It's less about radically ahistorical results, and more about how they occur in-game. This can be attributed to, well, the required mechanics being ungodly complicated to do. You'd need a pop system, shifting trade routes and nodes that still use natural paths (let's say that something very unfortunate happens to Venice, and it basically is reduced to a fishing village in a putrid swamp. It definitely isn't a trade node anymore as a result). Far more dynamic countries too. It can't be "tribe x reforms into an empire and single handedly commits sunset invasion by raising their peepeepoopoo meter to 100 by pressing a magic button"
History is very fickle, but for a reason - and this reason is very hard to show properly, resulting in many things feeling like ass-pulls. A single major plague could happen and basically nip European domination right in the bud. A string of particularly competent rulers might result in the Aztecs getting horses very early on without being annexed, increasing their agricultural output immensely, centralizing and basically being able to stand up to the Europeans quickly.
History is very fickle, but for a reason - and this reason is very hard to show properly, resulting in many things feeling like ass-pulls. A single major plague could happen and basically nip European domination right in the bud. A string of particularly competent rulers might result in the Aztecs getting horses very early on without being annexed, increasing their agricultural output immensely, centralizing and basically being able to stand up to the Europeans quickly.
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