Oh stardrive, i remember that game, the devolper just abandoned it at a certain point
... that's why they're suggesting a change to the current system...?I agree with HisHemroids, a more complex ground combat system would add no real value to the game. the benefit/cost ratio is just to poor to justify such a system.
Furthermore the preferred army designer has one major flaw. It would require more ground techs to be implemented. the existing techs would not offer enough possibilities for a designer. ground combat is how much percentage of the game? i don't think it's a good idea to spam the research with more ground combat related techs. at least not with the current system.
You said that the suggested army creation system wouldn't be good, because it would require there to be more ground army techs, and that more ground army techs is bad, because the current invasion mechanic is bad. I'm just saying that they suggest we change the current invasion mechanic, as well as the army designer. Together, the system would be an improvement over what we have now, which might as well just be a progress bar with modifiers.what?
You said that the suggested army creation system wouldn't be good, because it would require there to be more ground army techs, and that more ground army techs is bad, because the current invasion mechanic is bad. I'm just saying that they suggest we change the current invasion mechanic, as well as the army designer. Together, the system would be an improvement over what we have now, which might as well just be a progress bar with modifiers.
I mean, the suggested system is the same as how fleet combat currently works, and removes all the glaring issues with the current system (I'm looking at you army attachments), and I don't really think it would add any techs that aren't already currently ingame. If you don't pay attention to ground battles, the system is basically the same, just with a nicer army manager.I won't say I'm a big fan of the current system. But it's simple and straight forward. So I'd rather not have it changed for the suggested system. Cause of the liabilities I mentioned.
I mean, the suggested system is the same as how fleet combat currently works, and removes all the glaring issues with the current system (I'm looking at you army attachments), and I don't really think it would add any techs that aren't already currently ingame. If you don't pay attention to ground battles, the system is basically the same, just with a nicer army manager.
No, it won't.
The current system has a very simplistic mechanic. More armies = win.
My issues with the suggestions are ...
army designer: of course you would have to add more techs for armies, cause why bother creating divisions when you only have two choices. so of course you would have to add weapons, armors etc. and that's a big NO NO.QUOTE]
The way it was presented, was just as an improvement to the current UI, with basically the same equipment. Also, who's to say any extra stuff has to be separate? Why can't new weapons and armors be under similar weapons and armor techs that already exist for ships? IE laser rifles come from laser tech, missile launchers from missile tech, etc.
fighting on planet tiles: this would add a new level of complexity to ground combat. just for instance you would get a flanking issue. yes, they suggested the system to be fully automated but frankly I don't trust the AI to fight well. it would be annoying as hell when you lose a combat because your AI was too stupid.
If you read the OP, it's mentioned that this would be completely automatic. Just like fleet combat is now. You wouldn't be able to interfere, other than maybe picking an insertion point, and offering fleet support. So basically like one extra step...
No, it won't.
The current system has a very simplistic mechanic. More armies = win.
My issues with the suggestions are ...
army designer: of course you would have to add more techs for armies, cause why bother creating divisions when you only have two choices. so of course you would have to add weapons, armors etc. and that's a big NO NO.
fighting on planet tiles: this would add a new level of complexity to ground combat. just for instance you would get a flanking issue. yes, they suggested the system to be fully automated but frankly I don't trust the AI to fight well. it would be annoying as hell when you lose a combat because your AI was too stupid.
I really like this suggestion! It adds only a minimal amount of micro into the game (seriously, most mods that add content add more micro than this!) and it makes the system a lot more deeper for those who wish to delve into it further!
The AI development team are looking at this and facing palming I bet.
Apparently alot of people are allergic to the idea of ground combat.
If it did, it would only be during an invasion, and even then, I'd expect it to require multiple things going on at once (invasions, fleet maneuvers, etc.)I'm concerned about whether this would occupy much CPU power? Especially considering the game practically dies within 200 years as it is.