One thing I was wondering about this mod. Are you doing the entire world from EU4, or just the European stand in continent?
Its gonna be Cannor over to Bulwar iirc. Maybe Rahen.One thing I was wondering about this mod. Are you doing the entire world from EU4, or just the European stand in continent?
Yep. Every single map screenshot except the one with halflings are human countries.Will Humans be a playable faction?
That's interesting. So there are no pure human rulers?Yep. Every single map screenshot except the one with halflings are human countries.
Half-elves and such will rule human countries. The Free Realms are pretty much 99% human
That's interesting. So there are no pure human rulers?
IIRC from my understanding on the timeline, most rulers are 'pure strain humans' at this point, with the oldest Half-Elves in their 20s. The elves were not conquerers in Castanor and the Free Kingdoms, but allies who were granted territories. Indeed, IIRC most human rulers in the EU4 timeframe are humans who intermarried with elves rather than elves who intermaried with humans.That's interesting. So there are no pure human rulers?
IIRC from my understanding on the timeline, most rulers are 'pure strain humans' at this point, with the oldest Half-Elves in their 20s. The elves were not conquerers in Castanor and the Free Kingdoms, but allies who were granted territories. Indeed, IIRC most human rulers in the EU4 timeframe are humans who intermarried with elves rather than elves who intermaried with humans.
Eventually, for sure. We have a few hidden dragons already - but this is something for the far future well after any sort of initial releaseWill there be dragons? If we are close to dnd lore dragons are able to assume humanoid forms, so it could be cool with a few hidden or known dragons.
Uhh, and drake riders
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Eventually, for sure. We have a few hidden dragons already - but this is something for the far future well after any sort of initial release
As for drake riders one of our countries, Verne, are named after wyverns due to their wyvern riders
Thanks! And yeah its all good, family is more important in the grand scheme of thingsAwesome! Drakes, wyverns, I don't care, flying lizards are always a good thing ^^
This sounds very exciting.
Good luck with the project, I'm looking forward to follow the progress. I'm not gonna offer any help, though. I have two little kids who take all my energy and sparetime. It's time well spent, but oh so exhausting
Yep all the usual fantasy races will be playable. As the intro blurb says some elves were granted land to rule for their efforts in the War of the Sorcerer King so there will be a few Elfrealms around, plus the sun elf Jaher, one of the characters in the screenshots, is an emperor of a massive empire.Very exciting thing here, I do have a few questions here though.
First is a question regarding elves, I know that half-elves will be playable but what about pure elves? Will they be playable?
And how will intermarriage between races work? For example a human marries an elf, that would naturally result in a half elf, but what about humans and half elves? At what point would the offspring cease to be half-elves and just humans or whatever race that their genetics would lean towards. Also, are all races biologically compatible? Or is it that only some can produce offsprings?
Last aside from humans and half elves, and possibly elves what other races will be playable? Are there playable dwarves? Halflings? Orcs? Dragons? Half-dragons?
Most races are not biologically compatible. Human - Orc - Elf are the main compatibility group. There's no half-dwarves or anything like that in Anbennar.
There's no conditional fertility so you'd still probably need an event to abort forbidden pregnancies, but you can fully mod the conditions for who is allowed to marry whom now.Can this be coded, and is the AI capable of dealing with this? I recall that in CKII "situational fertility" was not easy to do (I recall that the Elder Kings team eventually wound up just killing off the inevitable half-catfolk-half-lizardman babies by event), and, even if measures were put in place to prevent impossible half-breeds, the marriage AI could not be made aware of that fact. If CKIII has measures in place to make these matters easier, then that's great news for your mod and for many others.
Can this be coded, and is the AI capable of dealing with this? I recall that in CKII "situational fertility" was not easy to do (I recall that the Elder Kings team eventually wound up just killing off the inevitable half-catfolk-half-lizardman babies by event), and, even if measures were put in place to prevent impossible half-breeds, the marriage AI could not be made aware of that fact. If CKIII has measures in place to make these matters easier, then that's great news for your mod and for many others.