Ya, I've been following through #8, and am liking what I see. My new computer arrives tomorrow, so I'll probably be playing by tomorrow night.
What I've been looking carefully at is the tactical game since the strategic maneuvering seems pre-destined. I could be wrong though, perhaps the later missions will introduce some strategic decision-making.
Starts out with small ships and some mediums, then progresses to other medium ships, large ships, extra large ships, and still larger vessels.
Right now it's still difficult to say what upgrades to what ships are the best. Speed upgrade looks like a winner, but until a general strategy is arrived at it's hard to pick one upgrade over another. It's obvious that each class of ship will have a specialty. The question becomes, what capabilities overlap and what combination of ships work best.
It's hard to hold formations in space, but the same is true for most any combat arena. I'm thinking some advance tactics may work well in this game, pincer attacks, flank attacks, etc. The only things I've seen so far in your videos are frontal attacks and recon in force. There must be other things for small ships to do during larger battles other than watch them die and build more.
So, there seem a lot of challenges here over the typical smash-mouth video game. I like the pause feature, it gives time to plot strategy and to plan for the unexpected. The enemy can come at you from anywhere in 3D space, so there's a lot of looking over the shoulder.
Anyway, I'm going back to watch a few more episodes as ParadoxGamer is doing a good job of play-by-play announcing. Good work, and thanks for taking the time to broadcast these.