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mehegelund

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Pre-made naval bases (Mulberries) and air bases are available in HOI3

Use the buttons above in the Production site.
When building is finished you can place one naval base and/or one air base in any controlled province (a coast is needed for the naval base) that do NOT already have one naval base/air base.
If you have transport planes air bases can be used to supply missions, too.

I have tried both ways to get supplies in for the troops and it works!!!
 

unmerged(184977)

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We can "roleplay" that we place Mulberries when we put that lvl1 port on the map (though i'd say it would make little sense over great distances of Pacific or Atlantic and ocean weather in general). The problem is that it's permanent and even allow ships to dock there.
It may get complicated to defend your conquered overseas or island terrain where the whole coast is filled with lvl1 unremovable ports you deployed during your invasion and now literarly inviting the enemy to invade them without much concern for getting control over "real" ports asap. :rolleyes:
 

Modo

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I'm a bit sceptic about it though. If the AI fail to capture a port within 30 days all these units it transported will die (even more so if we take into account that with 1.4 patch unsupplied units will loose their org).
If Japan is anything to go by, the new approach works wonders for AI vs AI fights. For a player, it means that you need additional forces, be it to protect ports from land attacks, or to squash invasions using brute force. Both are good.

One more thing remaing: Teach the AI to prepare invasions by prebuilding a few naval bases. That would be nice and scary.

Edit: Level 1 ports will not do much for an invading army. They'd still need to take many provinces to have a decent supply situation.
 
Last edited:

womble

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Yes, but that was because they had every single beach and most of the coastline garrisoned. As it is in 1.3 you can throw a single triangular inf division into only the ports in france and it'll be enough to stop or slow down any invasion. If you do what the germans did, fortifications and garrisons (eg the 1943/44 starts), then you can throw back a sea invasion to what i'd call a realistic level.

Nevertheless, the Germans garrisoned the northern French coast the heaviest, because trying to land enough troops that they wouldn't be thrown straight back into the see by responding reserves was only feasible over a few dozen sea miles. And if you consider coasts other than that of Normandy, there are certainly provinces which wouldn't permit the landing of significant numbers of troops except at port facilities. The craggy coast of northeast England was never a potential target for amphibious assault, for example, and not just because of the RN's dominance of the North Sea. Getting large numbers of troops up cliff faces is a difficult proposition at best, and slow, to boot.
 

Rankorian

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This is great.

It will make fighting the AI much harder.

Yes, the AI may launch some suicidal invasions. But, it makes the US in particular, against the Axis human, much more dangerous. The US does not seem to be very limited by resources (at the end of one game, I peeked, and I think they had 5,000 brigades in their country). Peppering the French/Spanish/(English--if SeaLion) coast with wads of division will be unnerving. If it is ever trained to land on both sides of a port simultaneously and attack.....actually might make it too hard for a human German.
 

AJL

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You could always invade anywhere, it's just the AI was programmed to only invade ports so they could be supplied. That made the AI a bit too predictable though, so now it will invade anywhere it feels like, although it's still pretty keen on gaining ports.

The ability to invade anywhere along a coastline in not a feature it's a glaring design flaw. a great deal of beaches simply are not suitable for amphibious assault. This is the kind of thing that is so obvious it shouldn't even need to me mentioned. It's also yet another indication that HoI2 was a better product.
 

Rankorian

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The ability to invade anywhere along a coastline in not a feature it's a glaring design flaw. a great deal of beaches simply are not suitable for amphibious assault. This is the kind of thing that is so obvious it shouldn't even need to me mentioned. It's also yet another indication that HoI2 was a better product.

Given the scale of this simulation, it hard to think of a bunch of provinces in France that could not have been invaded.
 

AJL

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A bunch is not the same as all. A great deal of beaches simply are not suitable for amphibious assault. Such an observation is an obvious and undeniable reality of geography.
 

Kernest

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How about we introduce beachheads again without taking the option of landing anywhere away? Earlier poster said that there are provinces aren't suitable for amphibious assault, this partly is wrong. Any province can be landed and troops can get off the beach even if it's a vertical cliff that they have to scale. But to do this while fighting would be next to impossible so actual amphibious assaults would indeed be impossible. Therefore attempting to land somewhere but a beachhead would give you extreme penalties to movement and combat, so even if you would have to fight for it, a beachhead would be preferable landing spot.
 

Cybvep

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How about we introduce beachheads again without taking the option of landing anywhere away? Earlier poster said that there are provinces aren't suitable for amphibious assault, this partly is wrong. Any province can be landed and troops can get off the beach even if it's a vertical cliff that they have to scale. But to do this while fighting would be next to impossible so actual amphibious assaults would indeed be impossible. Therefore attempting to land somewhere but a beachhead would give you extreme penalties to movement and combat, so even if you would have to fight for it, a beachhead would be preferable landing spot.

IMO this is the way to go.
 

unmerged(16470)

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All provinces should be candidates for invasion, imho. The old invasion beaches becomes a flaw when human player stacks only those few provinces and leaving others completely empty. What can be done to mitigate the "all provinces" problem (ie White Cliff of Dover) is to add "invasion difficulty" to each coastal province like infrastructure level (but separate from infrastructure). This new difficulty level is like coastal forts except it cannot be modified in game. So White Cliff will get a humungous level 10 difficulty (?), Caen gets 0, Omaha gets 5 (cuz iirc there were only few - defended - roads off the Omaha beaches) etc. Makes people think twice about stacking invasion beaches only. Imagine a human Rommel adding coastal forts (Atlantic wall) levels to the invasion difficulty level so may end up in '44, the provinces at 15th Army zone has more coastal forts historically added to their beaches which in theory has same invasion difficulty as 7th army's Caen (?), which has lesser forts added. Can't have enough cement to go around eh? (especially now the cement needs to go along the whole french coastline rather than earlier HOI's invasion beaches, which mirrors real life) :D


* the number of invasion beaches given in older HOI do not reflect the fact that more coastal provinces worldwide can be invaded ie under represented *

* making a coastal province un-invadable just because of presence of an enemy unit is like saying Germany cannot attack SU because there are enemy SU units on the border land province. The difficulty of attack on such a coastal province should be function of the capability of units on both sides (like regular land combat) with added coastal forts/terrain difficulty/invasion difficulty; and not just a binary yes-no.
 
Last edited:

Leckan

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Almost directly after I had taken France as Germany (Uk had helped with a few soldiers, maybe 100k tops) then UK landed 80k near Channel Islands. I surrounded these and crushed them to the last man :D
 

unmerged(193195)

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As Germany, I suffered a micro-Overlord in October 1938. Judging by the outcome, perhaps it was a small scale Dieppe, though.

After capturing Paris, France surrenders. I start moving almost everyone East to deal with Poland, leaving only have a couple of divisions up north (Calais), and lo and behold, a lone British Arm division lands in Cherbourg, immediately moving to the province SW of it.

I quickly dispatched an ARM corps up, but luckily there was no follow up.

The commander of the Division was Montgomery, no less. Speaking of which, why cannot one capture enemy commanders when they get pocketed and zapped?
 

whitesoxfan

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It seems to me that the AI is a little too trigger-happy about amphibious invasions. If France just got their butt kicked by the Germany army, why would you land 100,000 soldiers while the Germany Army is still there? Britain could at least wait until Germany moved east against the SU.

Also, I want to see someone fight Germany on the Spain-France border with a neutral Vichy France causing a two-province border, and see if the AI is smart enough to launch amphibious invasions behind their lines.