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Hey there,

so with the 1.12 and 1.13 changes i get the feeling Paradox is trying to limit the player snowball in the early game so the games can go late game rather than the player getting too powerful too quickly.

i think the Revolution mechanics that exist already are really awesome and solid, as long as there is a state, or states strong enough to oppose the player so that there can be a strong revolutionary target, or that the player controlled revolutionary target actually still has a challenge.

However i think that to really help make the late game compelling to play to, adding in another solid mechanic like the Revolution would be really good. I don't consider myself good at game design, and i don't know what would be compelling but i feel like maybe it should be either a late game war based thing or maybe something that is more peace or diplomacy related as the revolution mechanic does cover a lot of warfare.

It just feels like to me so many players don't play to the late game that another mechanic that is very fun could be the key to making a rewarding and fun late game. I hope my suggestion is helpful in some way, have a good day
 
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it'd make sense too, common sense adds development, and then the industrial revolution late game mechanic makes it different late game
maybe an event in 1700s (or when you get a really high admin level?) that makes province development cheaper? This would encourage both the AI and the player to "build tall" late game after expanding in the early game.
 

Mattius

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Mattius

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Maybe there should be a possibility of a historical war every century like the league war when conditions are met. Maybe in the 1700's it could be a massive counter revolutionary coalition war.
 

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maybe an event in 1700s (or when you get a really high admin level?) that makes province development cheaper? This would encourage both the AI and the player to "build tall" late game after expanding in the early game.
Perhaps industrial technology could "spread" from province-to-province like protestantism, with centers of industry based on high-production provinces in countries with high dip/adm tech? This could simulate the emergence of industrial regions like the Ruhr, Manchester, etc.
 
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Lemont Elwood

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Perhaps industrial technology could "spread" from province-to-province like protestantism, with centers of industry based on high-production provinces in countries with high dip/adm tech? This could simulate the emergence of industrial regions like the Ruhr, Manchester, etc.

Not at all what I had in mind, but that'd work. Really, many things could use "Centers."

Centers of Renaissance, for the 1400s and 1500s.
Centers of Reformation, for the 1500s and 1600s.
Centers of Enlightenment, for the 1600s and 1700s.
Centers of Industrialization, for the 1700s and 1800s.

So, maybe have Centers of Industrialization develop based on factors like geography (historical coal-producing and heavily-rivered areas should always have an advantage), size of the nation, total Base Tax, Economic ideas, and so on. Then, Industrialization (which, as you said, spreads outwards) gives you a huge discount to further Base Tax acquisition.

Heck, maybe even have a cap on Base Tax that only Industrialization can exceed.

Really, I feel that industrialization should have been a paid feature of Wealth of Nations. But, we wouldn't those DLC cows to be slaughtered all at the same time, right?
 
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Oskar Von Reuental

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Hey there,

so with the 1.12 and 1.13 changes i get the feeling Paradox is trying to limit the player snowball in the early game so the games can go late game rather than the player getting too powerful too quickly.

i think the Revolution mechanics that exist already are really awesome and solid, as long as there is a state, or states strong enough to oppose the player so that there can be a strong revolutionary target, or that the player controlled revolutionary target actually still has a challenge.

However i think that to really help make the late game compelling to play to, adding in another solid mechanic like the Revolution would be really good. I don't consider myself good at game design, and i don't know what would be compelling but i feel like maybe it should be either a late game war based thing or maybe something that is more peace or diplomacy related as the revolution mechanic does cover a lot of warfare.

It just feels like to me so many players don't play to the late game that another mechanic that is very fun could be the key to making a rewarding and fun late game. I hope my suggestion is helpful in some way, have a good day

Agree, I often lose interest in the game after 1700, sure I often reach my objectives at this date but also the game clearly lack mechanics after the league wars and the colonization is well advanced. Enlightenment/revolution system sound interesting


Not at all what I had in mind, but that'd work. Really, many things could use "Centers."

Centers of Renaissance, for the 1400s and 1500s.
Centers of Reformation, for the 1500s and 1600s.
Centers of Enlightenment, for the 1600s and 1700s.
Centers of Industrialization, for the 1700s and 1800s.

So, maybe have Centers of Industrialization develop based on factors like geography (historical coal-producing and heavily-rivered areas should always have an advantage), size of the nation, total Base Tax, Economic ideas, and so on. Then, Industrialization (which, as you said, spreads outwards) gives you a huge discount to further Base Tax acquisition.

Heck, maybe even have a cap on Base Tax that only Industrialization can exceed.

Really, I feel that industrialization should have been a paid feature of Wealth of Nations. But, we wouldn't those DLC cows to be slaughtered all at the same time, right?

Interesting idea, Renaissance center could give prestige (yep rather meeh, maybe you have better ideas), Enlightment cente may provide tech boost (ot might require Western tech nerf for balance purpose, and it may be more accurate, Western tech shouldn't really surpass RotW until the mid game, could also simulate the decline of Spain/Portugal/Ottomans/... ),
But Eu4 timelapse doesn't really cover the industrial revolution which rather start at the time of Victoria II. (End of 18th cenury for UK, mid 19th for other western countries)
 
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Lemont Elwood

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Agree, I often lose interest in the game after 1700, sure I often reach my objectives at this date but also the game clearly lack mechanics after the league wars and the colonization is well advanced. Enlightenment/revolution system sound interesting




Interesting idea, Renaissance center could give prestige (yep rather meeh, maybe you have better ideas), Enlightment cente may provide tech boost (ot might require Western tech nerf for balance purpose, and it may be more accurate, Western tech shouldn't really surpass RotW until the mid game, could also simulate the decline of Spain/Portugal/Ottomans/... ),
But Eu4 timelapse doesn't really cover the industrial revolution which rather start at the time of Victoria II. (End of 18th cenury for UK, mid 19th for other western countries)

I have a thread up, now, for Centers of Enlightenment. They'd basically be a way to simulate dynamic Revolutionary/Napoleonic Wars (in a more elaborate way than what we've currently got) and would grant bonuses or maluses depending on whether the government type reflects the will of the people.

The Industrial Revolution I was referring to was the First Industrial Revolution, which was focused on Britain (with a little one going on in France, New England, and the Netherlands) and which took place throughout the late 1700s and early 1800s. The one you're referring to is the Second Industrial Revolution, which was global in scope.

The First Industrial Revolution was born from steam; the second from steel.
 
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