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Aug 25, 2003
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Some of y'all might remember that i asked once about making a "Vichy" America. Well, I've done some pondering on the subject, and here's what I would like:

1. How would I edit/make an event that fires when certain US provinces west of the Mississippi River, including some islands, is occupied?

2. I want the US gov't to stay the same, but take a huge dissent hit.

3. I want all the west-of-the-MS-River territories to be annexed. The Key points that should be held are:

Wake Island
Guam
Honolulu
Los Angeles
San Fransisco
Seattle
St Louis
Houston
Denver
Chicago (given back to USA when event fires and I accept)

And, could y'all be specific in your instructions? This is about the first time I've ever modded like this, actually going into the game files and such.
 
Jun 20, 2003
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Hi...

I will write the event chain you need here, remember to change the "XXXX's" to Real event and Province ID's... : (Hope it helps)

##########################################
# Sue for peace with the Japanese
##########################################
event = {
id = XXXX
random = no
country = USA

trigger = {
control = { province = XXXX data = JAP } # Guam
control = { province = XXXX data = JAP } # Honululu
control = { province = XXXX data = JAP } # L.A
control = { province = XXXX data = JAP } # S.F
control = { province = XXXX data = JAP } # Seattle
control = { province = XXXX data = JAP } # St. Louis
control = { province = XXXX data = JAP } # Houston
control = { province = XXXX data = JAP } # Denver
control = { province = XXXX data = JAP } # Chicago
war = { country = JAP country = USA }
}

name = "EVT_XXXX_NAME"
desc = "EVT_XXXX_DESC"
style = 0

date = { day = 1 month = january year = 1936 }
offset = 7 # Check for trigger conditions every seven days
deathdate = { day = 30 month = december year = 1947 }

action_a = {
name = "ACTIONNAME2624A" # We surrender! Just let us keep what we still have.
command = { type = trigger which = XXXX } # JAP
}
action_b = {
name = "ACTIONNAME2624B" # Fight to the bitter end!
command = { type = dissent value = 30 }
}
}

##########################################
# USA sues for Peace
##########################################
event = {
id = XXXX
random = no
country = JAP

# Triggered by USA XXXX

name = "EVT_XXXX_NAME"
desc = "EVT_XXXX_DESC"
style = 0

action_a = {
name = "ACTIONNAME2024A" # Accept the conditions
command = { type = trigger which = XXXX } #USA
command = { type = dissent value = -50 } # This is a _major_ victory.
}
action_b = {
name = "ACTIONNAME2024B" # No peace with the americans!
command = { type = dissent value = 15 }
}
}

##########################################
# The Bitter Peace
##########################################
event = {
id = XXXX
random = no
country = USA

# Triggered by JAP XXXX

name = "EVT_XXXX_NAME"
desc = "EVT_XXXX_DESC"
style = 0

action_a = {
name = "OK"
command = { type = secedeprovince which = JAP value = XXXX }
# Write the above for every province Japan should get.!
command = { type = peace which = JAP }
command = { type = dissent value = 60 } # Change 60 with the dissent hit you want...!!!
}
}
 
Aug 25, 2003
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Thanks DK_FOGGY, that's just what I need.

Now, for the [id=XXXX] parts, are there any vacant numbers that I should put in there?

I suppose this could be for Japan, but I was thinking more along the lines of the Soviet Union. I guess I'll just change the JAP to SOV.

Also, on the subject of a German version of this, that seems more like an east coast invasion, with every thing up to the Mississippi held by the Germans....hm....I might have to put that in, too. I'll see if I can do that on my own.

Thanks again!
 
Jun 20, 2003
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No problem....

Thought you wanted Japan to hold the provinces, not Soviet but yeah, change Jap to SOV...

Can't remeber which event ID's that aren't used...
And the province ID's you can find on the HoI atlas...

Cheers

/DK_FROGGY
 

unmerged(8390)

First Lieutenant
Mar 23, 2002
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Not to interject too much reality into this debate, but a much more reasonable event would be have as triggers:

All US VP islands occupied
Phillipines conquered
Successful occupation of ANY west coast US province

The resulting event should cause peace between US / Japan, return west coast to US and cede all the rest of the pacific possessions to Japan - include the alaskan islands or not as you wish.

If you want to write it for the Sovs - I'd suggest one where they get the Pacific Islands+Alaska and US becomes a Socialist/Stalinist puppet. Triggers would be XX number of VP total + Washington, LA, New York?


The German one should be even simpler, just have a trigger for Britain and France both being out of the war = US sues for peace. Without staging areas in Europe we would NEVER have continued.

If you want ones for a German invasion, I'd say make it similar to the Soviet one - tons of VP+3/4 key cities and the result being Facist Puppet.
 

unmerged(11130)

First Lieutenant
Sep 27, 2002
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I agree with Graycloak for the most part, except Japan should also get a bunch of resources. I think that would be the easiest way to simulate the fact Japan would demand the opening back up of trade relations between the two countries. Really all Japan wanted was those islands and trade. Germany wanted nothing from us, and as for the Soviets I say the only way that was possible was if they took over the United States, but by the time you had done that why not just use the puppet thing?
 

unmerged(8390)

First Lieutenant
Mar 23, 2002
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I don't think its exploitable at all vs a Human player - and vs AI it doesn't matter. As Japan vs an AI american you can conquer them easily, so why bother with an "exploit" to get a bitter peace event?

If you wanted to make it a little harder you could make it "all US islands occupied" instead of just the VP ones - but I don't think it matters much really.