One thing that has always bothered me about EU, since EU3 in fact, is the fact that access to horses, cannons and ships is based almost entirely on tech level, completely ignoring the question of whether the place had contact with the relevant animals or design.
For example, one can start as a completely isolated tribe in random new world never meet anyone and yet gain access to horses and ocean-worthy ships and cannons.
Add to that another problem - what units one can create is based only on their tech and unit type regardless of the province being used. Which means that a nation that has elephants in their cavalry line can train these elephants in Siberia or Alaska.
I suggest introducing a new system similar to Institutions. WITH THE RELEVANT MAPMODE. I don't know why devs keep adding stuff without relevant mapmpodes. Mapmodes are the most basic way for the player to get information from the game.
At the beginning of the game horses, camels, elephants, cannons and (big) ships would be present in areas where they historically were available. Over the course of the game they would spread. Some spread would be forever limited by biological limits - no elephants spreading to Siberia.
For example. The first time a nation whose capital has horses would colonize a province in North America (that can support horses) the "Institution" would begin to spread to that colony (with a slow tick, like the Institutions). Once present in one province it would start to spread to neighbouring ones. Cannons and Ships would be able to slowly start spreading via diplomatic contact with nations that have these present in their capitals and having the minimum tech level for cannons (MIL 7) and (big) ships (DIP 2) (with much faster spread via adjacency to a province with these "Institutions").
The important thing here is that only the basic access to horses, camels, elephants, cannons and ships would spread i.e. there would not be 10 different levels of cannon for each type, but one basic cannons "Institution", initially present in the Old World and over time spreading across the world.
There would be no need to "embrace" those "Institutions". Their impact would be directly on provinces, which means that a newly conquered Polynesian Island by say China would not be instantly able to produce (big) ships, even though its owned by China now, until the relevant Institution would spread there, representing the presence of the infrastructure needed to build (big) ships.
Similarly, having elephants in cavalry line would not enable one to train them anywhere, but only in their original habitat and the provinces that would be set to be suitable for having elephant population (you could still bring elephants to Siberia via boats, but training them there would never be possible as this "Institution" would never be able to spread there.
Yeah, I know that technically no cavalry is described as camels and only one as elephants, which means I imply that the units would need some redoing.
For example, one can start as a completely isolated tribe in random new world never meet anyone and yet gain access to horses and ocean-worthy ships and cannons.
Add to that another problem - what units one can create is based only on their tech and unit type regardless of the province being used. Which means that a nation that has elephants in their cavalry line can train these elephants in Siberia or Alaska.
I suggest introducing a new system similar to Institutions. WITH THE RELEVANT MAPMODE. I don't know why devs keep adding stuff without relevant mapmpodes. Mapmodes are the most basic way for the player to get information from the game.
At the beginning of the game horses, camels, elephants, cannons and (big) ships would be present in areas where they historically were available. Over the course of the game they would spread. Some spread would be forever limited by biological limits - no elephants spreading to Siberia.
For example. The first time a nation whose capital has horses would colonize a province in North America (that can support horses) the "Institution" would begin to spread to that colony (with a slow tick, like the Institutions). Once present in one province it would start to spread to neighbouring ones. Cannons and Ships would be able to slowly start spreading via diplomatic contact with nations that have these present in their capitals and having the minimum tech level for cannons (MIL 7) and (big) ships (DIP 2) (with much faster spread via adjacency to a province with these "Institutions").
The important thing here is that only the basic access to horses, camels, elephants, cannons and ships would spread i.e. there would not be 10 different levels of cannon for each type, but one basic cannons "Institution", initially present in the Old World and over time spreading across the world.
There would be no need to "embrace" those "Institutions". Their impact would be directly on provinces, which means that a newly conquered Polynesian Island by say China would not be instantly able to produce (big) ships, even though its owned by China now, until the relevant Institution would spread there, representing the presence of the infrastructure needed to build (big) ships.
Similarly, having elephants in cavalry line would not enable one to train them anywhere, but only in their original habitat and the provinces that would be set to be suitable for having elephant population (you could still bring elephants to Siberia via boats, but training them there would never be possible as this "Institution" would never be able to spread there.
Yeah, I know that technically no cavalry is described as camels and only one as elephants, which means I imply that the units would need some redoing.
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