I read it. Im not a fan.
Id rather see convoys and escorts actively moving across the map. Along with that, id like to see an elimination of the abstraction of damage done to ships entirely, and replaced with an actual engagement system, where a bomb, torpedo, or cannonade actually hits a ship, and either sinks it, damages an engine causing it slow, does superficial damage, or even giving you an option to scuttle.
More abstraction isnt the answer. Then it just becomes a matter of clicking something once, and never touching it again and watching the game go by.
The strategy of logistics overseas should be revamped, ill grant you, but not removed through abstraction as a game device you actually play, as opposed to watch.
When your transports leave, what time of year, the weather, what formation, what route, should all be choice, and thus giving the submariner player on the other side, to anticipate those moves, and counter them.
As for planes, if you abstract them to the point you dont even have to place them on the map, how does the other side ever have to figure out where your aircraft are based?
One of the major problems with this entire series, is how badly the opening day of Barbarossa goes.
The air system is abstracted to the point that actually destroying an entire group on the ground is impossible, let alone the amount of prep that went into deciding what bases to strike.
Theres thousands of pages of debate on how best to do it in War in the East.
Its a non starter here.
Thats the problem. Not the micromanagement.
Whats going to happen June 22nd? You just have a script delete 70% of the soviet airforce? Peal Harbor same thing. Just have an event pop up and delete those ships, take those ships out of Japans ports, move them for the player, and move them back?
Heck, if you dont do something about the damage abstraction, youre forced to do that, because it cant actually happen given the game rules. You rarely destroy big ships, in big stacks, with huge stacks of planes. Same for any of the strikes against Italys ports. Or Malta.
If you abstract it to the point you need events to make things saunter on convincingly, then youre just watching the game, and not actually playing it.
What it honestly boils down to is interface.
If you could click on an enemy unit, bring up a menu that has an air attack button, click that, it brings up every airunit in range, you click a mission type and settings, altitude, click the units you want to do that mission, and let it go, that would alleviate a huge amount of micromanagement, without having to sacrifice anything. You can still build and place your airforce, have the strategy of building and using it, but it wouldnt be such an annoying mess to send aircraft to do the simple things you want them to do.
While im ranting.....how about fleet colliers so we can get rid of the ridiculous range penalty for most ships, and add recon planes, and allow them to fly over nations youre not at war with. And id really like bad weather to sink ships, and damage air units. Id like to see constant attrition on air units, even if they never go into combat. Training costs alot of planes and pilots.