I suppose you all heard of the Paradox Mega-Campaign, where you link Paradox games together to create an plausible alternate history following the history of a single nation. For example, a Paradox Mega-Campaign can play through the following games: Crusader Kings--->EU3--->Victoria--->HOI2.
Europa Universalis: Rome has the potential to be used in such a Mega-Campaign, except for one problem. EU: Rome ends at around 32 BCE, while Crusader Kings start at 1066 CE. There needs to be a Paradox game mod to fill in the blanks.
I suggest a Interm Game Mod to fill the period. It would be an EU3 mod composing of:
1) The Dark Years' Europe Map (to prevent colonization of the New World)
2) Civilization Universalis' Religion System. New religions like Christianity and Islam can be formed and spread through random events, while religious schisms also occur organically. Each religion would have their own Holy City, and each sect also have its own Holy City.
3) A simplified version of MMP's Faction System, with only five Factions (Populist, Merchantlist, Religious, Civic, and Militarist) and a strength level. I would also like to tie the strength of the Faction to the election of Archons in Republican governments, the stronger a Faction is, the greater the chance that an Archon will be elected from that Faction.
Is this a good idea, or no?
Europa Universalis: Rome has the potential to be used in such a Mega-Campaign, except for one problem. EU: Rome ends at around 32 BCE, while Crusader Kings start at 1066 CE. There needs to be a Paradox game mod to fill in the blanks.
I suggest a Interm Game Mod to fill the period. It would be an EU3 mod composing of:
1) The Dark Years' Europe Map (to prevent colonization of the New World)
2) Civilization Universalis' Religion System. New religions like Christianity and Islam can be formed and spread through random events, while religious schisms also occur organically. Each religion would have their own Holy City, and each sect also have its own Holy City.
3) A simplified version of MMP's Faction System, with only five Factions (Populist, Merchantlist, Religious, Civic, and Militarist) and a strength level. I would also like to tie the strength of the Faction to the election of Archons in Republican governments, the stronger a Faction is, the greater the chance that an Archon will be elected from that Faction.
Is this a good idea, or no?