An Addition to the new diplomacy options

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BeondTheGrave

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In light of the new dev diary, Id like to submit a suggestion as to improve the diplomacy of this game. In EU3, one of the most frustrating things Ive found, diplomatically, is that the AI will reject an offer yet give no reason why. In CKII it gave some of the values that effected the relationship and the decision, but it still would not explain its rejection. This makes it hard to change the AI's opinion to get what you want.

Thus Id like to advance two suggestions. The first is that anytime the AI rejects an offer, the rejection popup should have an explanation as to which variable the AI chose to reject you for. This could be the greatest negative value, or any other reason which would influence the AI's decision. Even if that reason was out of your ability to change, it would offer the possibility of understanding your rejection and maybe changing your situation.

The second suggestion is integral(I feel) to the first. In EU3, even with level 200 relations you couldnt get higher level agreements, like alliances. Even though they loved you more than their mothers AND they trusted you implicitly (after over 300 hours of playing EU3 I still dont know what that means) they would constantly refuse to give you an alliance. Even while Austria was stomping all over them. So I would propose that great and perfect relations should actually mean something. If you can build up 200 relations (or the equivalent in EU4) You should be able to actually get some things from that nation, like a strong alliance.
 

Hydro Globus

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The last part "Even though they loved you more than their mothers AND they trusted you implicitly (after over 300 hours of playing EU3 I still dont know what that means) they would constantly refuse to give you an alliance." is the first fix Paradox tried for the cascading alliance problem. The AI will flatly refuse alliances from anyone who already has 2 allied nonvassal/non-PU countries.
 

Velociturtle

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I got the impression that they've already implemented the first suggestion.

Secondly, for those actions where the AI has to accept or decline an offer, we’ve added a small arrow indicating the likelihood that they’ll listent o your overtures.You no longer get vague answers from the AI, but instead you always get a yes/no reply, and a detailed explanation on why they’ve declined your offer.

I suspect the new relations mechanic will cover the second suggestion, as well.
 

BeondTheGrave

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The issue I have is that the game never tells you why. I think that EU4 should be hyper specific in what tipped the balance against you. Even if its as simple as "you already have too many alliances" the game should tell you.

he AI will flatly refuse alliances from anyone who already has 2 allied nonvassal/non-PU countries.
When that applies Ive that would make sense, but I still have a hard time getting alliances even if I have no other allies. Mabye thats b/c the AI is at its 3 ally limit, but since it doesnt surface it I wouldnt know.
 

Baneslave

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The issue I have is that the game never tells you why. I think that EU4 should be hyper specific in what tipped the balance against you. Even if its as simple as "you already have too many alliances" the game should tell you.

CK2 is rather clear about this, and developers said that system like CK2's was in, so I would assume that EU4 is rather clear (or better) as well.
 

k-59

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The issue I have is that the game never tells you why. I think that EU4 should be hyper specific in what tipped the balance against you. Even if its as simple as "you already have too many alliances" the game should tell you.
"a detailed explanation on why they’ve declined your offer." Doesn't qualify?