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unmerged(112922)

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Aug 31, 2008
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I'm playing as Rome, military republic, vae victis 2.2

I've grown rather attached to the Julius family in my game. This probably started with the second generation with featured two twins with good (but not identical) stats. However, distressingly enough I notice that all three men of the Julius family have given birth to nothing but girls. Does this mean the end of the family line? If it does, how can I fix this, through methods legitimate, gamey, or outright cheaty. In that order.

Other questions: What does the modifiers for each unit do. I mean the experience, discipline, offense, defense, morale. I'd really like specifics. i.e. Does defense reduce the amount of damage your unit takes or how good it is at digging in and defending a province?

The year is 520. I'm behind in the tech race at 2 in my techs. Other countries, notably Egypt and the Seleucid Empire are at 5. Is this normal for Rome? Have I been doing something wrong? My current research is 18.2 (from the top bar). I have the citizenship civil tech. I'm putting high finesse people in my tech slots (especially civil tech). Most of these people are foreigners.

Does the computer get better characters than I do?

What kinds of governments are good. I'm currently looking a dictatorship, for the simplicity of monarchies and 4 idea slots, a confederacy republic for the 20% research bonus or just sticking with a military republic. The civic tribe also seems rather neat (+1 global trade routes?) but I'm not going to resort to that. Do the advantages of your consul's faction really balance out the advantages from the offices in monarchies? I wouldn't say no to some advice on laws either, nothing specific though.

Will all my conquered provinces be converted to proper roman culture and religion?

What does family prestige do?

On an unrelated note. Why is Rome usually represented as red? Not just in this game but a few others too. The other common color is Purple, for obvious reasons.

So those are my few simple questions. Looking back over them, they are neither few nor simple but there you have it. Any help will be appreciated.
 

sagimine1

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If you are Rome and keep having female heir rather than the answer is most likely yes since Rome purge the idea of a female ruling the country. Guess they didn't appreciate 300 much.
 

unmerged(112922)

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Aug 31, 2008
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I'm not having female heirs ruling the country. I still have plenty of rulers. The problem is that the next generation of the Julius Family has no males. I want to know if that means extinction of the family name.
 

fmurciap

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The problem is that the next generation of the Julius Family has no males. I want to know if that means extinction of the family name.
As in the real Rome, the answer is yes. The sons of your Iulias will belong to the gens (family) of their fathers.
Occasionally there has been some fuss about simulating adoption (the Roman solution to your problem) in the Mods Forum, but AFAIK nobody has found the way.
(Edited) You could try an obvious cheat: edit a savegame, choose a character of your liking, and change his family_name to 'julii' (it's really mispelled in the game, should be 'Iulii'). He should be young (not too young), may not be married (if you appoint he to governor,he will find soon a wife). Avoid the traits 'chaste', 'leper' and 'inbred' that give low fertility, and search (or add) the trait 'lustful'. Better avoid all unhealthy traits.
Try it to your own risk;) Better save with another name. AFAIK it could crash instantly:D
 
Last edited:

Emperor Walter

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The reason your behind in the tech race is probably because you are a larger country. Larger countries research techs slower. But techs in rome do not matter as much as in games like EUIII, because in rome you can be far behind and still have a pretty much equal military as a high-tech opponent
 

Achab

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Check the ratio of your citizens. When they comprise 33+% of your total population you have guaranteed your place among the tech leaders.

Nations quickly expanding at the start of the game can have serious research problems if they annex too many provinces not of their culture. In such province the citizens are turned into slaves and freemen.
 

Achab

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Military stats:
Morale - how long is the cohort able to fight before it retreats.
Organization - how quickly is the morale recovered.
Discipline - how much damage the cohort does.
Offensive/Deffensive - how well the cohort performs when attacking/defending.
IIRC the armies take turns in the battle, swapping the attacking/defending sides each turn. In the 1st turn the army which just moved into the province is the attacker.

And Experience improves the cohort overall performance.
 

Achab

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Best government types, as I see them ;)

1) a Republic - the military faction ruler bonus is just great and you can change to a dictatorship. The best types of a republic are ...
a) Military republic - the war exhaustion reducing factor is nice, 2 yrs ruler term.
b) Oligarchic republic - 2 yrs ruler term.

2) Dictatorship - 4 ideas, but you have to go through the painful change from a republic

3) Despotic monarchy - the building cost decrease factor.
 

Achab

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Family prestige helps the family members to win elections in republics. Some events are also tied to the family prestige.
 

unmerged(152202)

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technology is not at all necessary in a game, if you focus on being the leader in tech. you will fail horribly.



military and expansion is what this game is all about. I usually always play with monarchies, it is fun to rise up your family from a few people to 30 or so. and causes a lot of good events also.



i've had many monarchies in my games, you need to give your family members jobs which provide them stability.. make them all governors. this will give them money, peace and time to have children.