Depends on what kind of mods.It is not currently compatible with other mods,
Depends on what kind of mods.It is not currently compatible with other mods,
Depends on what kind of mods.
common/cb_types/00_cb_types.txt
common/on_actions/00_on_actions.txt
common/combat_tactics.txt
common/job_titles.txt
common/triggered_modifiers.txt
events/adventures_the_old_gods.txt
events/roman_events.txt
events/schism_events.txt
events/soa_various_events.txt
decisions/succession_laws.txt
interface/coats_of_arms.txt
gfx/interface/religion_icon_strip.dds
Some problems with gfx; the religion icons aren't displaying properly in-game.
Off the top of my head, I'd say there was a mistake expanding the canvas when new icons were added.
spriteType = {
name = "GFX_religion_icon_strip"
texturefile = "gfx\\interface\\religion_icon_strip.tga"
noOfFrames = 52
}
spriteType = {
name = "GFX_religion_icon_strip"
texturefile = "gfx\\interface\\religion_icon_strip.dds"
noOfFrames = 67
}
Surely there is a better way. Copy/paste?
Couldn't you call it z_ACR_religions.gfx so it gets loaded after?
That is just what I'm going to do, copy generalstuff.gfx and change the four characters I need to change.
But I shouldn't have to do that. Mods should always, always, overwrite vanilla data, without question.
That is why they are called modifications.
EDIT: Minor update out, see OP and my sig.
I feel like there isn't enough opportunity for pagans to be pagans. Perhaps there should be a decision that allows you to sacrifice a prisoner for prestige/piety.
I feel like there isn't enough opportunity for pagans to be pagans. Perhaps there should be a decision that allows you to sacrifice a prisoner for prestige/piety.