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unmerged(134218)

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I suppose you all heard of the Paradox Mega-Campaign, where you link Paradox games together to create an plausible alternate history following the history of a single nation. For example, a Paradox Mega-Campaign can play through the following games: Crusader Kings--->EU3--->Victoria--->HOI2.

Europa Universalis: Rome has the potential to be used in such a Mega-Campaign, except for one problem. EU: Rome ends at around 32 BCE, while Crusader Kings start at 1066 CE. There needs to be a Paradox game mod to fill in the blanks.

I suggest a Interm Game Mod to fill the period. It would be an EU3 mod composing of:
1) The Dark Years' Europe Map (to prevent colonization of the New World)
2) Civilization Universalis' Religion System. New religions like Christianity and Islam can be formed and spread through random events, while religious schisms also occur organically. Each religion would have their own Holy City, and each sect also have its own Holy City.
3) A simplified version of MMP's Faction System, with only five Factions (Populist, Merchantlist, Religious, Civic, and Militarist) and a strength level. I would also like to tie the strength of the Faction to the election of Archons in Republican governments, the stronger a Faction is, the greater the chance that an Archon will be elected from that Faction.

Is this a good idea, or no?
 

JDMS

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I like it, I just seriously doubt it's ever going to happen.
 

an Alan

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It's not that this wouldn't ever happen, just that it will happen far in the future (after V2, CK2, and maybe others.) I like the idea, though.
 

unmerged(134218)

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Um, I just laid out the blueprint for how such a game could be made. And I could do it myself even. Just creating a game mod where you could export EU: Rome into this EU III mod. It was just a gauge of interest, to see if there is actually any incentive for someone to create this mod.
 
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Emperor Walter

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If you can create it, please do. I for one would play it.
 

CJL78

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I'm curious about the Mega-Campaign. I have only ever played EUR, (I plan to get EU3 as soon as I get bored with EUR), does the mega-campaign tend to play out like a really long WC? For me, the idea of the mega-campaign sounds great, but I would get bored starting out the next game already owning all of Europe, then starting the next one owning all of the Old World, finally owning the entire world before it could even get to HOI.

Or is there some sort of detractor for large empires that causes them to decay over time and/or encourage cyclical patterns amongst the more powerful nations in the later time period games?

Perhaps for your mod, you could implement something at the beginning of it that causes the empire you created in EUR to decay and slowly fall apart into many different nations, like the Roman Empire did? The challenge being to try and hold together your inevitably doomed empire for as long as possible, then starting as one of the new nations? Idk just thinking out loud here might be a dumb idea.
 
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unmerged(134218)

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The only mega-campagins I seen are on the Something Awful forums, and they don't really like World Conquests (partly because they want to still have the campagin continue, even up to HOI). There are also mods that these Mega-Campagins use to try and make massive conquering far harder, such as lowering the Badboy Limit. I don't remember everything that was done to resrict growth though.

One way mega-campagins do restrict growth is through the existence of a voting system where people could vote for the desicions the empire could take (selecting NIs, choosing important desicions in events, deciding voting rights). A recent SA mega-campagin, Wiz's Swabia campagin, had the infamous Reichstag, which actually caused much damage to the Swabia's campagin, engaging in incredibly stupid desicions that really restricted the growth of Wiz's empire. Wiz called it "my own Paradox AI". Wiz also created certain events in Victoria to boost the AI.

Anyway, I got a PM letting me use The Dark Years' map. I'll need to send another message to request the use of Civilization Universalis' Religion System, and think of some way to make it easier for nations to break up.

EDIT: I'll need to buff up the Civil War mechanics, and maybe some Barbarian Wars mechanics to have barbaric tribes rebel against your rule. I'll also need to introduce some sort of mega-"barbarian horde" akin the Huns, with lots of modifiers to encourage expansion, while having it eventually break apart.
 
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unmerged(94161)

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Good idea, but I think making the mod for EU: Rome makes more sense than making it for EU3. Unless EU3 is more moddable. I wouldn't know.

I'd also like someone to remake all of CK as a Rome mod but that probably won't happen :(
 

unmerged(134218)

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Good idea, but I think making the mod for EU: Rome makes more sense than making it for EU3. Unless EU3 is more moddable. I wouldn't know.

I'd also like someone to remake all of CK as a Rome mod but that probably won't happen :(

Well, the reason I thought that it needs to be modded in EU3 is because some people hate EU: Rome and how it drags out. Having this "interm mod" be placed in EU3 might be more fun for those people.

But...having it be a mod for EU: Rome reduces the amount of conversions you need to do (from EU: Rome-->EU3 Mod-->Crusader Kings-->EU3 Vanilla to EU: Rome-->Crusader Kings-->EU3 Vanilla), and halves the amount of new conversion program that is needed to be programmed (you only need an "EU: Rome to Crusader Kings" rather than "EU: Rome to EU3" and "EU3 to Cruader Kings"). Therefore, I think that your idea is a good one, and one that should be explored.

I just don't really know how to mod EU: Rome effectively, but it shouldn't be too different from EU3. I'll take a look at previous mods and see how it goes. Have anybody already created a "time extension" mod for EU: Rome?

EDIT: 1066 AD appears to convert to 1819 AVC. Keep in mind that the Rome: EU vanilla ends at 727 AVC.
 
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unmerged(134218)

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It seems that there is some support for an Barbarian Invasion mod. That's good. It means less work for me.

Quite frankly, since I'm relying on other people's work for this, I'm going to let anybody use this "interm game" for their own mods too.

I'm going to want to see if I can implement this interm game through a series of mini-mods, based on certain aspects of this "Interm Period". Should make it easier for me to pull it off. The first mini-mod would be based on religions, the second mini-mod would be based on feudalism, the third mini-mod would be based on civil wars (with some sort of ability to divide your mega Empire into two smaller, easier-to-manage Empires), etc.

On a related note for the Religious Mini-Mod, I'm actually wondering if it is possible to program in a Cardinal (Catholic)/Patriarch (Orthodox) that is a part of each Othrodox/Catholic Faction, seperate from the Religious Tech office, not chosen by the player, to represent the temporal power of the Curia. If I do program in the Cardinal/Patriarch, then the Cardinal/Patriarch will have the power to excommunicate characters. I'm not sure though what beneficial effect the Cardinal/Patriarch could do though, otherwise the Cardinal/Patriarch could be seen as a threat. I won't bother trying to program in Papal Control.

EDIT: It does seem that I really seem excited about the religious aspect of this interm game, and less knowledgeable about the other, important aspects. That may not be good for this mod. :|
 
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