An option to collect AI vs player telemetry on future Paradox games?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Orion88

First Lieutenant
24 Badges
Aug 19, 2018
206
29
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Sword of the Stars
Hello! Have you ever considered creating some way to collect data from volunteering users on how the human players beat the AI, what possible exploits they may use, and just in general how the AIs of your games do against various human player play styles? Or do you already have this option on some of your current games?

Overall this might be a way to gather useful data to improve the overall AI performance in your various games. And could provide more thorough data overall than some short game testings sessions with specific testers/ testing inside the development studio could provide. Also if something like this would be implemented I think it should then be that players would have a free choice to opt in and out of such program at their choosing.