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GoldLeader

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I've been hammering away at DH All in One 1.03 and ended up with a strange kind of fluid Cold War mod, with less emphasis on names and events and more on economics and existing game mechanics. There's nobody to play it with, so I figured I could take it to an AAR.

But I've done my share of writing stories. I'd rather create them with others. Interactivity is the answer, but the question becomes: How much is too much according to the rules?

Now I can't imagine a full-bore, debate-heavy game without a handful of truly dedicated people backing me up. If I had those, I'd probably just do it in multiplayer. So how does this look for an alternative?


- A yearly Budgeting poll which determines a distribution of IC, Research and Money towards various areas. In-depth is not required unless there is some very specific thing which needs doing, which leads into...

- Special initiatives. Having others propose these would be possible, but likely unwieldy. Instead I would probably pose these off and on based on my own observations, kind of like a voice in the darkness saying, "Well what about this...?"

- And of course Big Decisions. Turning responders into what is effectively a congress requires that they weigh in on the most significant events which pop up, particularly those related to war.


From what I understand, the last two would fall under "minimally interactive," but what of the first? I don't have the longevity or reputation the rules call for, so would this be acceptable? Would it even be interesting for the folks around here?
 

Mr. Capiatlist

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With the suggested level of complexity and involvement I would consider this "strongly interactive" so the process isn't going to be as easy. I'll make sure the other mods see this so we can figure out where we stand in it all.
 

silentsam5

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This sounds interesting. I love the Cold War era and would definitely read an AAR about it, especially if it was interactive. What country do you think you would play?