OK, I just used my Japan game to analyze and understand how the overseas & non-core penalties affect gameplay, and the results indicate it is bugged.
I used the following 4 provinces in my test, with base leadership/manpower as follows:
(Edit: They are all owned by me. Either mine from start or annexed. NONE are occupied)
(MP = manpower, LDR = leadership)
And I have in my static modifiers the following penalties for overseas/non-core (I had non-core one modified lower):
Now, my game had several laws/techs and ministers which affect manpower and leadership, so I decided I need to eliminate those bonuses to get the most accurate results of this analysis.
Before I did remove them however, I took note of what the provinces were displaying.
Tokyo showed me it was having 19.50 manpower and 2.6 leadership. Well the leadership is the base value but the manpower was inflated by something.
I removed my Agriculture techs ... no effect on that number. Then I changed my law to the one that provides no bonus or penalty and then the display showed 13.0 manpower - the base value.
I had three factors providing bonus to leadership: law, technology and a minister. As I removed these they had no affect on the province display.
So this revealed one interesting fact:
Ok, moving on...
Now I took note of every province's displayed values for MP/LDR:
Interesting, apparently the only ones affected by any penalty is Bose's Leadership and both of London's
But by my calculations, the results should look like this:
(Manpower)
(Leadership)
So clearly my calculations do not match the in-game values.
What appears to be happening is two things:
1. The game is NOT treating Seoul (Korea) and Bose (South China) as overseas so they are not getting penalized as much as they probably should.
2. London is getting penalized by something much larger than the penalties I have.
So one assumption I have seen mentioned on the forum is that the penalties are being ADDED together instead of compounded like in my calculations.
To test this I editted my static modifiers file and paid attention to London.
Without the non-core penalty. London's MP went to 2.75, LDR to 0.27.
Without both non-core and overseas, it went to its proper base values of 11 and 2.75.
Then I tried this, I set both modifiers to -50%. The result?
Manpower and Leadership at 0
So it's true, game is adding penalties together and getting -100% when it should be applying 50% of 50% penalty.
Update: Just to clarify:
The rest of the thread is a discussion on how exactly the game decides something is "overseas"
I used the following 4 provinces in my test, with base leadership/manpower as follows:
(Edit: They are all owned by me. Either mine from start or annexed. NONE are occupied)
Code:
Name | MP | LDR | Core? | Overseas?
--------+----+------+-------+----------
Tokyo | 13 | 2.6 | Yes | No
Seoul | 4 | 0.8 | Yes | Yes
Bose | 10 | 2.5 | No | Yes
London | 11 | 2.75 | No | Yes
--------+----+------+-------+----------
And I have in my static modifiers the following penalties for overseas/non-core (I had non-core one modified lower):
Code:
overseas = {
local_manpower_modifier = -0.75
local_leadership_modifier = -0.9
}
non_core = {
local_manpower_modifier = -0.50
local_leadership_modifier = -0.50
}
Now, my game had several laws/techs and ministers which affect manpower and leadership, so I decided I need to eliminate those bonuses to get the most accurate results of this analysis.
Before I did remove them however, I took note of what the provinces were displaying.
Tokyo showed me it was having 19.50 manpower and 2.6 leadership. Well the leadership is the base value but the manpower was inflated by something.
I removed my Agriculture techs ... no effect on that number. Then I changed my law to the one that provides no bonus or penalty and then the display showed 13.0 manpower - the base value.
I had three factors providing bonus to leadership: law, technology and a minister. As I removed these they had no affect on the province display.
So this revealed one interesting fact:
Fact: Only Draft laws have any affect on the manpower/leadership displayed in a province's details window.
Ok, moving on...
Now I took note of every province's displayed values for MP/LDR:
Code:
Name | MP | LDR
--------+------+------
Tokyo | 13 | 2.6
Seoul | 4 | 0.8
Bose | 5 | 1.25
London | 0.0 | 0.00
--------+------+------
Interesting, apparently the only ones affected by any penalty is Bose's Leadership and both of London's
But by my calculations, the results should look like this:
(Manpower)
Code:
| Base | Oversea | NonCore | Both | My |
Name | MP | (-0.75) | (-0.50) | Penalty | Result | In-Game
--------+------+----------+---------+---------+--------+----------
Tokyo | 13 | N/A | N/A | N/A | 13 | 13
Seoul | 4 | 1.0 | N/A | N/A | [COLOR="Yellow"]1 | 4[/COLOR]
Bose | 10 | 2.5 | 5.0 | 1.25 | [COLOR="Yellow"]1.25 | 5[/COLOR]
London | 11 | 2.75 | 5.5 | 1.375 | [COLOR="Yellow"]1.375 | 0[/COLOR]
--------+------+----------+---------+---------+--------+----------
(Leadership)
Code:
| Base | Oversea | NonCore | Both | My |
Name | LDR | (-0.90) | (-0.50) | Penalty | Result | In-Game
--------+------+----------+---------+---------+----------+----------
Tokyo | 2.6 | N/A | N/A | N/A | 2.6 | 2.6
Seoul | 0.8 | 0.08 | N/A | N/A | [COLOR="Yellow"]0.08 | 0.8[/COLOR]
Bose | 2.5 | 0.25 | 1.25 | 0.125 | [COLOR="Yellow"]0.125 | 1.25[/COLOR]
London | 2.75 | 0.275 | 1.375 | 0.1375 | [COLOR="Yellow"]0.1375 | 0.0[/COLOR]
--------+------+----------+---------+---------+----------+----------
So clearly my calculations do not match the in-game values.
What appears to be happening is two things:
1. The game is NOT treating Seoul (Korea) and Bose (South China) as overseas so they are not getting penalized as much as they probably should.
2. London is getting penalized by something much larger than the penalties I have.
So one assumption I have seen mentioned on the forum is that the penalties are being ADDED together instead of compounded like in my calculations.
To test this I editted my static modifiers file and paid attention to London.
Without the non-core penalty. London's MP went to 2.75, LDR to 0.27.
Without both non-core and overseas, it went to its proper base values of 11 and 2.75.
Then I tried this, I set both modifiers to -50%. The result?
Manpower and Leadership at 0
So it's true, game is adding penalties together and getting -100% when it should be applying 50% of 50% penalty.
Update: Just to clarify:
The Bug:
Penalties and Bonuses for manpower/leadership are being added together instead of compounded. The result is that if you have 50% penalty for overseas and 50% penalty for non-core the game adds them together for a 100% penalty. but this is not how percentages work. It's supposed to be 50% of 50%, so a value of 100 for example should end up being 25, not 0.
The rest of the thread is a discussion on how exactly the game decides something is "overseas"
Last edited: