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irjebiv

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I'm using 1.4 but I'm not sure this is the reason as it didn't say such in the readme files. But, I'm noticing I'm getting invaded along the entire French coast. I thought invasions could only take place at ports? This normal or a bug?
 

CheaterEater

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They changed it for 1.4 I believe, as before you only had to defend a few select ports rather than be ready for an invasion anywhere. This made it very easy(or at least easier) to defend against any Overlord-type invasion.
 

unmerged(184977)

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I'm a bit sceptic about it though. If the AI fail to capture a port within 30 days all these units it transported will die (even more so if we take into account that with 1.4 patch unsupplied units will loose their org).
I recon for a player it will all depend on how far the invasion will be able to push forward to stir things up before dying by starvation. It may give history some twists AI vs AI wise though.
 

irjebiv

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Interesting, but why didn't they also bring back the beaches then? Guess it's still possible to just defend the ports well though and watch them starve after getting a few provinces...
 

Darkrenown

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Interesting, but why didn't they also bring back the beaches then? Guess it's still possible to just defend the ports well though and watch them starve after getting a few provinces...

You could always invade anywhere, it's just the AI was programmed to only invade ports so they could be supplied. That made the AI a bit too predictable though, so now it will invade anywhere it feels like, although it's still pretty keen on gaining ports.
 

CheaterEater

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Interesting, but why didn't they also bring back the beaches then? Guess it's still possible to just defend the ports well though and watch them starve after getting a few provinces...

If you're going to defend the ports that well, you could just as easily stop them from landing in the first place. The point is that now you need a lot more troops in those port regions to stop them from taking it; the AI should (I hope) focus on taking nearby ports after they land, not just running willy-nilly through the countryside until you decide to do something. Thus, you need a larger troop commitment, which is the objective of the change. Or, you can keep a smaller number of divisions around, and take the risk that the AI will get a port.
 

daemonofdecay

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I'm a bit sceptic about it though. If the AI fail to capture a port within 30 days all these units it transported will die (even more so if we take into account that with 1.4 patch unsupplied units will loose their org).
I recon for a player it will all depend on how far the invasion will be able to push forward to stir things up before dying by starvation. It may give history some twists AI vs AI wise though.

I find it a great improvement, but it is still not perfect. Before (even in HoI2) you never needed much to defend France as the Allies seemed unwilling to really invade. Now I cannot finish the invasion of France then immedietly transfer every division to the East, confident noone would invade for a few months until my garrison divisions were ready.

However there is a flip side to this, and that is the invasion AI may be a little too trigger happy. By 1941 the UK had wasted most of their divisions in two failed landings (and leaving them on the channel islands, of course), which made Operation Sealion a cake walk.
 

womble

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I had understood that they had intended that the AI invade adjacent to ports (at least) in a previous patch, but I don't think that was working too well. Seems like they've sorted that bit out.

I have to admit to not being a fan of the "any coast can be invaded" model. In WW2, the criteria for a stormable beach were pretty stringent.
 

unmerged(177629)

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I thought this too, so I landed my japanese troops next to the Chinese ports, but they all ran out of supplies the second they reached the shore, odd...

Did u wait for the province they get on boat from to get its locate supply beeing 30* the supply demand? If u didn't that's from where your problem comes from i believe. I also quite doubt the AI take this into consideration when launching naval invasion.
 

tuore

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I'm a bit sceptic about it though. If the AI fail to capture a port within 30 days all these units it transported will die (even more so if we take into account that with 1.4 patch unsupplied units will loose their org).
I recon for a player it will all depend on how far the invasion will be able to push forward to stir things up before dying by starvation. It may give history some twists AI vs AI wise though.

Actually, you and the AI could use airborne supply.
 

sneakey pete

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I have to admit to not being a fan of the "any coast can be invaded" model. In WW2, the criteria for a stormable beach were pretty stringent.

Yes, but that was because they had every single beach and most of the coastline garrisoned. As it is in 1.3 you can throw a single triangular inf division into only the ports in france and it'll be enough to stop or slow down any invasion. If you do what the germans did, fortifications and garrisons (eg the 1943/44 starts), then you can throw back a sea invasion to what i'd call a realistic level.

Now, in 1.4, if you don't have a inf division on every province, they'll land. So either you defend every shore province, or put 3-4 inf divisions in every port so that they don't get supply.
 
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Normalguy

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Now I cannot finish the invasion of France then immedietly transfer every division to the East, confident noone would invade for a few months until my garrison divisions were ready.
.

Or go straight into France after Poland, then immediately into Sealion after France, then go East. Minimise the delays between each phase (yes you need to plan ahead to have some sort of navy ready for Sealion).

That knocks out the chances of a serious two front war for a long time - just watch out for the Canadians attacking direct from N America.