather here in the Netherlands looks very nice this weekend, so I will be cutting back on my computer/game time and do some outdoor activities. And when the weekend is over tuesday is almost there.
 

TornPr1nc3

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Hi,
After 3 days of videos I'd also seen enough. A few good and the rest were mediocre at best. The only series I find interesting is from Skye Storme, but after seeing the last two I'm done with him also. How about making a metro station at every block? How about not knowing where to put the next metro station while there clearly is a passenger rail station where he should have build it?
I'm really happy with his content so far, don't get me wrong. I'd liked it very much and want to thank him for doing these videos. After this last video I have decided that I've seen enough of it. I maybe look back his series after playing the game by my self. Now the weather here in the Netherlands looks very nice this weekend, so I will be cutting back on my computer/game time and do some outdoor activities. And when the weekend is over tuesday is almost there.

I continue to watch Skye's videos because without him, I wouldn't even know about the game. I love his series, but I do have to say the videos aren't anywhere near long enough and it takes him FOREVER to get anything done. He's too easily distracted. If he would make longer videos, it wouldn't be so painful, but the short videos with little content is getting old even for me. My other complaint is he runs his city in fast speed constantly and that worked for SimCity, but this game it's not something to do constantly from all the videos and streams I've seen and it's something few are discussing. This game, like CIM and CIM 2 is about micro management and the city is always in need of something. He needs to slow things down, zoom in and take his time with the things he does do. It sounds like a contradiction I know, but if he did longer videos with more focus, I think he'd do better. Some of his tips though have been useful like his min / max 440 pipes
 

Mav12

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Well I am just about angry with Quill18, was watching his live-stream and He kept ignoring all the noise pollution, death and sick warnings and ended up having a noise pollution illness apocalypse in which ~73000 people died or left the city, couldn't even attempt to warn via chat as he had sub only chat on
And this was all from Noise pollution
 

TornPr1nc3

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Well I just about done with Quill18, was watching his live-stream and He kept ignoring all the noise pollution, death and sick warnings and ended up having a noise pollution illness apocalypse in which ~73000 people died or left the city

If this was done intentionally, that'd be epic. But having watched his streams, I know better, lol
 

mslangen777

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I continue to watch Skye's videos because without him, I wouldn't even know about the game. I love his series, but I do have to say the videos aren't anywhere near long enough and it takes him FOREVER to get anything done. He's too easily distracted. If he would make longer videos, it wouldn't be so painful, but the short videos with little content is getting old even for me. My other complaint is he runs his city in fast speed constantly and that worked for SimCity, but this game it's not something to do constantly from all the videos and streams I've seen and it's something few are discussing. This game, like CIM and CIM 2 is about micro management and the city is always in need of something. He needs to slow things down, zoom in and take his time with the things he does do. It sounds like a contradiction I know, but if he did longer videos with more focus, I think he'd do better. Some of his tips though have been useful like his min / max 440 pipes

Can't thank him enough for the $440 point of water pipes. Also agree that he plays the game at full speed and ignores much of whats going on. Maybe thats why he ends up with that much cash? Apart from that I think he's still one of the better players out there with videos. I just would play my city different, like why start with a metro and not with buses first? Well I also stop to watch videos so I can find things out myself while playing, such as available services and monuments coming available etc. I'd like some of those surprises to find out myself first.
 

greenOak

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Well I am just about angry with Quill18, was watching his live-stream and He kept ignoring all the noise pollution, death and sick warnings and ended up having a noise pollution illness apocalypse in which ~73000 people died or left the city, couldn't even attempt to warn via chat as he had sub only chat on
And this was all from Noise pollution

Pretty sure it was because of polluted water that he didn't notice for a long time and not noise pollution.
 

Lobau

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I continue to watch Skye's videos because without him, I wouldn't even know about the game. I love his series, but I do have to say the videos aren't anywhere near long enough and it takes him FOREVER to get anything done.

Yes, Skye Storme is a true min-maxer. He agonizes about doing things as efficiently as possible, while I prefer to just build and see what happens.
 

Iki_balam

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I usually like Quill but I agree his road (and esp Highway interchange) laying skills caused me to (metaphorically) face-palm so much.
Also It was weired all day yesterday as everyone who Im subscribed to uploaded all there parts at the same time (Quill, Arumba and Kailvin all uploaded an episode at once, then an hour later the same thing, and again and again)

i'm glad that they will make mistakes and teach me how to not make them!