I’ve been a long time player of Paradox games, but this my first venture onto these forums, so hello there.
This is an idea I’ve had while playing EUIV, and something that I think would add something interesting to the game (although I guess everyone says that, I’ve yet to meet someone who says “I have a really bad idea, but here it is anyway”). If there is some sort of forum etiquette regarding ideas/suggestions, or if there is an actual thread for this, please can you inform me. I did do a quick search and couldn't find anything, so here it goes.
Would it be possible to have something akin to peace conferences? Where all war participants can suggest what they want from a peace deal and the war leader can negotiate on behalf of the whole alliance?
Since I find it weird (and actually something I often exploit) that one nation can do all the work in a war but often receive nothing for it. Let France take all the provinces and you negotiate that all those provinces are ceded to you. And France seems totally cool about that? Somehow I doubt that.
If you take something like the war contribution from CKII (that decides who gets land in Crusades) you could have something where the nations that contributed the most in a war can have a say in a peace settlement or refuse to accept it. Why should France sign over the land it has fought so hard to get?
I know nations can sign separate peaces and that way gain favourable deals, but what about coalitions or where one junior partner wants something from an opposition junior partner. I am also aware this is more of a problem with single player, as I think (or at least I hope) MP players are able to negotiate with each other over peace deals (as I have seen done in the PI MP sessions (and I just realised what that spells out
, it’s meant to be Paradox Interactive Multiplayer sessions, if you couldn’t see that))
Admittedly, this might be hard to design that’s fair for everyone, but I think it would be interesting to have a situation where one nation cedes some land but the nation that controls it may refuse to hand it over, possibly starting another conflict.
Maybe a system like Victoria II, where wargoals can be added by other nations as the war goes on. (Although I'm not sure how different the systems are between Victoria II and EUIV to make it work effectively)
Or you could have an event which asks the owner to cede the province to the person who won it in the peace agreement. They take a decision and it triggers a counter-event for the other player. They could have options along the lines of:
Then the other player would get:
{If top option was selected}
{If bottom option was selected}
Or something like that.
You could even have relationship bonuses or penalties if the Negotiator decides to request or ignore your demands.
So I hope to get some feedback on my idea, and if this has been suggested before then my apologies, I was not aware of that. Also, apologies for the slight text wall, I hope it's not too much to read.
This is an idea I’ve had while playing EUIV, and something that I think would add something interesting to the game (although I guess everyone says that, I’ve yet to meet someone who says “I have a really bad idea, but here it is anyway”). If there is some sort of forum etiquette regarding ideas/suggestions, or if there is an actual thread for this, please can you inform me. I did do a quick search and couldn't find anything, so here it goes.
Would it be possible to have something akin to peace conferences? Where all war participants can suggest what they want from a peace deal and the war leader can negotiate on behalf of the whole alliance?
Since I find it weird (and actually something I often exploit) that one nation can do all the work in a war but often receive nothing for it. Let France take all the provinces and you negotiate that all those provinces are ceded to you. And France seems totally cool about that? Somehow I doubt that.
If you take something like the war contribution from CKII (that decides who gets land in Crusades) you could have something where the nations that contributed the most in a war can have a say in a peace settlement or refuse to accept it. Why should France sign over the land it has fought so hard to get?
I know nations can sign separate peaces and that way gain favourable deals, but what about coalitions or where one junior partner wants something from an opposition junior partner. I am also aware this is more of a problem with single player, as I think (or at least I hope) MP players are able to negotiate with each other over peace deals (as I have seen done in the PI MP sessions (and I just realised what that spells out
Admittedly, this might be hard to design that’s fair for everyone, but I think it would be interesting to have a situation where one nation cedes some land but the nation that controls it may refuse to hand it over, possibly starting another conflict.
Maybe a system like Victoria II, where wargoals can be added by other nations as the war goes on. (Although I'm not sure how different the systems are between Victoria II and EUIV to make it work effectively)
Or you could have an event which asks the owner to cede the province to the person who won it in the peace agreement. They take a decision and it triggers a counter-event for the other player. They could have options along the lines of:
- “We begrudgingly give over the province to [nation]” ([province] is transferred to [nation])
- “This land now belongs to [nation]” ([nation] gets event)
Then the other player would get:
{If top option was selected}
-“[nation] has wisely given control of [province] to us!” (-10 relations)
{If bottom option was selected}
-“Then we shall take it by force!” (Declare war on [nation])
-“This is not the end of this [nation]” (Gain causes belli on [nation], -100 relations)
-“[province] was not important anyway” (-1 Stability)
Or something like that.
You could even have relationship bonuses or penalties if the Negotiator decides to request or ignore your demands.
So I hope to get some feedback on my idea, and if this has been suggested before then my apologies, I was not aware of that. Also, apologies for the slight text wall, I hope it's not too much to read.