Duuk, it was highly unlikely that England went protestant just then, but because of it's population and culture it was just a matter of time (No state in northern Europe kept catholisism?)
Skarion said:Duuk, it was highly unlikely that England went protestant just then, but because of it's population and culture it was just a matter of time (No state in northern Europe kept catholisism?)
George LeS said:At a guess, I'd say about 20% of the posts I've seen in this forum, wouldn't have been written, if the authors just took the trouble to entertain the other guy's point of view long enough to see what he's actually saying. And the atmosphere this creates, makes us all more defensive, in turn too quick to jump to conclusions about the next guy's posts.
Arilou said:The lack of them meant CK lacked any sort of flavour.
Duuk said:And those people are also just as wrong. I'll rail against them just as much as I'll rail against the people that want a strict historical event set, have no fear on that issue.
The majority of the people I see screaming and hollering against the idea are arguing for deterministic events. The same deterministic events that killed the "feel" of EU2, Vicky, and HOI. The same events that come out of nowhere and have NOTHING to do with the game at hand.
"Catholic gunpowder plot? But we've been a totally protestant country for 100 years!"
Duuk said:The majority of the people I see screaming and hollering against the idea are arguing for deterministic events. The same deterministic events that killed the "feel" of EU2, Vicky, and HOI. The same events that come out of nowhere and have NOTHING to do with the game at hand.
stnylan said:This is the root of the problem though: so far as I can tell most people don't think those events 'killed' the 'feel' of EU2/Vicky/HoI. At the end of the day EU2 got a pretty good balance of historical/plausible outcomes.
Even if that would mean that Austria wouldn't inherit Hungary, because the event fails to trigger due to in-game situations not being met?Smirfy said:I am not in favour of generic events, I am in favour of specific events being linked so as the dynamic flow of the game can be maintained. :
I'm anti blob
I explained by example further back in the thread
Tambourmajor said:Even if that would mean that Austria wouldn't inherit Hungary, because the event fails to trigger due to in-game situations not being met?
Because numerous posters and by appearances a majority of them who are heavily pro-situational events are for completely generic events. One could have both historical and situational events so Sweden gets Gustav Vasa's Reforms but we don't have to worry about balancing the event for the 100 odd other nations in the game. Of course we already have the ability to do that, albeit very poorly, with the random events engine of EUII.Wow. You have entirely no idea what we've been talking about.
Why WOULDN'T there be a Gustav Vasa's Reforms?
Learn to read. The word "random" is found nowhere in my post. The problem with the whole situational events idea is that:Situational events means that events which SHOULD NOT HAPPEN due to the current conditions of the game WILL NOT happen. Countries that develop along an ahistorical path won't get the historical events, unless those events have not been significantly impaired.
You're one of the people I rail against, since you're convinced we want to make all events random, which is plainly not the case. You've allowed YOUR personal hatred of the idea to color what are plainly the facts.
That is what it means TO YOU. Further none of that requires a major game change, merely good research, coding, and betatesting. One could do most everything you describe without making major changes to the game.Situational events and modifiers allows for a wider range of events, and allows for events to be curtailed which have no bearing in the world of "now" in your game. Situational Events does NOT mean that historical events are removed. Only that they are checked to see if they "fit" with what is going on in the game.
Answer: You need to read some real history and not the spoon feeding from current "history" books. Spanish bankrupcy was driven by the extreme costs of maintaining Spanish foreign policy which meant wars at a distance, large navies, and paying heavily for troops. These expenditures lead to the debasement of the currency until such point that whole regions of Spain reverted to a barter economy. Aside from causing a mass depression (to use modern terms) this had the direct of effect of making it virtually impossible for the Spanish crown to collect taxes. Marching troops North to Flanders from Italy was expensive, maintaining a navy which could rival the Ottomans or English was expensive, and subsidizing various Catholic ventures was expensive. If Spain hadn't had the new world gold coming in, these expenses would have crippled state sooner, leading to an earlier debasement of the currency, and an earlier collapse of the tax revenue system.IE: Spanish bankruptcy events were, historically, based on their massive influx of American riches driving massive inflation. If Spain for some reason isn't a major colonial power (early setbacks in exploration and a few wars/etc), then why would they get those events? Answer: They wouldn't.
That would not have been unreasonable, EU has always left minority religionists off the map. Making a country totally one religion was simply impractical for the time period. Spain tried torture, punatitive confiscation, and mass deportation - and it still didn't get rid of all the heretics. Having the 10% or so in the minority trying the gunpowder plot is within the realm of historical plausibility."Catholic gunpowder plot? But we've been a totally protestant country for 100 years!"
Jomini said:1. It subsumes the question of importing MTTH and the CK event engine.
2. People like yourself post only the most cursory events which they don't want to happen. Fine rewrite the triggers.
3. People like yourself argue for things fitting the historical situation, yet evidence an extremely poor knowledge of history.
I'm sorry that your rampant fanboyism...
Answer: You need to read some real history and not the spoon feeding from current "history" books. Spanish bankrupcy was driven by the extreme costs of maintaining Spanish foreign policy Essentially Duuk you want different triggers on events so they only fire when you think they should for "historical plausibility" reasons.
It is? I always thought that Austria inherited Hungary because it did so IRL history, just as it inherited Burgundy and Bohemia in-game due to RL history.Smirfy said:The King of Hungary died in a specific year whether in our AAR's we have him dieing in combat or of the pox
Should the event have more thought? Yes I do think it should! But lets have a look at the model first because it is essentially a play balance event.
Tambourmajor said:It is? I always thought that Austria inherited Hungary because it did so IRL history, just as it inherited Burgundy and Bohemia in-game due to RL history.
I have to disagree there, not just in this specific case but also in general. There not being any form of inheritance means that the player has no way to emulate what the Habsburgs historically did, which was to wed. In EUIII this may be different but we just don't know that. Because of that there should be events that let the Habsburgs inherit their historical domain.Duuk said:In my very humble opinion, recreating Austria's dominance in this period should be one of the hardest historical paths to follow, and if the game engine is modelled well should be extremely difficult. After all, there was only one Hapsburg family. No one else was even their rival in size or influence in Europe, and every royal line in existance has a touch of their blood. Had Austria inherited Spain sooner, there would be a Hapsburg pretender to the thrones of Japan and China. You just can't assume that level of political dominance should be the "normal" path, it should require some serious effort to do it.
Registered said:I have to disagree there, not just in this specific case but also in general. There not being any form of inheritance means that the player has no way to emulate what the Habsburgs historically did, which was to wed. In EUIII this may be different but we just don't know that. Because of that there should be events that let the Habsburgs inherit their historical domain.
In general, because some events are so important for the timeline, Hungarian inheritance for example, i think that whatever their historical likelyhood they should be fairly likely to happen in the game. Especially when both states are under AI control. The AI being somewhat less competent at creating the historical situation on it's own.
After all, the Dutch revolt was not terribly likely to succeed, but we don't want to see AI Spain suppressing it in nearly every game do we? That would wreak havoc on the later timeline.
BtW: Shouldn't this thread be merged with the "Will be EU3 strongly event driven like EU2" thread. They seem to be going in the same direction at the moment, with the same people too.
Duuk said:(various snipping in the quote)
1) The CK event engine is wonderful. It is, without a doubt, the best event engine currently available from any paradox game. The ability to use certain things as "definitely fire", "definitely do not fire", "make it more likely to fire", "sort of slow it down", "well maybe not impact it but maybe tilt the AI to choose this option more in this case" etc etc is a great starting point for the events engine for EU3. I'd be disappointed if they took a step backwards.
stnylan said:I partially disagree. It is more elegant, it is also overcomplex. Simplicity has a quality all of its own.