An unobtrusive yet compelling Ground Invasion System

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Ixal

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While I like the idea if planets shooting back I dont think ground combat should get a complex system. Instead it should be abstracted away.

A complex ground combat systen would either require you to constantly micro your progress and army composition or you find a setup that always works and always use that, negating the whole complex mechanic for it.

Not to mention that there are many other more important parts of the game thet deserve Dev attention before ground combat.
 

speckbretzel

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I agree with HisHemroids, a more complex ground combat system would add no real value to the game. the benefit/cost ratio is just to poor to justify such a system.

Furthermore the preferred army designer has one major flaw. It would require more ground techs to be implemented. the existing techs would not offer enough possibilities for a designer. ground combat is how much percentage of the game? i don't think it's a good idea to spam the research with more ground combat related techs. at least not with the current system.
 

Emraldis

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I agree with HisHemroids, a more complex ground combat system would add no real value to the game. the benefit/cost ratio is just to poor to justify such a system.

Furthermore the preferred army designer has one major flaw. It would require more ground techs to be implemented. the existing techs would not offer enough possibilities for a designer. ground combat is how much percentage of the game? i don't think it's a good idea to spam the research with more ground combat related techs. at least not with the current system.
... that's why they're suggesting a change to the current system...?
 

Emraldis

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You said that the suggested army creation system wouldn't be good, because it would require there to be more ground army techs, and that more ground army techs is bad, because the current invasion mechanic is bad. I'm just saying that they suggest we change the current invasion mechanic, as well as the army designer. Together, the system would be an improvement over what we have now, which might as well just be a progress bar with modifiers.
 

speckbretzel

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You said that the suggested army creation system wouldn't be good, because it would require there to be more ground army techs, and that more ground army techs is bad, because the current invasion mechanic is bad. I'm just saying that they suggest we change the current invasion mechanic, as well as the army designer. Together, the system would be an improvement over what we have now, which might as well just be a progress bar with modifiers.

I won't say I'm a big fan of the current system. But it's simple and straight forward. So I'd rather not have it changed for the suggested system. Cause of the liabilities I mentioned.
 

Emraldis

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I won't say I'm a big fan of the current system. But it's simple and straight forward. So I'd rather not have it changed for the suggested system. Cause of the liabilities I mentioned.
I mean, the suggested system is the same as how fleet combat currently works, and removes all the glaring issues with the current system (I'm looking at you army attachments), and I don't really think it would add any techs that aren't already currently ingame. If you don't pay attention to ground battles, the system is basically the same, just with a nicer army manager.
 

speckbretzel

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I mean, the suggested system is the same as how fleet combat currently works, and removes all the glaring issues with the current system (I'm looking at you army attachments), and I don't really think it would add any techs that aren't already currently ingame. If you don't pay attention to ground battles, the system is basically the same, just with a nicer army manager.

No, it won't.
The current system has a very simplistic mechanic. More armies = win.

My issues with the suggestions are ...
army designer: of course you would have to add more techs for armies, cause why bother creating divisions when you only have two choices. so of course you would have to add weapons, armors etc. and that's a big NO NO.
fighting on planet tiles: this would add a new level of complexity to ground combat. just for instance you would get a flanking issue. yes, they suggested the system to be fully automated but frankly I don't trust the AI to fight well. it would be annoying as hell when you lose a combat because your AI was too stupid.
 

Emraldis

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No, it won't.
The current system has a very simplistic mechanic. More armies = win.

My issues with the suggestions are ...
army designer: of course you would have to add more techs for armies, cause why bother creating divisions when you only have two choices. so of course you would have to add weapons, armors etc. and that's a big NO NO.QUOTE]

The way it was presented, was just as an improvement to the current UI, with basically the same equipment. Also, who's to say any extra stuff has to be separate? Why can't new weapons and armors be under similar weapons and armor techs that already exist for ships? IE laser rifles come from laser tech, missile launchers from missile tech, etc.


fighting on planet tiles: this would add a new level of complexity to ground combat. just for instance you would get a flanking issue. yes, they suggested the system to be fully automated but frankly I don't trust the AI to fight well. it would be annoying as hell when you lose a combat because your AI was too stupid.

If you read the OP, it's mentioned that this would be completely automatic. Just like fleet combat is now. You wouldn't be able to interfere, other than maybe picking an insertion point, and offering fleet support. So basically like one extra step...
 

CastelloNova

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No, it won't.
The current system has a very simplistic mechanic. More armies = win.

My issues with the suggestions are ...
army designer: of course you would have to add more techs for armies, cause why bother creating divisions when you only have two choices. so of course you would have to add weapons, armors etc. and that's a big NO NO.
fighting on planet tiles: this would add a new level of complexity to ground combat. just for instance you would get a flanking issue. yes, they suggested the system to be fully automated but frankly I don't trust the AI to fight well. it would be annoying as hell when you lose a combat because your AI was too stupid.

Why does it need to add specialized techs? Why not just fold new army improvements into existing techs? Things like the military academy, Gene Banks, Combat training, Agressive Conditioning, Nerve Dampaners, Frontier Commisars and will to power. Techs that are almost entirely ignored because they affect armies exclusively can have new detachments and attachments tied to them.

As for not trusting the AI to fight well; you kind of already do in space and thats a much larger mineral and energy investment. It's just as annoying to lose a fleet because the admiral thought that mining station was a bigger threat then the enemy fleet.
 

huon23

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I really like this suggestion! It adds only a minimal amount of micro into the game (seriously, most mods that add content add more micro than this!) and it makes the system a lot more deeper for those who wish to delve into it further!
 

CastelloNova

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I really like this suggestion! It adds only a minimal amount of micro into the game (seriously, most mods that add content add more micro than this!) and it makes the system a lot more deeper for those who wish to delve into it further!

Apparently alot of people are allergic to the idea of ground combat.

The AI development team are looking at this and facing palming I bet.

That's a bet I'd take.
 

huon23

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Apparently alot of people are allergic to the idea of ground combat.

I dont see why though. I know the main arguments seem to be that Stellaris doesnt need more micro or that its all about space. This adds minimal micro. As for the game being all about space.. I mean, the fact that we can handpick how our colonies and pops are on planets basically says to me that planets, and planetary combat, are essential parts of the experience.
 

Emraldis

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I'm concerned about whether this would occupy much CPU power? Especially considering the game practically dies within 200 years as it is.
If it did, it would only be during an invasion, and even then, I'd expect it to require multiple things going on at once (invasions, fleet maneuvers, etc.)