Requesting that Variables be added to the Ammunition files (which also means adding code to the game to use the variable
) such as:
These values can also be used by a future CASE system, that could then apply the same modifiers on top of the base ammo modifiers.
Hope I explained that well enough
- AmmoExplosionModifier - this could either be a yes/no toggle, or a value to modify the damage done by explosions. Then Gauss could be set to 0 (either as a multiplier for 0 damage beyond the ammo box being destroyed, or as a toggle that it doesn't explode). This means a more volatile ammunition type could be set to do extra damage.
- AmmoExplosionHeatModifier - Multiplier the amount of heat generated from the explosion. Which could be useful for Inferno rounds and such.
These values can also be used by a future CASE system, that could then apply the same modifiers on top of the base ammo modifiers.
Hope I explained that well enough
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