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robw963

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Beautiful update. Inspirational.
However, when I build my CTF's I go 4xCV + 5xCL. I aim for just one extra screen to account for battle losses. Then I try to have reserve screens nearby to replace losses as they occur.
This keeps the initial positioning penalty to the bare minimum. However, yours will have superior air attack and defense stats. Not sure which is the best road.
Your composition is where I'll be heading once I get a good batch of CLs deployed (currently have a shortage of them, so I'm temporarily replacing with DDs) and once I improve my positioning techs. I have yet to really put the interim composition to the test. My gut tells me it'll perform well defensively (for the reasons you cited) but will still have problems with positioning vs. the AI enhanced Japanese. I'm playing conservatively since I'm totally inexperienced playing as the Americans.

On another note to everyone, please have a look at tommylotto's new Italy AAR which is not only beautiful to look at, but is laced with his own modifications to make playing Italy much tougher than playing with vanilla files. He also seems to have a complete fascination with Mussolini who, you have to admit, had a pretty awesome flair for the dramatic. It's all a lot of fun.

Great job as usual. Building a large air corp is good choice. Offer a lot of kick for your manpower. After Norway you may want to leave the Norwegian army to defend from and further incursions from Finland, just because with the time already lost and tough terrain it will take too long and those corps can be used elsewhere. You can always comeback to later if you really want to but their are countries to be liberated first. Also I really liked the completed research section hope to see it again.
I'll do exactly that. My troops are getting pretty tired of eating week old herring (when it's even available), so as soon as the Germans are mopped-up (will it ever come?) I'll be pulling them out of there. I might leave a division or so to defend those pesky southern ports that the Norwegians seem incapable of remembering. I'm glad you like the Research chart...and even "glader" to have you back PvtPrivate. I know you're back at school now and getting busy :)

Delicious...
Scratch and Sniff didn't work out...haha...but hey at least it tastes good :D

As always, wonderful update. Not surprised at the quick advance of the Germans; after all, you crafted those divisions! In any event, I've found the AI to be very good at overrunning beaten divisions when given a highly mobile force. I once on a lark made an entire Panzer Army Group as Germany (that's right - 125 armored divisions, and I only used frontline armor + TD + AC for the "feel") and that absolutely smashed the AI Soviets. It didn't help them that they were still dicking around in Finland when I broke the MR-Pact, but even so, I utterly annihilated the 75-100 divisions that were on or near the shared border. I mean, after a week there was nothing but open ground. Easiest Barbarossa ever.
As far as the Norway situation, I'm not surprised, though I wonder why you liberated the Norwegian government before driving the Germans out, which would have allowed you to use your supply. Even in the RP-context it could have been justified as "we must drive the invading Germans out before we can safely restore the civil government". As noted, you do get the plus of combat experience as the campaign drags on, and there doesn't seem to be any real danger of a reversal, just the necessary slog to push the Germans out.
wow...my eyes just watered up trying to imagine supplying 125 armored divisions...lol. Did you notice the lights dimming in your house if you moved all 125 divisions at once? You remind me of my very first Barbarossa playing the first version of HOI. I managed to pop a single armored division (headed by Rommel) though the Soviet lines and I made a direct beeline towards Moscow completely oblivious of any restraints based on supply. I was so outraged Rommel stopped moving...why aren't you moving!! XD (ok bad comparision, you obviously know what you're doing...I clearly didn't back then).
Good question on the liberation of Norway. And here's where I'll need to make a confession: I've never played a democratic country before, not in HOI3 anyway. My normal comfort zone in this game is either a) blasting the living hell out of everything playing as Germany or b) endlessly frustrating and repeated efforts to make Poland viable in this game or c) trying to turn another small to mid-range power into something bigger. I'm honestly not very familiar with the mechanics involved in handling liberation of allied countries. All that being said, the moment I landed in Norway, I was never offered the opportunity to liberate anything, and here's why (I think): Norway was never completely conquered by Germany. Sure, they took Oslo, and some other VP location, but they never got Narvik. So when I arrived (just in time), I'm simply a guest, not a liberator. At least that's my explanation for it. If I'm right, it actually might have benefited me to allow them to get completely conquered. I'm happy to hear another explanation for it if there is one.
Awesome comments Lord Curlyton! I really appreciate that.

EDIT:
I'm not sure that Norway ever went GiE. He landed at Bergen before the Germans got there, and both Narvik and the Southwest portion of the country seem untouched. I seem to recall Norway having pretty high national unity and being a pain to kill off, but not entirely sure on that.
Truly great AAR. Finally had to comment after lurking for a while :)
Aha! so I was right. I'm glad that's cleared up. (sorry I must have missed you while was writing my responses to everyone else). I'm really pleased to have you aboard Rastar. It's a great feeling when I can motivate a lurker to chime in.
 

CptEasy

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Spectacular read. Thumbs up. Both of them.
 

PvtPrivate

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With all those TACs and CAS you should make a push for Radar guided bombs and missiles,at least in the long term. Especially with Germany's heavy use of support brigades could lead to much death from above,its a great way to play to their weakness. But I'm being biased, I love all the secret and often crazy weapons they thought of in world war 2.
 
Last edited:

Charles Reeps

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Been away for awhile. Great work on the Air Force update. Your graphics are frigging awesome!!!

BTW: the min-maxers on CV task forces say 6CV/6CL. I've been dicking around with it for awhile, and I have to say it is a great configuration. The only drawback is the stacking penalties when your CAGs are doing something other than CAG duty, but it is still very survivable even against the 15-Italian NAVs it had to face in the middle of the Med!

PS: Looking forward to your next update.
 

robw963

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Out of curiosity how much VP does the axis have, and how large is the Luftwaffe?
Here's a Victory Point Summary as you requested PvtPrivate:

vpsummary080142.png


as you can see, I have a long, long way to go. The Luftwaffe isn't huge with only 45 squadrons (as shown in the last update of the Soviet vs Germany conflict). But they're very advanced, well experienced and will give my air units a difficult time I'm sure.

Spectacular read. Thumbs up. Both of them.
Thanks CptEasy. I'm equally eager to see your latest Carnage incarnation come to life.

Awesome AAR so far.
Thank you Jdober :)

With all those TACs and CAS you should make a push for Radar guided bombs and missiles,at least in the long term. Especially with Germany's heavy use of support brigades could lead to much death from above,its a great way to play to their weakness. But I'm being biased, I love all the secret and often crazy weapons they thought of in world war 2.
That does sound kind of fun...I have to admit. Truth is I likely won't need all those fancy geegaws to win the game, but just the same, I agree that including them would add some flavor. I'm not super confident with what's possible playing America...I'll have to see how things play out. Given the choice between radar guided bombs vs. the Bomb, I'll definitely choose the bomb since that is one of my stated goals from the outset. Stay tuned...I'll try and fit them in.

Been away for awhile. Great work on the Air Force update. Your graphics are frigging awesome!!!

BTW: the min-maxers on CV task forces say 6CV/6CL. I've been dicking around with it for awhile, and I have to say it is a great configuration. The only drawback is the stacking penalties when your CAGs are doing something other than CAG duty, but it is still very survivable even against the 15-Italian NAVs it had to face in the middle of the Med!

PS: Looking forward to your next update.
Interesting. Can you tell me more about your testing and which difficulty level you were playing at Charles Reeps? My experience (so far) tells me that 6CVs gets too many penalties vs. the Japanese who clearly have enjoyed superior positioning techs. I'm much less concerned with how those CAGs will perform on non-naval missions, but you seem to be implying that your 6CV compositions are chewing up opposing navies. That's what I'm after. I came close to losing a few carriers when I was sporting a 5 CV fleet...and that was with (more than) adequate air defense. Clearly I have more to learn here. I may tinker a bit further and see what happens.

This is turning out to be a busy week for me on the RL front, but hope to be back to updating by next weekend. Hang with me, I'll get through all these annoying non-AAR distractions eventually. Oh...and by the way, if anyone is in contact with Frymonmon, could you let him know he was awarded Fan of the Week? I tried informing him by PM but his mailbox was full.
 

Nicegil

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Awesome updates... as usual. I've run out of superlatives so I kept simple.

That's an impressive german military you'll have to face up ; 1388 brigades... mhmmm, that's roughly 350-400 divisions ! I wouldn't be in your shoes.
Right now, the "Jerries" are going to be busy for a while but as soon as the USSR surrenders...

How do you see the follow-up ? Landing in Europe ? Where ? When ?
After what I've seen in Norway, I confess I'm a bit worried about an invasion on the main continent. Good luck !
 

PvtPrivate

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Here's a Victory Point Summary as you requested PvtPrivate:

vpsummary080142.png


as you can see, I have a long, long way to go. The Luftwaffe isn't huge with only 45 squadrons (as shown in the last update of the Soviet vs Germany conflict). But they're very advanced, well experienced and will give my air units a difficult time I'm sure.



That does sound kind of fun...I have to admit. Truth is I likely won't need all those fancy geegaws to win the game, but just the same, I agree that including them would add some flavor. I'm not super confident with what's possible playing America...I'll have to see how things play out. Given the choice between radar guided bombs vs. the Bomb, I'll definitely choose the bomb since that is one of my stated goals from the outset. Stay tuned...I'll try and fit them in.
Getting the bomb should be one of your top priorities of course, but I think CAS and TAC techs/doctrines should be a goal too. Your greatest hurdle will be the deadly Wehrmacht hordes with the heavy use of arty. The weakness of that is air attacks and tough terrain. Although air support isn't enough alone it would hurt the Germans greatly.

Also what are your thoughts about invading Italy? I think it might be a good choice sometime in 43. If you could get Italy to surrender it would be much easier than chasing them down from North Africa to Iraq. Also the mountains could act as a buffer slowing down Wehrmacht reinforcements and they would perform poorly in that terrain, especially if you bring mountain troops, but they might have some of their own of course.

And speaking of poor terrain do you have any engineer's attached to Marine divisions? I highly recommend you do, I just found this combo out in we the people, and I think they work great together. The terrain bonuses stack well, the engines can negate a few levels of coastal defense, help movement speed and help dig in against counter attacks. Plus they share the the special forces doctrine.

I'll stop talking for now, after all this is your aar not mine and the decisions are up to you =p
 
Last edited:

Lord Curlyton

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Hell as the USA you can get ALL the secret techs + A-bomb and still have everything up-to-date or better in techs and doctrines. Same for Germany, though you have to be a little conservative in the beginning. The real question is how he is arranging the techs, since you can reliably keep 80-90 going at start and once and by the time I get to performing Overlord I can have just about every tech I will possibly use be in queue (130+ or some other stupidly large number) and I will be able to stay current.
As far as MAE+ENG: I usually don't do it, instead I'll make some support divisions of 3xINF/1xENG or even 2xINF/2xENG and include them in an assault on a fortified province, especially a coastal one. The only time I will really consider using MAR/ENG together is as Japan or Nat. China, since I'm expecting to go through a lot of rivers, bad terrain, and even swampy conditions in SE Asia.
 

Warkry777

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Hey,

Nice update as usual. I had something I wanted to ask you though concerning the attack efficiency and stacking penalty for planes.

In my early times of playing HOI3, i was following the scheme used by ThePrussianPrince on his youtube game, which happen to be yours today too, aka 3TAC or CAS + 1 or 2 MR.

But i also read later that mixing fighters or Int with bombers not only reduced their efficiency, but also increased the stacking penalty. In a general case, asking a plane to do a mission it's not build for drasticaly reduces its efficiency (like INT doing ground attack).

Does this rule apply for all kinds of air organisation, or is it only for pure stacks (ex 3 INT on GA) and not applied to mixed stacks (ex 3 TAC + 2 MR)?


And also i'd say that the number of CVs in a fleet doesn't really matter. Proof is that the AI Doomstacks perform incredibly well, with 6 or 7 CVs launching 12 to 14 planes and still having the horrible 120% efficiency on Ground attack or Naval attack.
 

Marsz

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I'm sure that other players will be able to give more comprehensive answers, but my understanding is thus:
Firstly, there's a question of stacking penalties. If you have a stack of 3 bomber wings and 2 fighter wings, you will suffer stacking penalties of about 40% in air-to-air combat. However, the bombers won't be making huge contributions in any aerial battles, since they're, well, bombers. They're deadweight. That means if the enemy attacks you with just 2 fighters of his own, he will outperform you pretty drastically, due to the fact that his 2-fighter wing only has a stacking penalty of 20%. Stacking penalty is the same for all aircraft (except for carrier air groups on CAG duty, they take a much lower penalty), but having mixed bomber/fighter wings ensures that, in aerial combat, you're going to have deadweight. I think the same applies to ground combat as well. MR can attack ground, sure, but stacking penalties in ground attacks exist as well, and the anti-ground performance of those MR wings isn't gonna cancel out the extra penalty they apply to the other bombers.

Additionally, fighters on intercept or air superiority missions gain a 20% efficiency boost, which fighters on "escort" missions don't receive.

My general strategy is to just run air superiorty or intercept missions over the front with stacks of 3-5 fighter wings, and rely on the interference caused by that to tie up the enemy's air force. If I can, I'll put a 5-stack on air superiority duty over major enemy airfields, though that can backfire.
 

Director

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Glad to see you are continuing on; I've been out on the road on company business for the last two weeks and haven't had the chance to read much.

I concur with your evaluation: Norway may be a useful sideline, but it is a sideline, rapidly becoming either a quagmire or a dead end. You need to get moving - somewhere, and soon. I'd suggest North Africa, Denmark or southern Italy as places where you can train your troops while (hopefully) limiting their exposure to defeat.

Building a massive air force is a good way to create a force-multiplier. In the 'real' war the US built more planes than all other combatants combined, so, 'blacken the sky with bombers' and use your 'flying artillery' to limit combat losses wherever possible. If you are going to wage a war of materiel, pick a target the enemy will attack and then bleed them white - over and over if you can. It worked for Belisarius, and it will work for you. :)
 

Iwo Jima

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Rob, your Poland AAR became a perfect model to me!
But here you rise a standard so high... God, it's unachievable )))
 

robw963

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That's an impressive german military you'll have to face up ; 1388 brigades... mhmmm, that's roughly 350-400 divisions ! I wouldn't be in your shoes.
Right now, the "Jerries" are going to be busy for a while but as soon as the USSR surrenders...

How do you see the follow-up ? Landing in Europe ? Where ? When ?
After what I've seen in Norway, I confess I'm a bit worried about an invasion on the main continent. Good luck !
I'm reluctant to reveal all of my plans for 1943 just yet, although it's worth mentioning that I'm working on the next update which will answer at least some of your questions. The deeper the Germans gets into the hinterlands of Russia the more advantage I'll gain. It's something of a race now to assemble a complete invasion force and deliver it to Europe faster than the Germans can defeat the Soviets. I have only the vaguest idea how many divisions Germany has committed eastwards but at the rate they're going, they won't need too many. Pretty soon we'll see how well my mobile units perform, I'll consider that a better measure of the effectiveness of the US Army (Norway notwithstanding).

Also what are your thoughts about invading Italy? I think it might be a good choice sometime in 43. If you could get Italy to surrender it would be much easier than chasing them down from North Africa to Iraq. Also the mountains could act as a buffer slowing down Wehrmacht reinforcements and they would perform poorly in that terrain, especially if you bring mountain troops, but they might have some of their own of course.
I'll give you the same vague answer I gave Nicegil above. I like keeping some mystery surrounding these things. Afterall, speculation about the OTL Overlord lasted years and it's kind of more fun to maintain the drama. You might be able to piece together one of my next steps from the teaser posted in the Table of Contents. Hey I'm just glad you're interested enough to ask!

And speaking of poor terrain do you have any engineer's attached to Marine divisions? I highly recommend you do, I just found this combo out in we the people, and I think they work great together. The terrain bonuses stack well, the engines can negate a few levels of coastal defense, help movement speed and help dig in against counter attacks. Plus they share the the special forces doctrine.
Hell as the USA you can get ALL the secret techs + A-bomb and still have everything up-to-date or better in techs and doctrines. Same for Germany, though you have to be a little conservative in the beginning. The real question is how he is arranging the techs, since you can reliably keep 80-90 going at start and once and by the time I get to performing Overlord I can have just about every tech I will possibly use be in queue (130+ or some other stupidly large number) and I will be able to stay current.
As far as MAE+ENG: I usually don't do it, instead I'll make some support divisions of 3xINF/1xENG or even 2xINF/2xENG and include them in an assault on a fortified province, especially a coastal one. The only time I will really consider using MAR/ENG together is as Japan or Nat. China, since I'm expecting to go through a lot of rivers, bad terrain, and even swampy conditions in SE Asia.
I'm sure you're both right about what can be accomplished regarding research and the US, although remember I inherited the AI's work in December 1941. It's fair to say that I'd be much farther ahead research-wise if I had started from scratch in 1936. Right now, just as Lord Curlyton implied, I'm trying to arrange my research to coincide with my invasion plans. I'm feeling my way through it as I go which is a lot different than my very choreographed research efforts when I play countries with which I'm much more familiar. Pretty soon I'm going to need to start shifting leadership away from research and into officer generation and that will slow down research somewhat, but I'm sure I'll still be able to afford some research extras. I'll give the radar guided bombs and other extras strong consideration PvtPrivate.

As far as augmenting Marine divisions, I'll be adding engineers when I'm invading strong points with coastal fortifications but I'm less inclined to leave them attached after they've safely secured the landing zone because of the extra supply demand created by engineers (remember they add a fuel demand as well). I'm pretty sure that supply is going to be my single greatest limiter. I'm taking a generally lean support brigade approach in this game. My Norway experience is a good example of how supply starved troops can be severely crippled.

Nice update as usual. I had something I wanted to ask you though concerning the attack efficiency and stacking penalty for planes. In my early times of playing HOI3, i was following the scheme used by ThePrussianPrince on his youtube game, which happen to be yours today too, aka 3TAC or CAS + 1 or 2 MR. But i also read later that mixing fighters or Int with bombers not only reduced their efficiency, but also increased the stacking penalty. In a general case, asking a plane to do a mission it's not build for drasticaly reduces its efficiency (like INT doing ground attack). Does this rule apply for all kinds of air organisation, or is it only for pure stacks (ex 3 INT on GA) and not applied to mixed stacks (ex 3 TAC + 2 MR)?

And also i'd say that the number of CVs in a fleet doesn't really matter. Proof is that the AI Doomstacks perform incredibly well, with 6 or 7 CVs launching 12 to 14 planes and still having the horrible 120% efficiency on Ground attack or Naval attack.
I think Marsz did a pretty good job of answering your question Warkry777, but I'll take a crack here. In Norway, I had complete air superiority, and was able to send unescorted groups of TAC (in stacks of 3) with great effect. That's ideal, minimizing the stacking penalty and maximizing the effectiveness of the bombers. In continental Europe I won't have complete air superiority as evidenced by some of my most recent strategic bombing attacks against Paris. Even with escorts, I nearly lost a few units. I definitely don't want to send CAS or TAC without FTR cover when I know the Luftwaffe INTs can ambush me. I'm going to count on research and leadership modifiers to help offset the stackingpenalties. Pairing FTRs with TAC and STR is also about maximizing range while INTs paired with CAS acknowledges that CAS have poor range but still need some kind of escort. Stacking penalties for CAGs (when performing naval missions) follow different rules which may explain why the doomstacks you mentioned perform well, but in my experience, as a human player and not an AI player, the difficulty modifiers (maluses) make those huge stacks a waste.

I'm sure that other players will be able to give more comprehensive answers, but my understanding is thus:
Firstly, there's a question of stacking penalties. If you have a stack of 3 bomber wings and 2 fighter wings, you will suffer stacking penalties of about 40% in air-to-air combat. However, the bombers won't be making huge contributions in any aerial battles, since they're, well, bombers. They're deadweight. That means if the enemy attacks you with just 2 fighters of his own, he will outperform you pretty drastically, due to the fact that his 2-fighter wing only has a stacking penalty of 20%. Stacking penalty is the same for all aircraft (except for carrier air groups on CAG duty, they take a much lower penalty), but having mixed bomber/fighter wings ensures that, in aerial combat, you're going to have deadweight. I think the same applies to ground combat as well. MR can attack ground, sure, but stacking penalties in ground attacks exist as well, and the anti-ground performance of those MR wings isn't gonna cancel out the extra penalty they apply to the other bombers.

Additionally, fighters on intercept or air superiority missions gain a 20% efficiency boost, which fighters on "escort" missions don't receive.

My general strategy is to just run air superiorty or intercept missions over the front with stacks of 3-5 fighter wings, and rely on the interference caused by that to tie up the enemy's air force. If I can, I'll put a 5-stack on air superiority duty over major enemy airfields, though that can backfire.
Really good reminders about the Air Superiority and Interception bonuses Marsz, those are compounded by the Territorial Pride modifier the Luftwaffe will receive. All the more reason to protect my bombers with FTR/INT escorts. When I'm playing Germany, I have a strong preference towards stacks of 3 INTs and I tend to rip the Allies apart with that. My theory is that I'd rather have more individual stacks that might be a little weaker rather than fewer/stronger stacks. It's more flexible and nimble. As the US, I'm uncomfortable with trying to rely on roving batches of pure FTRs or INTs to protect unescorted bombers. The only way I could see that working is to gain air superiority first which I'm less confident I can achieve.

I concur with your evaluation: Norway may be a useful sideline, but it is a sideline, rapidly becoming either a quagmire or a dead end. You need to get moving - somewhere, and soon. I'd suggest North Africa, Denmark or southern Italy as places where you can train your troops while (hopefully) limiting their exposure to defeat.

Building a massive air force is a good way to create a force-multiplier. In the 'real' war the US built more planes than all other combatants combined, so, 'blacken the sky with bombers' and use your 'flying artillery' to limit combat losses wherever possible. If you are going to wage a war of materiel, pick a target the enemy will attack and then bleed them white - over and over if you can. It worked for Belisarius, and it will work for you. :)
Haha, I have to confess I needed to look up Belisarius to remind me that he was a Byzantine era general. I sure hope I don't suffer his (mythical) fate: having his eyes put out and living the end of his days as a begger! I may not be able to match the aircraft production of the Americans in the OTL (which was insanely huge), but the strategy you're referring to, picking spots where I can confidently achieve local superiority, is exactly what I intend to do and in this way I can wear down the Luftwaffe. I'm allocating a lot more effort to CAGs. That will become the single largest component in my "air force" because of their incredible mobility.

Rob, your Poland AAR became a perfect model to me!
But here you rise a standard so high... God, it's unachievable )))
I'm really glad you enjoy it Iwo Jima! My particular approach is a graphical one (as I'm sure you know) but the beauty of AARLand is the wide range of approaches people use to create AARs. For example, I think Avidian and Cybvep have created some very enganging interactive AARs that no single AAR writer can hope to equal. I'm also awed by people who write better than I do and create real stories. I'm awful at that so I rely on my strengths. But I'm honored by your compliment and like knowing I can inspire people to create their own AARs in their own ways. I hope it's never unachievable to express yourself in whatever way or with whatever strengths you have to contribute. I'll need to have a look at what you've been making.
 
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robw963

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Something Must be Done

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Americans are wondering, why aren't we attacking Hitler's Europe?


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RESEARCH ACCOMPLISHMENTS:
Our big push towards improved aircraft technologies is really gaining traction now with a series of technologies improving organization and morale of a wide range of aircraft types. These are timed well to coincide with the large batch of CAGs due for delivery at the end of the year. While our buildup for the invasion of Europe continues, there IS effort being applied against German industry with daily strategic bombing attacks against Northern France. But aside from Norway, this is about all we can do for now until we've mustered our full strength for a large scale invasion. Meanwhile, Germany plunges ever further into the depths of Russia.


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THE CHINA FRONT:
Stillwell's 1st Mountain Corps is being tested by Japanese attacks on nearly a daily basis supplemented with relentless day and night bombing runs and no air cover to protect them. Our Chinese allies are being killed in alarming quantities, but they never seem to have no trouble replacing their losses. Our losses have been relatively heavy as well, but we've held our ground and Hong Kong is safe for the time being. This came at a cost, however, as the Japanese rampage in India continues with little hope of the British reinforcing the sub-continent. Given the choice, perhaps Hong Kong was the more salvagable situation afterall.


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NORWAY:
1st Army finally manages to push the Germans out of Trondheim (where they unfortunately managed to get resupplied and reinforced) and eastwards into the low infrastructure back-country of Norway. The consequence is that while this drains German supply, it also drains American supply and organization. Re-organizing units is a slow, tedious process and much of August is spent maneuvering to pin the Germans against the Swedish border.

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By September, we have the Germans surrounded and the attack hones in for the kill

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Finally! Plus we earn a battle star!


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CRUSADE IN THE PACFIC:
With Wake Island and Guam well garrisoned, protected with fortifications and anti-aircraft defenses and their ports improved to increase supply throughput, the decision is made to make a strike at the islands south of our Pacific defense permimeter. The most significant of the islands is Truk, which boasts a large Level 10 port and a strong Japanese garrision (also worth mentioning it's the most valuable of the Japanese islands in the Pacific at 2 VPs). Deployed from Guam, the 49th Carrier Task Force escorts an invasion force of 5 Marine divisions. The islands west of Truk are conveniently close enough to Truk to allow 3 additional attack axes making the attack a much more certain affair. A tough 3 day battle secures the island and wins us our first significant Pacific victory.

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Truk in the crosshairs

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SO WHAT ELSE CAN WE DO?:
Given the delay required to assemble the large number of troops and mechanized forces required for the invasion of continental Europe, the decision is made that we must strike somewhere new around the periphery of the Nazi Empire by the end of this year. The location selected will be North Africa and in particular the Atlantic coast of French Morocco. A tempting series of relatively large ports, combined with seemingly little to no Vichy defense presents a ripe target. General Patton is assigned to lead the newly formed 3rd Army which will attempt to jump quickly across Vichy territory with the First Phase ultimate goal of securing the deep water port at Tripoli. In this way we can boost morale at home and simultaneous threaten the soft underbelly of Axis held Europe. Who knows? We may even be able to re-secure the Suez Canal and provide some relief to sorely strained British supply lines.


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Lord Curlyton

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Good show! A well-deserved battle star for Norway and taking Truk is a great start to removing the Japanese stain on the Pacific. Now if you secure the rest of the Japanese islands you can think of either opening another front on the mainland (perhaps with some LARM/AC - not too much, obviously, say 1 corps backed by solid GIs that have some AA) or perhaps drawing the Eye of Saur...I mean Tokyo by directly invading the southern section of the Japanese Home Islands. That would be sure to draw a fierce response and troop redeployment letting some pressure be taken off of your Chinese friends.
As far as Operation Torch: will the winter weather on the Atlantic and in N. Africa be a big hindrance? Better yet, is there any way to keep Italy/Germany from reinforcing the admittedly weak Vichy presence? Possible if Gibraltar is still in Allied hands, difficult/impossible otherwise.
 

Nicegil

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Fantastic update... as usual. Once more your graphisms left me voiceless.

Norway has been "cleaned up". Good news for the guys of the 1st Army but do you intend to let some garrison force over there ? If not, the German might consider visiting Norway once more...

Ahh !!! Operation 'Torch' is underway.
Frankly, after having followed your Modus Operendi from the beginning, I was expecting such a move.
This campaign should be a "walk in the park" but get your "Seabees" and other railroad engineer units ready. North Africa can quickly turn into a logistical nightmare.
On the other hand, this cautious move will enable you the full control of the western Mediterranean Bassin. Sicily next ? :happy: