Most African countries aren't developed, but nothing racist was said. South Africa is an example of a wealthy african country, it had a large european influence until 1994, ever since apartheid ended unemployment has been even higher.
Its actually 6th (per capita GDP) in sub-Saharan African. There are 2 oil states, one mining state that fueled the rest of the economy and two countries that managed to diversify without natural resources.
Its worth remembering that most African countries didn't exist until 1950-1970. Than there was a fistful of civil wars, US and USSR backed forces and the joys of state building. Still they managed to pull of about 4% GDP growth per year for about 2 decades (don't quote me- this is half remember from
Bad Samaritans). Than they hit a wall- wheter bad economic advice, a credit shortage, or AIDS spreading like wildfire across the continent... well, it wasn't favorable.
I'd agree that a good reason that you don't see bona-fide anarchist revolutions in the same way that you see other revolutions is probably because of one of their aims being the complete abolishment of the state, while Victoria II is very much a game about controlling a state apparatus. In that way, it makes sense. My main problem with it is that it just seems very strange to exclude them while keeping "anarcho-liberals" in the game, but then again, there are a lot of other rebels that would have made sense to include that probably ended up getting scrapped due to them not interacting well with the core gameplay (such as, I guess, Luddite rebels?).
A genuine anarchist society would probably do away with quite a few of the sliders and require a lot of other menus. Probably the same reason you can't attempt to transition from the proletarian dictatorship to the "next stage" of communism (even after having destroyed all opposing capitalist centres of power), the game can't handle that particular type of "governance" because it was not designed for it.
Thoughts?
- Edin
You could model Luddites by rebels that reduce RPs whenever they control a provence. Have it work so the percentage lost is equal populations of percentage of the country and it should be balanced.
As for modeling the victory of the workers revolution, why would the state give up power? There is still work for it to do- build the infrastructure to support the populance, root out revisionists, modernize colonies, spread socialism beyond the confines of our planet, social engineer the population to achieve there goals of breaking down nationalism, sexism, etc. This is something that would probably take more than half a century.
As for modeling anarchy by eliminating sliders, why? The sliders determine how much of the nations resources go into each category and who pays for it. While this is presumably done on a decentralized level, complaining about that is similar to complaining about the fact you have the ability to move the sliders in a democratic state... or tax people by social class, which is more suited to ancient regime France than any modern nation (which would use either excise, income or property taxes. Even when it is wildly inappropriate, the government is given more power to make things interesting for the player
You could make a country without a state... but it has to be run by an AI and while benevolent dictatorship is rare, most computer players managed to get decently close. Which means hands of management would go as well as LF did in the origional release.
Looking at the anarchy manifesto and, well...
A1 said:
All anarchists view profit, interest and rent as usury
This seems to imply anarchists are not only against capitalism, but the self employeed, lending money and credit. So if you want to buy anything you have to pay in cash and the producer can't sell for more than a fixed amount so there will be constant shortages (because you have a price ceiling).
The page also repeats opposition to hierachial order as a core anarchist value, because that conciousness reduction delays plurality gain and movement joining. Unfortunately hierachial order tends to be created by division of labor so trying to eliminate it should massively hurt productivity. For example currency is centrally controlled. If you let it remain that would you have an authority that has power over everyone else- they can simply use inflation to become rich. You can have currency devolve to a local level... in which case trade takes a nose dive. And since it is democratically controlled, you have no guarentee that the value of the currency won't change dramatically when the population has to choose between currency stability and employment/fending off recessions.