So I was thinking about how stellaris has changed the genre with rich storytelling and in depth political system in a genre that has been saturated by many 4x games over the years. The one place where I feel stellaris comes short at times is FTL mechanics. I understand the simplicity of warpspeed and hyperspace(grid) and wormhole stations. I want something that requires a lot more attention to manage and strategize it would open opportunities for potential crises to storytelling.
An Example:
The borg transwarp network is quite a complex system, there is a central structure called the Transwarp Hub that powers corridors throughout space. These are then extended by the construction of Interspatial manifolds/Apertures (ST lingo) that craft travel through while within the tunnel and exiting at a conduit (point in space).
Translating that into gameplay could be done like this, Limit the number of Interspatial manifolds/Apertures per hub (build more points to support apertures) and to each other and allowing hubs to be directly linked together. For the exit allow a number of exit points that cost energy to alter and maintain and have a range from the Aperture to surrounding systems.
If implemented this is something that would be built over the course of an entire game giving you something to work towards as a form of super warp without Cooldowns throughout the network. Building Apertures in other species space would have consequences of course.
Though this idea might not be as good as say Psi-Jump Drive. It would add flavour to the galaxy. I don't think FTL should all be born equally but negatives in how they use and the effects they would have upon gameplay and the galaxy.
tldr: nerf op ftl, gib borg drive
An Example:
The borg transwarp network is quite a complex system, there is a central structure called the Transwarp Hub that powers corridors throughout space. These are then extended by the construction of Interspatial manifolds/Apertures (ST lingo) that craft travel through while within the tunnel and exiting at a conduit (point in space).
Translating that into gameplay could be done like this, Limit the number of Interspatial manifolds/Apertures per hub (build more points to support apertures) and to each other and allowing hubs to be directly linked together. For the exit allow a number of exit points that cost energy to alter and maintain and have a range from the Aperture to surrounding systems.
If implemented this is something that would be built over the course of an entire game giving you something to work towards as a form of super warp without Cooldowns throughout the network. Building Apertures in other species space would have consequences of course.
Though this idea might not be as good as say Psi-Jump Drive. It would add flavour to the galaxy. I don't think FTL should all be born equally but negatives in how they use and the effects they would have upon gameplay and the galaxy.
tldr: nerf op ftl, gib borg drive