I mean to an extent I agree, but you’ve sort of defined the problem out of existence. Any game that succeeded in creating an interesting mechanic like this would no longer have expansion as the primary gameplay loop.
Yes, it's a circular argument. Currently the extent of EUIV's gameplay is "conquer, expand, prepare, conquer, expand",
and people are complaining about that. Anyone who then gallops in on a white horse and goes "well actually EUIV's gameplay is "conquer expand prepare conquer expand" is missing the point.
You can’t fix a broken system by tinkering within it. We need more revolutionary ideas.
To speak further to this, for anyone interested—
I think a key example is
stability. Currently stability is a very simple feature in EUIV: your country sits somewhere on a scale from extremely unstable to extremely stable, it's buffeted occasionally (and quite dramatically—a loss of one stability corresponds to a 15% change) by actions you make or by random chance, and it's controlled by the instantaneous expenditure of resources.
This makes sense in a game about painting maps, because painting maps is the point of the game and managing internal stability is just a distraction—a constraint with some flavour. It does not make sense in a game about managing an early modern state, which is what EUIV (in the past at least) purports to be. As an example of something which needs be revolutionised in order to change the foundations of the game enough to make snowballing not an issue anymore, I think the stability feature needs to be completely stripped out and reimagined.
Rather than a simple tiered system that just needs resource pumped in every now and then, stability should be an
emergent feature of your gameplay. You don't spend 100 MIL points (plus or minus modifiers) to get +1 "military situation" in EUIV; your military situation
emerges from how you play the game. Why should ADM points and stability be any different?
What if, instead of stability, you just had unrest (or something a bit more complex and satisfying) in your provinces, and you just kept tabs on how your estates were going? That would be annoying—we'd be replacing a clear and simple "stability" number with the need to actually pay attention to what's going on, just like you have to pay attention to your armies, but it'd make stability a bit more meaningful.
More complex still, what if instead of just having three estates with two numbers each (influence and loyalty) you instead had, say,
one nobility estate per culture group in your realm? "Iberian nobility", "French nobility", "Italian nobility"? And they all had influence and loyalty
and wealth and manpower stats? So suddenly your Spanish Empire has got a bunch of very very wealthy and not terribly loyal Dutch nobles in the Low Countries and a lot of loyal but not as wealthy Spanish nobles in Iberia? How do you balance their concerns? And what if all of them could post agendas at any given time, so that their interests begin to compete for your limited resources? Say, the Dutch nobles want 30,000 troops stationed in the Low Countries area and the Iberians want 60,000 stationed in Iberia but you only have 60,000 troops? Doesn't "stability" start to become something a bit more nuanced and interesting even then? Wouldn't you think twice before integrating Naples and adding a bunch of Italian nobles with their own demands to the pot?
What if it got more complicated still? What if estates could have relations with other powers—so everyone with culture group provinces shares those culture-group nobles? And if Friesland and Austria, having much more resource to devote to the Dutch nobility have a much better relationship, so they start getting lots more money and/or manpower from the Dutch provinces? And then along comes the Reformation and those Dutch nobles are demanding religious freedom while your Iberians are demanding that you enforce unity? And what if those estate wealth and manpower values were where rebel forces came from, and estates who had good relations with foreign powers could rebel to take their side in a war—or even grant a CB to those foreign powers? You might start paying quite close attention to keeping your Dutch provinces happy.
What if there were
interests and
demands and
access to resources and
strategic considerations in other parts of the game connected to how you manage "stability", not just bonus monarch points?
We could add another layer on top of that: imagine if your nobility estates provided levies to the army, and feudal states relied on those levies (and mercenaries) to fight wars. But your patchwork Ottoman realm is made up of Greek and Turkish and Arab and Slavic nobles, and mercenaries are
really expensive, what do you do? Start snaffling Christian kids and buying slave soldiers from Circassia?
There is
SO MUCH room for depth in EUIV.