Yeah, that's the flag we're using already. But thanks anyway.
And thanks, Britnavfan, but I'm a little worried- surely the fact that the USSR has an ai file in the game, that means all the new nations have to have them too- or is there perhaps some generic ai file which contains basic instructions for defence, attack etc when the ai rules any old country?
I never could understand AI files.

Some excellent news though- after searching loads of websites, I have managed to add loads of new Pontine ministers and leaders, including even extra members of the Pontine royal family- Eugene II's son as successor or his sister, Ioanna, as crown princess.
Some of them were so difficult to find I wouldn't have done it without books on Pontus and Trabzon- I don't think I can get any more ministers for Pontus.
How about making Pontus have an event when it can select whether it can have terretorial claims on Tblisi, with intent to liberate Georgia? After all, I have put plenty of Georgian Ministers in the Pontine cabinet.
Likewise, I have filled an entire cabinet with extra ministers for Cappadocia- in Northern Cappadocia there is a seminary, Hadjibektash, which is the main holy place of pilgrimage for Bektashi Muslims.
Now, Bektashism is a kind of Sufism and was therefore banned by Ataturk in Turkey. However, it flourished in Albania, Bosnia, and Kosovo.
Therefore, I thought Cappadocia can have a choice in an event to be Bektashi, with maybe even an alliance with Albania and terretorial claims on Kosovo and Bosnia, to make some kind of Pan-Bektashi Muslim state.
That would bring the Balkans into this conflict without knocking Greece out of the war- imagine if Cappadocia were to actually secure a Bektashi empire!
Anyway, I've got loads of ministers for that case, meaning that Cappadocia now has three paths to take in this mod.
This means that this mod now adds 85 ministers to the game! Huzzah!