sagimine1 said:well how can i add more tech team and have more than one tech slot to add teams?
Van der Gent said:It's not called Aland! ROAR!!! It's called Åland.
Nice tutorial btw, will probably help alot of people.
Miihkali said:No, it's Ahvenammaa
sagimine1 said:ummm thats not exactly what i meant. let me explain the best way that i can country like the USA have like three space and country like Haiti have one space so to put more space? also how to modify tech team skills if you can.
Van der Gent said:It's not called Aland! ROAR!!! It's called Åland.
In fact it was PLOEŞTI,at that timeCrush3r said:So should Iasi be Iaşi, Constanta be Constanţa, Timisoara be Timişoara, Bacau be Bacău, Beltsy be Bălţi, Ploiesti be Ploieşti, Pitesti be Piteşti, Brasov be Braşov, Chisinev be Chişinău (or Kishinev if you prefer Russian).
hgt said:In fact it was PLOEŞTI,at that time
Santiago3 said:Found out how to change everything last night. This is excellent. I can finally get to making my Second American Civil War mod
Takku said:Okay, I might have done something completely wrong but when I try to save the world_names.csv it gives an error message and says that I can't save it because it's read-only file. How can I save it?
Kyllä vaanLord Finnish said:Right-click in the world-names file. There is some settings in bottom of the info screen where one says "read only" (as I think you're Finnish, if you're using Finnish windows, there should be "vain luku"). Click the cross away from it, and press OK. Then you can save the file again.
Anybody else thought this was particularly hilarious?hgt said:if you do not believe me:
Crush3r said:So should Iasi be Iaşi, Constanta be Constanţa, Timisoara be Timişoara, Bacau be Bacău, Beltsy be Bălţi, Ploiesti be Ploieşti, Pitesti be Piteşti, Brasov be Braşov, Chisinev be Chişinău (or Kishinev if you prefer Russian).
HokosPokos said:I’m trying to make a temporary country that I will use just for a few months in the game. The scenario is exactly like the Spanish civil war. A new country forms in an old country and declares war on the latter country. The problem is simply this: I’m a total noob at modding.
I encounter the first problem when I’m going to use the editor. It’s just a .csv file. Is it supposed to be that? I read at the bottom of the file:
T_WINDOW_REG_ERROR;Window Registration Failed!;@;@;@;@;@;@;@;@;x
T_MAP_ERROR;Failed to Initialize the Map;@;@;@;@;@;@;@;@;x
T_TEXT_ERROR;Failed to read text database!;@;@;@;@;@;@;@;@;x
T_WINDOW_ERROR;Window creation failed!;@;@;@;@;@;@;@;@;x
I assume something gone wrong. What have I done wrong and how can I fix it?
And how do I make so my newly formed country has cores on its “motherland”. And what about counters, do I make them myself (and in that case, how? If there are some do’s and do not’s). Or is there anyone who already made some counters? I intend to use a flag similar to the rebel flag. Basically the same flag… (The lower one) Any counters for that one?
http://xie.dyndns.org/~flagdir/view...=1&category=1&game=1&govt=1&descr=&sourceURL=
What I was planning when I’ve annexed the “motherland” is that I play (after some modding) as the “motherland”. Or is there a better way of doing this? Does someone even understand what I mean ? Anyway, when I am playing the “motherland” I was thinking on deleting all it’s vanilla events (since they won’t fit in my game). Could that lead into trouble? Like if some other country rely on one of those events. It’s a Minor/MicroPower I’m going to play (Cuba).
(Or is it better to make my own thread for this?)