Your composition is where I'll be heading once I get a good batch of CLs deployed (currently have a shortage of them, so I'm temporarily replacing with DDs) and once I improve my positioning techs. I have yet to really put the interim composition to the test. My gut tells me it'll perform well defensively (for the reasons you cited) but will still have problems with positioning vs. the AI enhanced Japanese. I'm playing conservatively since I'm totally inexperienced playing as the Americans.Beautiful update. Inspirational.
However, when I build my CTF's I go 4xCV + 5xCL. I aim for just one extra screen to account for battle losses. Then I try to have reserve screens nearby to replace losses as they occur.
This keeps the initial positioning penalty to the bare minimum. However, yours will have superior air attack and defense stats. Not sure which is the best road.
On another note to everyone, please have a look at tommylotto's new Italy AAR which is not only beautiful to look at, but is laced with his own modifications to make playing Italy much tougher than playing with vanilla files. He also seems to have a complete fascination with Mussolini who, you have to admit, had a pretty awesome flair for the dramatic. It's all a lot of fun.
I'll do exactly that. My troops are getting pretty tired of eating week old herring (when it's even available), so as soon as the Germans are mopped-up (will it ever come?) I'll be pulling them out of there. I might leave a division or so to defend those pesky southern ports that the Norwegians seem incapable of remembering. I'm glad you like the Research chart...and even "glader" to have you back PvtPrivate. I know you're back at school now and getting busyGreat job as usual. Building a large air corp is good choice. Offer a lot of kick for your manpower. After Norway you may want to leave the Norwegian army to defend from and further incursions from Finland, just because with the time already lost and tough terrain it will take too long and those corps can be used elsewhere. You can always comeback to later if you really want to but their are countries to be liberated first. Also I really liked the completed research section hope to see it again.
Scratch and Sniff didn't work out...haha...but hey at least it tastes goodDelicious...
wow...my eyes just watered up trying to imagine supplying 125 armored divisions...lol. Did you notice the lights dimming in your house if you moved all 125 divisions at once? You remind me of my very first Barbarossa playing the first version of HOI. I managed to pop a single armored division (headed by Rommel) though the Soviet lines and I made a direct beeline towards Moscow completely oblivious of any restraints based on supply. I was so outraged Rommel stopped moving...why aren't you moving!! XD (ok bad comparision, you obviously know what you're doing...I clearly didn't back then).As always, wonderful update. Not surprised at the quick advance of the Germans; after all, you crafted those divisions! In any event, I've found the AI to be very good at overrunning beaten divisions when given a highly mobile force. I once on a lark made an entire Panzer Army Group as Germany (that's right - 125 armored divisions, and I only used frontline armor + TD + AC for the "feel") and that absolutely smashed the AI Soviets. It didn't help them that they were still dicking around in Finland when I broke the MR-Pact, but even so, I utterly annihilated the 75-100 divisions that were on or near the shared border. I mean, after a week there was nothing but open ground. Easiest Barbarossa ever.
As far as the Norway situation, I'm not surprised, though I wonder why you liberated the Norwegian government before driving the Germans out, which would have allowed you to use your supply. Even in the RP-context it could have been justified as "we must drive the invading Germans out before we can safely restore the civil government". As noted, you do get the plus of combat experience as the campaign drags on, and there doesn't seem to be any real danger of a reversal, just the necessary slog to push the Germans out.
Good question on the liberation of Norway. And here's where I'll need to make a confession: I've never played a democratic country before, not in HOI3 anyway. My normal comfort zone in this game is either a) blasting the living hell out of everything playing as Germany or b) endlessly frustrating and repeated efforts to make Poland viable in this game or c) trying to turn another small to mid-range power into something bigger. I'm honestly not very familiar with the mechanics involved in handling liberation of allied countries. All that being said, the moment I landed in Norway, I was never offered the opportunity to liberate anything, and here's why (I think): Norway was never completely conquered by Germany. Sure, they took Oslo, and some other VP location, but they never got Narvik. So when I arrived (just in time), I'm simply a guest, not a liberator. At least that's my explanation for it. If I'm right, it actually might have benefited me to allow them to get completely conquered. I'm happy to hear another explanation for it if there is one.
Awesome comments Lord Curlyton! I really appreciate that.
EDIT:
Aha! so I was right. I'm glad that's cleared up. (sorry I must have missed you while was writing my responses to everyone else). I'm really pleased to have you aboard Rastar. It's a great feeling when I can motivate a lurker to chime in.I'm not sure that Norway ever went GiE. He landed at Bergen before the Germans got there, and both Narvik and the Southwest portion of the country seem untouched. I seem to recall Norway having pretty high national unity and being a pain to kill off, but not entirely sure on that.
Truly great AAR. Finally had to comment after lurking for a while![]()